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  1. Read first
  2. Thread Template
  3. Game Mode A Return To Classic Gameplay
  4. Game Feature Suggestion to improve C&C
  5. Mapdesign Maps of the future C&C games
  6. Story New Plot Lines
  7. Game Feature Add Morale and ambushes
  8. Enviroment Have the environment involve a bigger impact on gameplay
  9. Other Music
  10. Story A Real Story
  11. Game Mode The Middle Command and conquer
  12. Engine Graphics \ Image of the game
  13. Game Mode Campaign Misson Design
  14. Story Ignore C&C4
  15. Units Unit Quotes
  16. Game Mode Jump in Jump out multiplayer
  17. Game Feature Return to the basics
  18. Game Feature Customizing powers
  19. Game Feature "redirecting power"
  20. Game Feature Reinforcement Mechanics
  21. Other Maybe idea how to save money and maximize the profits?
  22. Units Remove cranes and cheap ways to build buildings. (Slow down base building!)
  23. Game Feature Population Caps!
  24. Game Feature New Naval Battles For Generals Or Tiberium
  25. Game Feature MCV Give minimap & Radar Gives Troop movements
  26. Game Feature Improveing Stealth, Burrowing and Detection
  27. Game Feature Maximizeing Crawler potential
  28. Units Extended unit experience
  29. Game Feature Battle plans-to customize tech trees
  30. Game Feature Larger Maps
  31. Game Feature Heroes
  32. Units Bring back special infantry units like in red alert 2
  33. Mapdesign Increase interactivity of maps by adding new gameplay dimensions.
  34. Engine Mod capabilities
  35. Enviroment Tiberium as a biological organism as in Tiberian Sun
  36. Enviroment Random Events in Multiplayer
  37. Engine Camera Zoom/Camera control.
  38. Game Feature Camera controls
  39. Story Cross-Over of all 3 C&C Universes
  40. Art Art Direction
  41. Engine New mechanics
  42. Game Feature Don't just push effort on Graphic! We need a good gameplay too!
  43. Story Brand New Storyline
  44. Game Feature Unit Customisation
  45. Game Feature FULL Stuff Customization
  46. Game Feature Make your army unique!
  47. Units possibility to disable superweapons/superunits
  48. Game Feature No support powers.
  49. Units smaller differences between units
  50. Game Mode Perfect Game
  51. Other C&C Tiberium Dawn spesial edition
  52. Other [Factions] more differences between factions
  53. Game Mode Renegade mode for multiplayer
  54. Story Command and Conquer Genesis
  55. Game Mode having more then one game mode
  56. Art System for choosing for sub fraction by isko
  57. Game Feature Balance High
  58. Units Faster Action
  59. Game Feature Should infantry use cover
  60. Units Normal infantry should look like infantry not like robots
  61. Engine New Graphics Engine
  62. Game Feature As many options as possible for custom games.
  63. Game Feature Rts + fps
  64. Game Feature Veteran Unit perks
  65. Other Generals - Here and Now
  66. Game Feature Reintroduce Classes From C&C 4 But As Sub-factions
  67. Mapdesign Realy big maps.
  68. Story New story, new factions, new context... new players :-)
  69. Enviroment Tactical influence of realistic enviroment, weather changes and day and night shift
  70. Game Feature topical tutorial section
  71. Units new sea units and..
  72. Units A real Sniper
  73. Game Feature Destructible Enviroment
  74. Other Hybrid C&C economy
  75. Story What about making next C&C in BF 2142 universe?
  76. Other Make the music sound similar to older C&Cs
  77. Other Maps and Modding
  78. Engine Merging the Forums with the Game in one online Experience
  79. Other Actors (and Directors)
  80. Game Feature The World Builder
  81. Enviroment Should the new C&C game have a sky?
  82. Game Feature Building crew
  83. Units Further Faction Differentiating
  84. Other my ideas
  85. Game Feature Random Event Generator
  86. Game Feature Go oldschool!
  87. Story Red Alert 4
  88. Game Feature CnC Generals 2 units inside of buildings and units interacting with player
  89. Game Feature Tiberium is nearly extinct
  90. Other No facebook or in browser game
