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Dtiger02
05-06-2011, 04:25 AM
What units do you think are OP in the game or useless and should simply be removed or are just none of the above meaning they aren't OP but aren't fair at the same time. This thread is just meant for discussion.

For GDI, the RIG should just be removed, it's dumb. For 2000 creds you get this stationary version of the MRU which has low armor.

For Nod, the Reckoner is a Piece of S***. It's SO OP in large groups when assaulting an enemy base. Also, it defies the laws of Nod when it's this all-powerful, bulldozing, heavy armored unit. Nod isn't supposed to have APCs in its arsenel.

The Scrin Mechapede is pathetic. Yes, it's a great unit but it has this weakness where if you aim for the head, it dies. The poor bug. There shouldn't be an option to fire at its head. You just aim for the body. This way, Mechapedes are useful in front-line combat situations. I say, don't dump it but upgrade it. Also, the ravager. It's a great unit once again, but it's RoF is low or shall I say its RELOAD time is low. If it's supposed to be good against Vehicles and Infantry, atleast make it this badass unit that doesn't get scowered over by Rifleman Squads.

And last but not least, it's not that EPIC units are OP or anything but they did ruin the game IMO. In other words, look on the bright side, the game would have been better WITHOUT epic units. It's not fun when you kill an Eradicator Hexapod, and then 50 seconds later you hear "WHDIHFOSHFOIAHFIOH" when you know a 2nd one was just spawned and waiting to have 3 corrupters healing its ***.

Madin
05-06-2011, 06:43 AM
The good
GDI Rocket squad with Composite amour upgrade. (too spam friendly)
One of the most stupid units in C&C3.

Engineer (inside APC).
One of the most infuriating opening moves in C&C history. (although it is childs play in comparison to initial release TS subterranean APC\engineer rush)

The Bad
PAC
Apparently designed to allow Nod Stealth tanks to quickly reach heroic rank.

Rig could work if it was a reinforcement support power that flew a single Rig to any location in the battle field. I feel it would get used more.
I agree about losing it from the war factory.

CrazyGDIfan123`
05-06-2011, 08:22 AM
mechapede... pathetic? uh
have you seen shard mechapedes with proper kiting micro (moving towards the enemy and immediately retreating the head just as you get into range)? they have insane range and kite the hell out of everything, and own everything from infantry to tanks.

the rig does suck... not worth spending 2k on except perhaps for healing lame epic units.

as for epics, you got that spot on.


and ive said this before, but feel free to check out the kw unofficial patch - youre free to voice your opinions/suggestions there and id be up for games on it with you if youd like
http://www.gamereplays.org/community/index.php?showtopic=696796

D3preda7ion
05-06-2011, 09:52 AM
give me one rig for a small GDI armored assault squad and i will win the match, like i did so many times. dont have a rig, i lose. rigs dont suck, they have very good anti tank capabilities and they heal a lot.
i cant find a single UP unit in the game that really cannot be used i certain situations and be even slightly useful. OP units on the other hand are a different story for more than 3 years.

CorsairFusion
05-06-2011, 11:30 PM
Rigs are actually quite useful as base defence, but beyond that they don't do much. For a measly 2000 bucks, you got yourself a pair of anti tank cannons and a rocket squads with repair drones.

If that doesn't say cost effective then I don't know what does.

City17Citizen
05-08-2011, 01:06 AM
I somewhat share your opinon about epic. I hate hexa lamers as much. Teleporting hexa is totally ridiculous idea, in my opinion.

I think also that reckoners are too strong or too fast. Even if u scout solid flame-reckoner rush incoming, its almost impossible to build counter in time.
BH flametank rush is op vs scrin, since seekers suk, and photon cannons are not mobile. Miss one while souting and you are done.
Nod's support powers are op too. Every time I play nod I do my best to prevent opponent from teching up, because its support powers fu*k all, and because redeemer-camper-noobs are so annoying. Moreover, BH purifiers/manspam rush is unstopable.

In TW, apc/engie is just stupid (I will never play this lame game and only because of it). Otherwise TW could be quite balanced game (since less factions).\

...andI repeat it once more: Mutant merauder is most useless unit in the game! What they were thinking, by making that crap!

