Unranked battles

Wed, 08 Feb 2012 00:02:51 GMT

Hi, I think it would be fine to have a feature called "unraked battles". When you are a noob, you don't like it that because of your bad stats,...

Beta Code

Tue, 07 Feb 2012 19:52:46 GMT

How time do I need to wait to receive the Beta Code ? I have registered the 27th January without answer....

Seperate Computers & Profiles on the same IP.......Logs into the same account

Tue, 07 Feb 2012 19:13:20 GMT

Hello there Not sure if this ever got tested properly, but myself and a collegue both got the beta keys for tiberium alliances, now we have really...

Worker Units, Economy in C&C

Tue, 07 Feb 2012 17:31:56 GMT

From the premier screenshots and the trailer, a construction unit (a bulldozer) can clearly be seen creating a factory. Personally, I'm glad they're...

Join the new Alliance Utopia for Peace and Prosperity - But Strong Enough

Tue, 07 Feb 2012 12:12:46 GMT

Join Alliance Utopia if you are new or experienced. You will get help to get stronger and to learn how to play the game. I am an experienced player...

A DiverDux Idea: Series Part 11: Campaign "lives" and consequences

Tue, 07 Feb 2012 12:07:18 GMT

Another idea for Bioware, I like the idea or moral choices, strategic choices, territorial engagement choices, mission choices, and unit upgrade...

MCV, Barracks, War Factories and Airfields

Tue, 07 Feb 2012 07:26:25 GMT

*Command & Conquer RTS-FPS Game Design Philosophy* http://goo.gl/GYzND *Reducing the Amount of Generic Identical Building* http://goo.gl/zptrA ...

Re-structuring Refineries and Silos

Tue, 07 Feb 2012 06:58:19 GMT

*Command & Conquer RTS-FPS Game Design Philosophy* http://goo.gl/GYzND *Reducing the Amount of Generic Identical Building* http://goo.gl/zptrA ...

Reducing the Amount of Generic Identical Building

Tue, 07 Feb 2012 06:33:41 GMT

*Introduction:* I don't know about everyone else but C&C TS was the first C&C I played and I often found myself playing skirmishes against the...

Re-structured of Power System/Grid

Tue, 07 Feb 2012 06:30:10 GMT

*Command & Conquer RTS-FPS Game Design Philosophy* http://goo.gl/GYzND *Reducing the Amount of Generic Identical Building* http://goo.gl/zptrA ...