View Full Version : Ways to improve Yuri's Army!
06-08-2011, 02:17 AM
This is just a thread to discuss ways that you think that Yuri's faction could have been better implemented in the game. For example he was missing an anti-aircraft infantry unit so what could you think of to fill that position.
This thread isn't for a mod or anything just a speculation thread to see what Yuri's army could have been.
06-08-2011, 03:35 AM
I can say a lot about this topic. I see Yuri's army as being overpowered in some areas yet weak in others. Their extensive use of mind control makes them annoying to fight at best and overpowering at worst. They're also WAY too good at detecting spies, and I felt Yuri should have some kind of support superweapon that enhances the player's units, rather than the genetic mutator that turns enemies into your units. Floating disks are kind of overpowered too. However, they have weaknesses. The only base defense not requiring power is the tank bunker, and that needs a tank! No anti-air naval or infantry units, though the gattling tank and cannon kind of make up for that, since they seem to take harriers out of the skies faster than flak. Yuri Prime isn't as good as Tanya or Boris, and the slave miners are a weakness since it's like taking your refinery out into the middle of the battlefield, with the slaves themselves easy to run over or snipe. I find myself suddenly losing part of my tech tree because my slave miners were choosing places too close to the enemy to move to without me knowing. Initiates are powerful but easily mowed down by the higher-ranged GIs. And don't even get me started with masterminds. Overall, they're good as campaign opponents but not as good in skirmish and multiplayer. They're still my favorite though, and I think making them more like the Allies and Soviets would improve things.
06-08-2011, 09:35 PM
What I always thought that Yuri's army could use is:
A anti-air infantry unit
Anti-Aircraft Naval Unit
06-10-2011, 12:43 AM
And less mind control.
06-10-2011, 03:00 AM
And less mind control.
Definetly less mind control! Good thing he never had a mind control ship. Then your navy would be lost too.
06-10-2011, 03:17 AM
The only 'too much MC' was the Psychic Tower as a radar-tier defense imo.
06-10-2011, 01:54 PM
all factions are balanced. however america has paratroopers which are an extra and can be used as fodders or sneakers.
06-10-2011, 06:07 PM
Overuse of mind control is still an issue with Yuri's army no doubt. Have you ever played a 8 player skirmish match with everyone being Yuri? There's mind control noises, mind controlled units, and mind controlling units everywhere all the time! They should have scratched the psychic tower for a conventional base defense, replaced the mastermind with some other conventional tank, and added more units in general, but no more mind control. Sure it's Yuri. Yuri isn't Yuri without mind control, but there's too much! There should be some middle ground between the overkill usage with Yuri's army and the amount of mind control used by the Soviets in regular RA2.
06-11-2011, 03:38 PM
Yuri's army is supposed to be cool.
06-14-2011, 08:51 PM
That is the main complaint about Yuri is that he doesn't process any heavy units that don't have mind control as there abilities. The Mastermind is good but far to expensive. Plus with its ability to overload on to many units then it self-destructs it really isn't that worth it. Maybe if Yuri had a more advanced unit that could take on the Apocalypse Tank.
06-15-2011, 03:39 AM
Yeah. If you've ever tried to destroy an enemy without mind control, floating disks, or boomers, It's very hard. The lasher doesn't stand a chance againt apocalypse tanks, battle fortresses, or even rhino tanks. Without the things that make Yuri overpowered he's nothing.
06-21-2011, 01:58 AM
I think Yuri's army turned out the way it did because of the mind control. I think when it was made the idea came to make his conventional units weak, thereofre the player must resort to Yuri's strongest asset the mind. Once the Allies and Soviets reach higher tier on a standard fight they outgun Yuri easy, even with Yuri on highest tier, therefore the player can only use the unconventional tactics of turning the enemy units against the original owner, and using his conventional units strictly as a support role for the MCed units, if that makes sense
LOL ironically despite being the hardest to use, once someone has mastered his side, he is easily the MOST powerful LOL
06-25-2011, 06:32 PM
considering most top10 yr players sovs are clearly the best faction.
08-12-2011, 03:10 AM
I agree on less mind control. Once on campaign the Yuri faction came with 4 masterminds and that was just the end of my force xD
08-15-2011, 12:42 AM
One thing I see wrong is the Psychic Tower due to it not really being a good counter to massive swarms of enemy units. It takes some time to mind control one unit and then another. Maybe if Yuri had a better anti-vehicle defense the game could have been different.
12-03-2011, 02:34 AM
yuri brute are sooooooooooooooooooo weak,i can kill 3 brute with only 3 G.I.
and yuri lasher tank is lighty armored too,but they are good to trample infantry
12-17-2011, 09:48 PM
I thought yuris army was rather underpowered :/ Yeah, they had a lot mind control units, but they never caused any problems to me.
12-18-2011, 02:29 PM
Yuri does have some advantages but just use harrasment tactics early on and dont try and steamroll or you will be attacking your own army
01-16-2012, 03:44 PM
I think yuri needs some fire power than having a bunch of mindcontrol tanks.
07-07-2012, 05:00 PM
when im doing soviets vs yuri i use a very risky stratergy to destroy master minds which is to get a 10-15 conscript and let them to be mind controlled and hope the master mind then overloads and self destruct
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