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GeneralSGJist
02-28-2011, 12:23 AM
So was wonder, what does sage already have in terms of physics?

How do we mess with it?

Is Ramming speed proportion to damage possible?

Can projectiles bounce? If not, How can we make em, if it is possible?

Can we let units push things? like pushing dumpsters and sand bags and whatever else?

Essentially coding in Azomov's I mean, Newton's 3 laws?

Like say, could we play air hockey with hover units? Well, this depends on the above, if units can push other things.....

Harrrr
02-28-2011, 03:16 PM
In terms of physics, TW is a whole heck of a lot more "stupid" than either Generals or RA3, as much of the physics-based interactions are just Reactor simulations in 3DS Max baked to keyframes and exported as a static animation.

Stygs
03-02-2011, 06:09 PM
Earlier SAGE version had quite a bit in terms of physiks (weapon shockwaves and similiar), but most of this seems to be broken in TW and its hard to get useable results.

Trough it is not impossible:

http://www.moddb.com/mods/tiberium-wars-advanced/videos/rift-generator#imagebox