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- Thread Template
- Game Mode A Return To Classic Gameplay
- Game Feature Suggestion to improve C&C
- Mapdesign Maps of the future C&C games
- Story New Plot Lines
- Game Feature Add Morale and ambushes
- Enviroment Have the environment involve a bigger impact on gameplay
- Other Music
- Story A Real Story
- Game Mode The Middle Command and conquer
- Engine Graphics \ Image of the game
- Game Mode Campaign Misson Design
- Story Ignore C&C4
- Units Unit Quotes
- Game Mode Jump in Jump out multiplayer
- Game Feature Return to the basics
- Game Feature Customizing powers
- Game Feature "redirecting power"
- Game Feature Reinforcement Mechanics
- Other Maybe idea how to save money and maximize the profits?
- Units Remove cranes and cheap ways to build buildings. (Slow down base building!)
- Game Feature Population Caps!
- Game Feature New Naval Battles For Generals Or Tiberium
- Game Feature MCV Give minimap & Radar Gives Troop movements
- Game Feature Improveing Stealth, Burrowing and Detection
- Game Feature Maximizeing Crawler potential
- Units Extended unit experience
- Game Feature Battle plans-to customize tech trees
- Game Feature Larger Maps
- Game Feature Heroes
- Units Bring back special infantry units like in red alert 2
- Mapdesign Increase interactivity of maps by adding new gameplay dimensions.
- Engine Mod capabilities
- Enviroment Tiberium as a biological organism as in Tiberian Sun
- Enviroment Random Events in Multiplayer
- Engine Camera Zoom/Camera control.
- Game Feature Camera controls
- Story Cross-Over of all 3 C&C Universes
- Art Art Direction
- Engine New mechanics
- Game Feature Don't just push effort on Graphic! We need a good gameplay too!
- Story Brand New Storyline
- Game Feature Unit Customisation
- Game Feature FULL Stuff Customization
- Game Feature Make your army unique!
- Units possibility to disable superweapons/superunits
- Game Feature No support powers.
- Units smaller differences between units
- Game Mode Perfect Game
- Other C&C Tiberium Dawn spesial edition
- Other [Factions] more differences between factions
- Game Mode Renegade mode for multiplayer
- Story Command and Conquer Genesis
- Game Mode having more then one game mode
- Art System for choosing for sub fraction by isko
- Game Feature Balance High
- Units Faster Action
- Game Feature Should infantry use cover
- Units Normal infantry should look like infantry not like robots
- Engine New Graphics Engine
- Game Feature As many options as possible for custom games.
- Game Feature Rts + fps
- Game Feature Veteran Unit perks
- Other Generals - Here and Now
- Game Feature Reintroduce Classes From C&C 4 But As Sub-factions
- Mapdesign Realy big maps.
- Story New story, new factions, new context... new players :-)
- Enviroment Tactical influence of realistic enviroment, weather changes and day and night shift
- Game Feature topical tutorial section
- Units new sea units and..
- Units A real Sniper
- Game Feature Destructible Enviroment
- Other Hybrid C&C economy
- Story What about making next C&C in BF 2142 universe?
- Other Make the music sound similar to older C&Cs
- Other Maps and Modding
- Engine Merging the Forums with the Game in one online Experience
- Other Actors (and Directors)
- Game Feature The World Builder
- Enviroment Should the new C&C game have a sky?
- Game Feature Building crew
- Units Further Faction Differentiating
- Other my ideas
- Game Feature Random Event Generator
- Game Feature Go oldschool!
- Story Red Alert 4
- Game Feature CnC Generals 2 units inside of buildings and units interacting with player
- Game Feature Tiberium is nearly extinct
- Other No facebook or in browser game
- Engine Easy customization and moddability
- Enviroment Unit upgrade tree
- Game Feature "Crawler + Construction Yard" hybrid idea for one race
- Art A serious and grim style for the next C&C
- Game Feature "Bases" like in "Base Building"-Basis
- Story Tiberium Startravel (Universe)
- Story Give the Tiberium universe the ending it deserves.
- Game Feature Vicious A.I.!!
- Story Bring back the Scrin!
- Game Feature Good / Bad engineer
- Game Feature Create a Commando
- Engine Random Map Generator
- Game Feature LAN based multiplayer games
- Other Red Alert 3 Online Environment/GUI: Let's not do that again!
- Game Feature Pathfinding in Red Alert 3: Oh No!
- Game Feature New resource type besides tiberium
- Story Kane's Sister
- Game Feature many types of units in a game
- Art Make the next C&C 5D
- Engine Physics: Moving Objects and projectile behavior
- Other Tiberium:The Game
- Game Feature Civilian and City interactions for different Factions
- Game Feature easter eggs in missions
- Units Threaded tanks, walkers, hover; having different attributes.
- Units Units AI
- Other Longer campaigns & achievements
- Game Feature New Tiberium
- Mapdesign Map weather as Custom Map setting.
- Game Mode Expansions to Main Game
- Game Mode Game Modes
- Story R.I.P. the original C&C... (spoiler alert)
- Other Have "rebel" or hostile units to all players on the map.
- Mapdesign Bring back the "inside a building" missions
- Units Add new supportive units and revive some old.
- Story Tiberium VS Red Alert
- Game Feature Civilian Creep units and Structures
- Story A New Supervillain
- Game Feature mission dependable from the other mission
- Art Ditch the cartoony graphics + Sage engine
- Other Which C&C game would you like to Victory Games to develop?
