PDA

View Full Version : Campaign Modding



MegaStorm
08-17-2011, 02:51 AM
Campaign modding.... it's somewhat pointless to try, right?

My changes take effect on skirmish maps, so I know it's being built and loaded correctly, but from what little info I have gleaned via a forum search, I gather unit abilities, special powers, etc. are all stored in the map file, and mods can't override that. Is that correct?

And why is that? Same engine as C&C3, yet mods worked there.

Kramdar
08-22-2011, 12:30 AM
Agreed. Finally someone else has the same question as me. You also seem to have a working brain and can spell. Hopefully we can get some attention and answers now that we don't have dumb trolls asking dumb questions.

Bibber
08-22-2011, 12:50 PM
@ MegaStorm: You need to compile the campaign maps with your changed things then and put them into your mod.

MegaStorm
08-23-2011, 02:27 AM
Yeah, I thought about that, especially after I saw the sticky about them releasing them. (Old news for you guys, I know, but I haven't been around for a while.)

Individually replacing each map just seems tedious, but I guess I'll give a whirl since now I know it's possible. Thanks!

Rapid Edit: I went to download the maps, and it seems I already did two years ago! :)

MegaStorm
08-23-2011, 04:51 AM
@ MegaStorm: You need to compile the campaign maps with your changed things then and put them into your mod.

Quick follow-up question. I suppose I can eventually work out how to compile the campaign maps (using the BuildMap.bat batch file you wrote in lieu of the C&C3 one EA removed in RA).

But that will just turn it into a Scenario map, right? You say to "put them into [my] mod," but how exactly do you include a map in a mod?

Bibber
08-24-2011, 02:29 PM
You need to put the 4 compiled files per map into your mod's big file under data\maps\official\[map name]\

MegaStorm
08-25-2011, 03:28 AM
Ah. Sounds easy enough. Thanks!

Bahmo
10-08-2011, 08:22 AM
I'm not sure I'm on the same page as you guys, but is it possible to create your own missions for the game? If so, has anyone ever done it?

maxim123
10-08-2011, 07:45 PM
how do you campaing moding? i did copyed the map in
"RA3 assasin\additional\data\maps\camp_a10_mission_1 (compiled)" <--- and it effects only the skirrimish not the campaing help please...

maxim123
10-08-2011, 08:45 PM
well i found the way how to put the maps in the campaing but it show me build failed...

______________________
[00:00:06.0625000] Critical: XML validation error encountered in 'c:\ra3 mod sdk\mods\ra3 assasin\data\campaigntemplates.xml':
Critical: "C:\RA3 MOD SDK\builtmods\mods\RA3 assasin\data\mod.manifest" not found
XML validation error encountered in file:///c:/ra3 mod sdk/mods/ra3 assasin/data/campaigntemplates.xml (line 0, position 0):
The element 'MissionTemplate' in namespace 'uri:ea.com:eala:asset' has invalid child element 'IntroMovie' in namespace 'uri:ea.com:eala:asset'. List of possible elements expected: 'Objective, BonusObjective, AICommander' in namespace 'uri:ea.com:eala:asset'.

LoD Stream Builder

Build failed on step 5
______________________

here the code of the CampaingTemplates.xml..

<?xml version="1.0" encoding="us-ascii"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset">

<CampaignEnumerator id="CampaignEnumerator">
<Campaign>Allies</Campaign>
<Campaign>Soviet</Campaign>
<Campaign>Japan</Campaign>
<Campaign>Yuriko</Campaign>
</CampaignEnumerator>

<MissionTemplate
id="Allies_1"
ShortDisplayName="MissionName:EP1_Allies_1_Short"
DisplayName="MissionName:EP1_Allies_1"
BriefingFLA="A01_Objective_Briefing"
BriefingSummary="BriefingSummary:Allies_1"
MapName="data\Maps\Official\CAMP_A10_mission_1\CAMP_A10_mis sion_1.map">
<Prerequisite>0</Prerequisite>
<Objective>MISSIONOBJ:EP1_A01_OBJECTIVE_1_TITLE</Objective>
<Objective>MISSIONOBJ:EP1_A01_OBJECTIVE_2p5_TITLE</Objective>
<Objective>MISSIONOBJ:EP1_A01_OBJECTIVE_3_TITLE</Objective>

<IntroMovie
FileName="AFS01"
ScreenName="MissionName:EP1_Allies_1"
Description="MissionDesc:EP1_Allies_1">
</IntroMovie>
</MissionTemplate>

<MissionTemplate
id="Allies_2"
ShortDisplayName="MissionName:EP1_Allies_2_Short"
DisplayName="MissionName:EP1_Allies_2"
BriefingFLA="A02_Objective_Briefing"
BriefingSummary="BriefingSummary:Allies_2"
MapName="data\maps\official\CAMP_EP01_A02_Osaka_White\CAMP_ EP01_A02_Osaka_White.map">
<Prerequisite>1</Prerequisite>
<Objective>MISSIONOBJ:EP1_A02_OBJ_1_TITLE</Objective>
<Objective>MISSIONOBJ:EP1_A02_OBJ_2_TITLE</Objective>