I disagree about Mechapede. Its very powerful unit, especially useful for harasment and raping oponnent's eco.

Rig's cost should be decreased and thats enough I think to make it useful.
Although ap ammo seems to be right counter vs BH manspam, but large number of ap apcs are no more anti-inf units - they too own pretty much all.

ConKid66
05-11-2011, 08:18 AM
All infantry are bad except Engineers and the Enlightened. Infantry get killed so easily.

Also, Epic Units are NOT bad. They are a great addition to the game.

City17Citizen
05-11-2011, 03:42 PM
All infantry are bad except Engineers and the Enlightened. Infantry get killed so easily.

That's prolly because u didnt face Black Hand's manspam-rush yet.

methuselah
05-13-2011, 08:25 PM
The mechapede used to be too effective and the nerf bat has left it somewhat lacking as is all too common unfortunately. CGF is right in the right hands they can still be useful but in general no one builds them because they can be pretty spendy and pretty frail which is not exactly the best combination ever :p

StormWolf
05-14-2011, 02:48 AM
Fanatics in KW. They are not worth the money with the low amount of damage they do.

Flameroran77
05-25-2011, 11:15 PM
Yeah, Epic units are only fun when you're the one using them, and your opponent isn't. That's why I mainly play on easy, at least for casual play. I don't think the AI really has the brainpower to create one within an hour.

Flameroran77
05-25-2011, 11:19 PM
Please tell me this dude is kidding, infantry are totally FINE. I mean, they cost a lot less than armor, OR aircraft, and train quickly enough to take down either category in small groups.

Reno
05-26-2011, 07:59 PM
What dude are you referring to?


Yeah, Epic units are only fun when you're the one using them, and your opponent isn't.

Are you kidding? Epic Units clashing are some of the most fun moments I've had in KW.

DevastatorKingxX
05-26-2011, 08:51 PM
I signed up on this website just to comment on this.... i agree completly.

CorsairFusion
05-28-2011, 09:15 PM
Massed infantry pretty much beats everything, except T3 base defences maybe.

But then again, so does mass Venoms.

Klandri
05-28-2011, 09:45 PM
Massed infantry pretty much beats everything, except T3 base defences maybe.

But then again, so does mass Venoms.

Umm... No.
Massed infantry should only be used early game or as a backup for a vehicle force.

Wlof25
05-29-2011, 05:19 PM
Basic infantry...
Yea they have some nice stuff in some situations but they are pretty much useless later in game

CrazyGDIfan123`
05-31-2011, 12:41 AM
it helps to know something about the game before talking...

basic infantry arent useless at any stage - they do their job perfectly which is anti-inf.
gdi riflemen negate almost any inf when upgraded with compo+ap ammo, militants instagimp all infantry when upgraded with confessors, confessor cabals take on commandos 1v1 and rape even tanks/buildings when fully upgraded, buzzers are somewhat more tactical but 1shot all inf if they get close, awakened can emp stuff and that helps at any point in the game.

want useless units? talk about the 'heavy' or advanced inf units...
zonetroopers are super expensive and blow with armor as good as toilet tissue (sure marvs/hh garrisons but that aint why i get jumpjets, stealth detection and armour upgrades none of which are any good in garrisons)
shocks require 2 upgrades to be even worth building and even then get roflpwned by practically everything (only exception being traveler shocks which are decent because of their 2x speed), and ravagers... ahem what are they again?
shadow teams and commandos? zzz here have a laser fence to your face!

all these inf were already pretty crap in tw, and you'd imagine they'd have done something to make them better in kw but no... they actually made them worse by giving everything else awesome upgrades/buffs and totally overlooking heavy inf.

Kyang
05-31-2011, 12:44 AM
Don't basic anti-infantry infantry eventually get outclassed by vehicles that do their jobs better?

StormWolf
05-31-2011, 12:53 AM
Most lower tier infantry are out shined by the heavier tier units like Mammoths, Zone Troopers, or Black Hand.

