Hey everyone,
I’d like to provide you an update on Command & Conquer 4, our current status, and some things you can look forward to. It’s fairly obvious, many of you are salivating for more info, though I have to be honest, a TON of info was unleashed at CommandCOM regarding the game. I’d strongly advise everyone read all the CommandCOM reports across the C&C community to get a well-rounded opinion of all the details learned and everyone’s reactions. Hit up the CommandCOM blog for many links and impressions.
It’s been a wild ride recuperating from CommandCOM and interfacing with 100 of the top C&C Community Leaders world-wide. Despite having KANE’s bald head in my face for 24 hours, it was an amazing event for two reasons:
1. We brought together the core of the C&C family in unprecedented fashion. They represented YOU. I’m hopeful that what we accomplished at the inaugural CommandCOM, has planted the seed for a future CommandCOM that we can open up wider. No promises! But, you now know my grand master vision.
2. CommandCOM was the ultimate feedback group for Command & Conquer 4. Everyone should understand that what the community played was very early code, and really a minor slice of the entire game. But, we absolutely wanted everyone to get a taste . They played a small slice of single-player on a map infested with Tiberium; the kind of environments you’ve come to expect and request in C&C 4. And important for many of you, they played a 1.0 version of our Multiplayer Beta with only a handful of Tier 1 units from the Offense and Support classes on one map. They did not experience any Tier 2 or Tier 3 units, nor did they experience Defense Class. Furthermore, what they played is still very much a work in progress that we are constantly fine tuning and testing daily. To simplify – they did not test a final multiplayer experience by any stretch of the imagination.
Which brings me to this: we received the most important feedback for C&C 4 to date at CommandCOM and it has made a huge impact on our development team. Believe that C&C community, if you dare. It helped confirm some prior ideas and thoughts, and also brought about some new ideas not previously considered. Overall, our development team is taking every ounce of feedback in to consideration for the overall design. To be honest, in my 5 years as C&C Community Manager, I’ve never had the pleasure of seeing the amount of passion and concern our dev team is taking with the feedback that’s been received from the core community. Not just at CommandCOM, but from what we read on the boards daily.
We’ve got a lot of stuff in the pipeline for everyone that’s clamoring for more info. Plenty of news will be revealed in the next couple weeks, and I guarantee the vast majority of that info will ease your collective minds.
Check out the rest of my post on our official message boards.
Every day is Community Day,
APOC