<IntroMovie
FileName="AFS02"
ScreenName="MissionName:EP1_Allies_2"
Description="MissionDesc:EP1_Allies_2">
</IntroMovie>
</MissionTemplate>

<MissionTemplate
id="Allies_3"
ShortDisplayName="MissionName:EP1_Allies_3_Short"
DisplayName="MissionName:EP1_Allies_3"
BriefingFLA="A03_Objective_Briefing"
BriefingSummary="BriefingSummary:Allies_3"
MapName="data\maps\official\CAMP_EP01_A03_Miyako_Stewart\CA MP_EP01_A03_Miyako_Stewart.map">
<Prerequisite>2</Prerequisite>
<Objective>MISSIONOBJ:EP1_A03_OBJONE_TEXT</Objective>
<Objective>MISSIONOBJ:EP1_A03_OBJTWO_TEXT</Objective>

<IntroMovie
FileName="AFS03"
ScreenName="MissionName:EP1_Allies_3"
Description="MissionDesc:EP1_Allies_3">
</IntroMovie>
</MissionTemplate>

<CampaignTemplate
id="Soviet"
DisplayName="Side:Soviet"
ConsoleAutosaveFilename="Soviet"
ForceSinglePlayer="true">
<Mission>Soviets_1</Mission>
<Mission>Soviets_2</Mission>
<Mission>Soviets_3</Mission>
<Mission>Soviets_4</Mission>

<FinalMovie
FileName="SFS05"
ScreenName="MissionName:EP1_Soviets_10"
Description="MissionDesc:EP1_Soviets_10">
</FinalMovie>
<AlternateFinalMovie
FileName="Soviets_Finale_Option_2"
ScreenName="MissionName:EP1_Soviets_11"
Description="MissionDesc:EP1_Soviets_11">
</AlternateFinalMovie>
</CampaignTemplate>

<MissionTemplate
id="Soviets_1"
ShortDisplayName="MissionName:EP1_Soviets_1_Short"
DisplayName="MissionName:EP1_Soviets_1"
BriefingFLA="S01_Objective_Briefing"
BriefingSummary="BriefingSummary:Soviets_1"
MapName="data\maps\official\CAMP_EP01_S01_Romania_Stewart\C AMP_EP01_S01_Romania_Stewart.map">
<Prerequisite>0</Prerequisite>
<Objective>MISSIONOBJ:EP1_S01_OBJONE_TEXT</Objective>
<Objective>MISSIONOBJ:EP1_S01_OBJTWO_TEXT</Objective>
<Objective>MISSIONOBJ:EP1_S01_OBJTHREE_TEXT</Objective>

<IntroMovie
FileName="SFS01"
ScreenName="MissionName:EP1_Soviets_1"
Description="MissionDesc:EP1_Soviets_1">
</IntroMovie>
</MissionTemplate>

<MissionTemplate
id="Soviets_2"
ShortDisplayName="MissionName:EP1_Soviets_2_Short"
DisplayName="MissionName:EP1_Soviets_2"
BriefingFLA="S02_Objective_Briefing"
BriefingSummary="BriefingSummary:Soviets_2"
MapName="data\maps\official\CAMP_EP01_S02_Murmansk_White\CA MP_EP01_S02_Murmansk_White.map">
<Prerequisite>1</Prerequisite>
<Objective>MISSIONOBJ:EP1_S02_OBJ01_TITLE</Objective>
<Objective>APT:Mission_Objective_Standby</Objective>

<IntroMovie
FileName="SFS02"
ScreenName="MissionName:EP1_Soviets_2"
Description="MissionDesc:EP1_Soviets_2">
</IntroMovie>
</MissionTemplate>

<MissionTemplate
id="Soviets_3"
ShortDisplayName="MissionName:EP1_Soviets_3_Short"
DisplayName="MissionName:EP1_Soviets_3"
BriefingFLA="S03_Objective_Briefing"
BriefingSummary="BriefingSummary:Soviets_3"
MapName="data\maps\official\CAMP_EP01_S03_Yucatan_Stewart\C AMP_EP01_S03_Yucatan_Stewart.map">
<Prerequisite>2</Prerequisite>
<Objective>MISSIONOBJ:EP1_S03_OBJONE_TEXT</Objective>
<Objective>MISSIONOBJ:EP1_S03_OBJTWO_TEXT</Objective>
<Objective>MISSIONOBJ:EP1_S03_OBJTHREE_TEXT</Objective>