- Game Mode The mindset of the developers and their business plan
- Game Feature Return him and Make LEGION be like how CABAL was in Tiberian sun
- Game Feature UPgrading harvesters
- Game Mode C&c mmo
- Game Feature Stock Market
- Game Mode Some changes to the factions in Red Alert.
- Story LEGION and SCRIN
- Other some ideas about mines in cnc games:
- Game Feature Use of Super-weapons
- Game Feature Camera Following Projectiles
- Game Mode World Domination Mode
- Game Feature New idea for training up a Hero/Commando unit...
- Units Ability to purchase unit veterancy.
- Game Mode Open-World-Concept
- Units Squads or individual units? Or both?
- Units Implementing "Experimental" Units.
- Game Feature High Command Ranking players to give them more resources
- Game Feature Repairable civilian/tech structures
- Game Feature Secondary reesource: Salvage
- Enviroment Harpoon adversaries
- Other GDI base defenses concept.
- Other Use a font with distinguishable letters
- Other Create-a-Sub-faction
- Game Feature Customize your online army
- Game Feature In faction diversity - mutually exclusive techtree
- Game Feature Module-based faction
- Game Feature Customizing starting escort units
- Game Feature Improvements for veteran units
- Game Feature Individual upgrades
- Units upgrades players can choose what to give to each unit instead of C&C'3 way
- Game Feature Construction Cooldown
- Game Feature reselect click
- Story Story based on Scrin Towers and continuation.
- Units Squad reinforcment
- Game Feature Make Crates Worth Getting
- Story Game campaign must be training a player
- Game Feature Different ways of getting veterancy...
- Other Bring back the secret dinosaur/giant ants campaigns!
- Game Feature Repair Mechanics for Tiberium game
- Other World Builder: Shrub tool
- Art Visual Upgrades
- Game Feature Implement retrieval of some units
- Other New C&C game should not be using EA's Origin program
- Other System Requirements
- Game Feature Intelligence Gathering to increase Combat Effectiveness
- Units Return Of The 'Combat Engineer'
- Game Feature Rally attack / Pending order execution
- Game Mode Objective based multiplayer mode.
- Game Feature Tech Levels for skirmish and multiplayer games
- Game Feature A new idea about the management of army
- Other spectator mode
- Units Spy Units in new C&C
- Other Flyout menu for completed structures
- Game Feature Massive Strategic/Challenge Map Library
- Art Full motion videos & cutscenes
- Engine A Dynamic and Persistent Battlefield Experience
- Mapdesign bring back Few same designs of units and faction buildings from last C&C looking old
- Other Bring Red Alert 2 to Social media platforms / Web browser
- Game Feature Area Force-Fire / Bombardement
- Other AI Should not use game-breaking cheats
- Other Personal Career AI
- Game Feature Range of Faction Diversity
- Game Feature Improved planning mode/queuing up multiple buildings
- Game Mode Control The World Campaign
- Game Feature Defeated enemy fund transfer
- Game Feature Bank Loans and Lending money as supplemental income
- Other New CnC Veteranization.
- Game Feature A Crew Veterancy system
- Game Feature Basic Improvements to the RTS formula in C&C
- Game Feature Offline Skirmish and Single Player Missions
- Game Feature Should Game Medals give you an in game bonus?
- Story Storyline Universes-Many Tales for CnC
- Game Feature Customization Options
- Game Mode An online Global Conquest with a persistent battlefield
- Game Feature Achievements with ingame rewards
- Game Feature No Ranked System
- Game Mode Create more alternate gaming modes
- Game Feature Personalization of the factions
- Game Feature Map control and borders
- Game Mode Co-op with more than 2 players
- Game Feature Fortress Mode
- Engine AI Assistance
- Engine Update AI / adapt pro game or metagame
- Units Infantry entering and exiting APC's and infantry transports
- Game Mode Traditional and Macro Modes
- Game Feature Adjustable gamespeed for campaign
- Game Feature The ability to play your own music files
- Units Advanced unit personalisation ingame
- Game Feature Re-add the old sub-faction system but give it more importance
- Game Feature Use the cancelled sub-faction's style from General
- Units RP-like Hero Units
- Game Feature Civilian buildings' destruction + reconstruction
- Game Mode Global conquest MMORPG
- Other Past Steals The Future... The past never learns...
- Story Make C&C have more, greater, serious & action Cutscenes
- Game Feature Rally Formation move
- Game Feature Makeing Lasers and Railguns different
- Game Feature other players view on minimap
- Game Feature Individual factions
- Enviroment More tib types
- Game Feature Changing back to the old style of cutscenes in C&C
- Enviroment Cliffs blocking unit fire path.
- Enviroment Shaders and Skins
- Game Feature Obstacle occlusion fog of war
- Other Gameplay and custom maps (multiplayer)
- Game Feature Unit Husks
- Game Feature APM or no APM...
- Game Feature Husk probability capture rate
- Game Feature C&C more detail
- Other Command & Conquer Anarchy
- Game Feature Make computers in skirmish more challenging
- Mapdesign More and easier World Builder / mapping features
- Game Mode Command and Conquer LAN/Network support
- Game Feature Structure Capture Rate
- Other Base defence Shield
- Mapdesign Shroud and Fog of War
- Game Feature Should Air support and Artillery become 'support powers' ?
- Game Feature Terrain & tech structure control as a key to victory
- Enviroment Should Base/Structures be more realistic?
- Game Feature More Random options.