  91. Engine Easy customization and moddability
  92. Enviroment Unit upgrade tree
  93. Game Feature "Crawler + Construction Yard" hybrid idea for one race
  94. Art A serious and grim style for the next C&C
  95. Game Feature "Bases" like in "Base Building"-Basis
  96. Story Tiberium Startravel (Universe)
  97. Story Give the Tiberium universe the ending it deserves.
  98. Game Feature Vicious A.I.!!
  99. Story Bring back the Scrin!
  100. Game Feature Good / Bad engineer
  101. Game Feature Create a Commando
  102. Engine Random Map Generator
  103. Game Feature LAN based multiplayer games
  104. Other Red Alert 3 Online Environment/GUI: Let's not do that again!
  105. Game Feature Pathfinding in Red Alert 3: Oh No!
  106. Game Feature New resource type besides tiberium
  107. Story Kane's Sister
  108. Game Feature many types of units in a game
  109. Art Make the next C&C 5D
  110. Engine Physics: Moving Objects and projectile behavior
  111. Other Tiberium:The Game
  112. Game Feature Civilian and City interactions for different Factions
  113. Game Feature easter eggs in missions
  114. Units Threaded tanks, walkers, hover; having different attributes.
  115. Units Units AI
  116. Other Longer campaigns & achievements
  117. Game Feature New Tiberium
  118. Mapdesign Map weather as Custom Map setting.
  119. Game Mode Expansions to Main Game
  120. Game Mode Game Modes
  121. Story R.I.P. the original C&C... (spoiler alert)
  122. Other Have "rebel" or hostile units to all players on the map.
  123. Mapdesign Bring back the "inside a building" missions
  124. Units Add new supportive units and revive some old.
  125. Story Tiberium VS Red Alert
  126. Game Feature Civilian Creep units and Structures
  127. Story A New Supervillain
  128. Game Feature mission dependable from the other mission
  129. Art Ditch the cartoony graphics + Sage engine
  130. Other Which C&C game would you like to Victory Games to develop?
  131. Game Mode The mindset of the developers and their business plan
  132. Game Feature Return him and Make LEGION be like how CABAL was in Tiberian sun
  133. Game Feature UPgrading harvesters
  134. Game Mode C&c mmo
  135. Game Feature Stock Market
  136. Game Mode Some changes to the factions in Red Alert.
  137. Story LEGION and SCRIN
  138. Other some ideas about mines in cnc games:
  139. Game Feature Use of Super-weapons
  140. Game Feature Camera Following Projectiles
  141. Game Mode World Domination Mode
  142. Game Feature New idea for training up a Hero/Commando unit...
  143. Units Ability to purchase unit veterancy.
  144. Game Mode Open-World-Concept
  145. Units Squads or individual units? Or both?
  146. Units Implementing "Experimental" Units.
  147. Game Feature High Command Ranking players to give them more resources
  148. Game Feature Repairable civilian/tech structures
  149. Game Feature Secondary reesource: Salvage
  150. Enviroment Harpoon adversaries
  151. Other GDI base defenses concept.
  152. Other Use a font with distinguishable letters
  153. Other Create-a-Sub-faction
  154. Game Feature Customize your online army
  155. Game Feature In faction diversity - mutually exclusive techtree
  156. Game Feature Module-based faction
  157. Game Feature Customizing starting escort units
  158. Game Feature Improvements for veteran units
  159. Game Feature Individual upgrades
  160. Units upgrades players can choose what to give to each unit instead of C&C'3 way
  161. Game Feature Construction Cooldown
  162. Game Feature reselect click
  163. Story Story based on Scrin Towers and continuation.
  164. Units Squad reinforcment
  165. Game Feature Make Crates Worth Getting
  166. Story Game campaign must be training a player
  167. Game Feature Different ways of getting veterancy...
  168. Other Bring back the secret dinosaur/giant ants campaigns!
  169. Game Feature Repair Mechanics for Tiberium game
  170. Other World Builder: Shrub tool
  171. Art Visual Upgrades
  172. Game Feature Implement retrieval of some units
  173. Other New C&C game should not be using EA's Origin program