<IntroMovie
FileName="SFS03"
ScreenName="MissionName:EP1_Soviets_3"
Description="MissionDesc:EP1_Soviets_3">
</IntroMovie>
</MissionTemplate>

<MissionTemplate
id="Soviets_4"
ShortDisplayName="MissionName:EP1_Soviets_4_Short"
DisplayName="MissionName:EP1_Soviets_4"
BriefingFLA="S04_Objective_Briefing"
BriefingSummary="BriefingSummary:Soviets_4"
MapName="data\maps\official\CAMP_EP01_S04_WarbotIsland_Whit e\CAMP_EP01_S04_WarbotIsland_White.map">
<Prerequisite>3</Prerequisite>
<Objective>MISSIONOBJ:EP1_S04_OBJ01_TITLE</Objective>
<Objective>MISSIONOBJ:EP1_S04_OBJ02_TITLE</Objective>
<Objective>MISSIONOBJ:EP1_S04_OBJ03_TITLE</Objective>

<IntroMovie
FileName="SFS04"
ScreenName="MissionName:EP1_Soviets_4"
Description="MissionDesc:EP1_Soviets_4">
</IntroMovie>
</MissionTemplate>

<CampaignTemplate
id="Japan"
PrerequisiteCampaign="Soviet"
PrerequisiteCampaignMissionNumber="1"
DisplayName="Side:Japan"
ConsoleAutosaveFilename="Japan"
ForceSinglePlayer="true">
<Mission>Japan_1</Mission>
<Mission>Japan_2</Mission>
<Mission>Japan_3</Mission>

<FinalMovie
FileName="JFS04"
ScreenName="MissionName:EP1_Japan_10"
Description="MissionDesc:Japan_10">
</FinalMovie>
<AlternateFinalMovie
FileName="Japan_Finale_Option_2"
ScreenName="MissionName:EP1_Japan_11"
Description="MissionDesc:Japan_11">
</AlternateFinalMovie>
</CampaignTemplate>

<MissionTemplate
id="Japan_1"
ShortDisplayName="MissionName:EP1_Japan_1_Short"
DisplayName="MissionName:EP1_Japan_1"
BriefingFLA="J01_Objective_Briefing"
BriefingSummary="BriefingSummary:Japan_1"
MapName="data\maps\official\CAMP_EP01_J01_Sakhalin_Smith\CA MP_EP01_J01_Sakhalin_Smith.map">
<Prerequisite>0</Prerequisite>
<Objective>MISSIONOBJ:EP1_J01_Objective_1</Objective>
<Objective>missionobj:ep1_j01_objective_3</Objective>
<Objective>missionobj:ep1_j01_objective_5</Objective>

<IntroMovie
FileName="JFS01"
ScreenName="MissionName:EP1_Japan_1"
Description="MissionDesc:EP1_Japan_1">
</IntroMovie>
</MissionTemplate>

<MissionTemplate
id="Japan_2"
ShortDisplayName="MissionName:EP1_Japan_2_Short"
DisplayName="MissionName:EP1_Japan_2"
BriefingFLA="J02_Objective_Briefing"
BriefingSummary="BriefingSummary:Japan_2"
MapName="data\maps\official\CAMP_EP01_J02_OkiIslands_Smith\ CAMP_EP01_J02_OkiIslands_Smith.map">
<Prerequisite>1</Prerequisite>
<Objective>MISSIONOBJ:EP1_J02_Objective_1</Objective>
<Objective>MISSIONOBJ:EP1_J02_Objective_3</Objective>
<Objective>MISSIONOBJ:EP1_J02_BonusObj_1</Objective>

<IntroMovie
FileName="JFS02"
ScreenName="MissionName:EP1_Japan_2"
Description="MissionDesc:EP1_Japan_2">
</IntroMovie>
</MissionTemplate>

<MissionTemplate
id="Japan_3"
ShortDisplayName="MissionName:EP1_Japan_3_Short"
DisplayName="MissionName:EP1_Japan_3"
BriefingFLA="J03_Objective_Briefing"
BriefingSummary="BriefingSummary:Japan_3"
MapName="data\maps\official\CAMP_EP01_J03_Vladivostok_Smith \CAMP_EP01_J03_Vladivostok_Smith.map">
<Prerequisite>2</Prerequisite>
<Objective>MISSIONOBJ:EP1_J03_Objective_2</Objective>
<Objective>MISSIONOBJ:EP1_J03_Objective_3</Objective>

<IntroMovie
FileName="JFS03"
ScreenName="MissionName:EP1_Japan_3"
Description="MissionDesc:EP1_Japan_3">
</IntroMovie>
</MissionTemplate>

<CampaignTemplate
id="Yuriko"
DisplayName="Side:Yuriko"
ConsoleAutosaveFilename="Yuriko"
ForceSinglePlayer="true">
<Mission>Yuriko_1</Mission>
<Mission>Yuriko_2</Mission>
<Mission>Yuriko_3</Mission>