CrazyGDIfan123`
05-31-2011, 01:09 AM
the antiinf vehicles are theoretically better and versatile, but the inf still get the job done effectively and help in tight situations.

in the case of gdi, apcs are certainly better units because they own everything with ap ammo... but it wouldnt be fair to call rifles underpowered in any way, because theyre very cost-effective at their job and ap ammo (on every unit it affects) is an overkill upgrade.

adding a handful of rifles is good when transitioning to a rocketmen spam (in response to someone who may be spamming tanks or light vehicles), since theyre cheap meatshields/antiinf, and also leave your warfac free to build units like shatterers (which are great when combined with inf)

for nod... buggys are good vs inf but will struggle vs massed upgraded rocket inf spams, vs which militants fare slightly better. + like gdi rifles, nod militants make a good meatshield for rocket inf spam.

for scrin the choice of buzzer vs gunwalker depends on how much anti-inf the opponent has... but generally you use swarm on the inf whenever you see an opportunity. if theres a handful of anti-inf around, then gunwalker spam+phase crush abuse. if theres no anti-inf, swarm or a bit of buzzer spam (if youre feeling confident) is the most cost-effective counter to inf.


Most lower tier infantry are out shined by the heavier tier units like Mammoths, Zone Troopers, or Black Hand.
no, heavy tier units suck

i mean, they -should- be great ideally... but with ea's crap balancing, unfortunately thats not the case.

Zocom7
05-31-2011, 06:20 AM
I agree with the idea of removing rigs and epic units from the game. Rigs are useless on offensive situations but it's useful for base defense only if its armor/health gets a huge buff. Epic units....... they are tier 4 units and they take time to build. But without them, the game would be more balanced but less fun.

Nod needs Reckoners because they need APCs. Without them, how would a player transport infantry from one place to another (other than call for transport ability)? The Reckoners when deployed into bunkers are perfect for defense but they need a nerf on armor/health since the health and armor values are too buffed. Scrin Mechapedes are good for a support role.

RightHandOfNod
06-08-2011, 01:38 PM
I partially agree with the feeling on Reckoners, not because I feel they're overpowered or anything, but because they don't really seem to fit Nod's style. A vehicle that can deploy into a heavily armoured stationary bunker seems more like a GDI unit. It's a shame they didn't bring back something similar to the subterranean APC.

StormWolf
06-08-2011, 09:21 PM
Tiberium Troopers seem pretty useless in most battles. There only real purpose they have is to clear out structures for the Marked of Kane.

ConKid66
06-09-2011, 09:06 AM
I had written this post long ago and had forgotten about Zone Troopers when writing, which are the only good infantry besides the Enlightened.

Good:
Laser-equipped Venoms
Vertigo bombers
Redeemer
MARV
Hexapod
Avatars
Mammoth Tanks
Tripods
Enlightened
Zone Troopers
Devastator Warships
Planetary Assault Carriers
Mothership (One shot and a whole base disappears)

Bad:
Any other infantry (WEAK!!!!)
Orcas (can't hit other air units)

CrazyGDIfan123`
06-09-2011, 11:11 AM
half those 'good' units suck... wtf you playing?

zt's suck, just like alot of other inf. Unless you call $1300 inf squads with rofltastic paper armor 240hp with meh-ish dmg 'good' compared to your superhuman rocketmen with 300hp at cheap cost.

only good inf are
- rocketmen for all factions
- t59/bh inf
- enlightened (for pwnage emp+speed)
- grenadiers for emp (not anything else, even though technically they should be antiinf/building, they blow at both)
- masterminds for teleporting op hexapod
- disntegrators in -some- situations

and orcas are one of the strongest units in the game. So what if they cant hit air?
stop playing unlimited money/blue $$$$$ maps.

planetary assault carriers are like one of the most useless units in the game. Get some slingshots or laser buggys/stealth tanks and start laughing at anyone who wastes money on pacs.
for the cost at which he gets pacs, there is no way he can afford any decent protection against those anti-air units.

mammoths arent exactly 'good' except vs a scrin tripod spammer - otherwise just stick to spamming marv+juggs and watch them pwn 10x more.

You_Lose112
06-26-2011, 04:19 PM
The Good:
Zone troopers
Zone Raiders
Venoms
Fire Hawks
Mammoth Tanks
Juggs
Devastator Warship
Rocket Squads
The Bad:
Everthing Else

CrazyGDIfan123`
06-26-2011, 04:40 PM
you guys need to stop posting crap if you dont know anything about this game lol