  174. Other System Requirements
  175. Game Feature Intelligence Gathering to increase Combat Effectiveness
  176. Units Return Of The 'Combat Engineer'
  177. Game Feature Rally attack / Pending order execution
  178. Game Mode Objective based multiplayer mode.
  179. Game Feature Tech Levels for skirmish and multiplayer games
  180. Game Feature A new idea about the management of army
  181. Other spectator mode
  182. Units Spy Units in new C&C
  183. Other Flyout menu for completed structures
  184. Game Feature Massive Strategic/Challenge Map Library
  185. Art Full motion videos & cutscenes
  186. Engine A Dynamic and Persistent Battlefield Experience
  187. Mapdesign bring back Few same designs of units and faction buildings from last C&C looking old
  188. Other Bring Red Alert 2 to Social media platforms / Web browser
  189. Game Feature Area Force-Fire / Bombardement
  190. Other AI Should not use game-breaking cheats
  191. Other Personal Career AI
  192. Game Feature Range of Faction Diversity
  193. Game Feature Improved planning mode/queuing up multiple buildings
  194. Game Mode Control The World Campaign
  195. Game Feature Defeated enemy fund transfer
  196. Game Feature Bank Loans and Lending money as supplemental income
  197. Other New CnC Veteranization.
  198. Game Feature A Crew Veterancy system
  199. Game Feature Basic Improvements to the RTS formula in C&C
  200. Game Feature Offline Skirmish and Single Player Missions
  201. Game Feature Should Game Medals give you an in game bonus?
  202. Story Storyline Universes-Many Tales for CnC
  203. Game Feature Customization Options
  204. Game Mode An online Global Conquest with a persistent battlefield
  205. Game Feature Achievements with ingame rewards
  206. Game Feature No Ranked System
  207. Game Mode Create more alternate gaming modes
  208. Game Feature Personalization of the factions
  209. Game Feature Map control and borders
  210. Game Mode Co-op with more than 2 players
  211. Game Feature Fortress Mode
  212. Engine AI Assistance
  213. Engine Update AI / adapt pro game or metagame
  214. Units Infantry entering and exiting APC's and infantry transports
  215. Game Mode Traditional and Macro Modes
  216. Game Feature Adjustable gamespeed for campaign
  217. Game Feature The ability to play your own music files
  218. Units Advanced unit personalisation ingame
  219. Game Feature Re-add the old sub-faction system but give it more importance
  220. Game Feature Use the cancelled sub-faction's style from General
  221. Units RP-like Hero Units
  222. Game Feature Civilian buildings' destruction + reconstruction
  223. Game Mode Global conquest MMORPG
  224. Other Past Steals The Future... The past never learns...
  225. Story Make C&C have more, greater, serious & action Cutscenes
  226. Game Feature Rally Formation move
  227. Game Feature Makeing Lasers and Railguns different
  228. Game Feature other players view on minimap
  229. Game Feature Individual factions
  230. Enviroment More tib types
  231. Game Feature Changing back to the old style of cutscenes in C&C
  232. Enviroment Cliffs blocking unit fire path.
  233. Enviroment Shaders and Skins
  234. Game Feature Obstacle occlusion fog of war
  235. Other Gameplay and custom maps (multiplayer)
  236. Game Feature Unit Husks
  237. Game Feature APM or no APM...
  238. Game Feature Husk probability capture rate
  239. Game Feature C&C more detail
  240. Other Command & Conquer Anarchy
  241. Game Feature Make computers in skirmish more challenging
  242. Mapdesign More and easier World Builder / mapping features
  243. Game Mode Command and Conquer LAN/Network support
  244. Game Feature Structure Capture Rate
  245. Other Base defence Shield
  246. Mapdesign Shroud and Fog of War
  247. Game Feature Should Air support and Artillery become 'support powers' ?
  248. Game Feature Terrain & tech structure control as a key to victory
  249. Enviroment Should Base/Structures be more realistic?
  250. Game Feature More Random options.