eatcow0
05-31-2011, 08:39 PM
Howdy, I have here a yuri map I have just finished last week. It is a naval survival map.
Setting: Up to four players on a island, a bot on another. Waves come in by amphibious transports and paradrop. There is twelve waves, more details on them in the .txt file if interested. To win, must defend your island, and then take out the bot base. If you lose your mcv, after the last wave 4 construction yards spawn you can capture, 2 allied and 2 soviet. There is a total of 4 oil derricks and 4 total tech airports.
Modifications: Any faction can build tank bunkers and infantry bunkers. The paradrop for each faction has been increased. No spy satellite. Crates have been modified to appear more often and have a better chance of getting a mcv if you lose yours. There might be a couple other things I forgot to mention.
AI: Expect the invaders to be intelligent. I worked hard in making the invading forces to be smart. The base does start out with some defenses and power plants.
How to set up the game: the enemy bot starts in spot 1, everyone else, either human and/or bots in 2-5. You can attempt this by yourself with no bots or anything on your team, but I don't know how hard it'll be. I have only done it 3 bot allies, and Bobby and I with 2 bot allies. The map will crash if no one spawns in spot 1.
It took Bobby97 and I to finish the entire map in a hour, this includes killing off the base with the enemy on medium. Have fun and let me know if you run into issues. I will post screen shots later today or tomorrow depending on when Bobby and I can go through the map and take screen shots.
Click here to download:
http://download763.mediafire.com/9o3o69ms6xqg/vx4cbff2x34mxr6/eatcow0%27s+naval+survival.zip
Setting: Up to four players on a island, a bot on another. Waves come in by amphibious transports and paradrop. There is twelve waves, more details on them in the .txt file if interested. To win, must defend your island, and then take out the bot base. If you lose your mcv, after the last wave 4 construction yards spawn you can capture, 2 allied and 2 soviet. There is a total of 4 oil derricks and 4 total tech airports.
Modifications: Any faction can build tank bunkers and infantry bunkers. The paradrop for each faction has been increased. No spy satellite. Crates have been modified to appear more often and have a better chance of getting a mcv if you lose yours. There might be a couple other things I forgot to mention.
AI: Expect the invaders to be intelligent. I worked hard in making the invading forces to be smart. The base does start out with some defenses and power plants.
How to set up the game: the enemy bot starts in spot 1, everyone else, either human and/or bots in 2-5. You can attempt this by yourself with no bots or anything on your team, but I don't know how hard it'll be. I have only done it 3 bot allies, and Bobby and I with 2 bot allies. The map will crash if no one spawns in spot 1.
It took Bobby97 and I to finish the entire map in a hour, this includes killing off the base with the enemy on medium. Have fun and let me know if you run into issues. I will post screen shots later today or tomorrow depending on when Bobby and I can go through the map and take screen shots.
Click here to download:
http://download763.mediafire.com/9o3o69ms6xqg/vx4cbff2x34mxr6/eatcow0%27s+naval+survival.zip