<FinalMovie
FileName="YFS04"
ScreenName="MissionName:EP1_Yuriko_10"
Description="MissionDesc:Yuriko_10">
</FinalMovie>
<AlternateFinalMovie
FileName="Yuriko_Finale_Option_2"
ScreenName="MissionName:EP1_Yuriko_11"
Description="MissionDesc:Yuriko_11">
</AlternateFinalMovie>
</CampaignTemplate>

<MissionTemplate
id="Yuriko_1"
ShortDisplayName="MissionName:EP1_Yuriko_1_Short"
DisplayName="MissionName:EP1_Yuriko_1"
BriefingFLA="Y01_Objective_Briefing"
BriefingSummary="BriefingSummary:Yuriko_1"
MapName="data\maps\official\CAMP_EP01_Y01_Facility_Rao\CAMP _EP01_Y01_Facility_Rao.map">
<Prerequisite>0</Prerequisite>
<Objective>APT:Y01_OVERVIEW</Objective>

<IntroMovie
FileName="YFS01"
ScreenName="MissionName:EP1_Yuriko_1"
Description="MissionDesc:Yuriko_1">
</IntroMovie>
</MissionTemplate>

<MissionTemplate
id="Yuriko_2"
ShortDisplayName="MissionName:EP1_Yuriko_2_Short"
DisplayName="MissionName:EP1_Yuriko_2"
BriefingFLA="Y02_Objective_Briefing"
BriefingSummary="BriefingSummary:Yuriko_2"
MapName="data\maps\official\CAMP_EP01_Y02_Blacksite_Davis\C AMP_EP01_Y02_Blacksite_Davis.map">
<Prerequisite>1</Prerequisite>
<Objective>APT:Y02_OVERVIEW</Objective>

<IntroMovie
FileName="YFS02"
ScreenName="MissionName:EP1_Yuriko_2"
Description="MissionDesc:Yuriko_2">
</IntroMovie>
</MissionTemplate>

<MissionTemplate
id="Yuriko_3"
ShortDisplayName="MissionName:EP1_Yuriko_3_Short"
DisplayName="MissionName:EP1_Yuriko_3"
BriefingFLA="Y03_Objective_Briefing"
BriefingSummary="BriefingSummary:Yuriko_3"
MapName="data\Maps\official\CAMP_EP01_Y03_Compound_Rao\CAMP _EP01_Y03_Compound_Rao.map">
<Prerequisite>2</Prerequisite>
<Objective>APT:Y03_OVERVIEW</Objective>

<IntroMovie
FileName="YFS03"
ScreenName="MissionName:EP1_Yuriko_3"
Description="MissionDesc:Yuriko_3">
</IntroMovie>
</MissionTemplate>

</AssetDeclaration>



help is there something wrong with the code? :mad::mad:

maxim123
10-09-2011, 01:56 PM
Reply Please i waiting 1 day and 1 12 hours so reply!!

Bibber
10-09-2011, 02:25 PM
There has to be an <AICommander ... /> element between the last <Objective ... /> and the <IntroMovie ... /> element. Look into the schema files for validation, dude!

maxim123
10-09-2011, 04:56 PM
now i get another error grr
______________________________________

[00:00:06.1562500] Critical: XML validation error encountered in 'c:\ra3 mod sdk\mods\ra3 assasin\data\campaigntemplates.xml':
XML validation error encountered in file:///c:/ra3 mod sdk/mods/ra3 assasin/data/campaigntemplates.xml (line 0, position 0):
The required attribute 'Faction' is missing.

LoD Stream Builder

Critical: "C:\RA3 MOD SDK\builtmods\mods\RA3 assasin\data\mod.manifest" not found
Build failed on step 5
______________________________________

here the code.

<?xml version="1.0" encoding="us-ascii"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset">

<CampaignEnumerator id="CampaignEnumerator">
<Campaign>Allies</Campaign>
<Campaign>Soviet</Campaign>
<Campaign>Japan</Campaign>
<Campaign>Yuriko</Campaign>
</CampaignEnumerator>

<MissionTemplate
id="Allies_1"
ShortDisplayName="MissionName:EP1_Allies_1_Short"
DisplayName="MissionName:EP1_Allies_1"
BriefingFLA="A01_Objective_Briefing"
BriefingSummary="BriefingSummary:Allies_1"
MapName="data\Maps\Official\CAMP_A10_mission_1\CAMP_A10_mis sion_1.map">
<Prerequisite>0</Prerequisite>
<Objective>MISSIONOBJ:EP1_A01_OBJECTIVE_1_TITLE</Objective>
<Objective>MISSIONOBJ:EP1_A01_OBJECTIVE_2p5_TITLE</Objective>
<Objective>MISSIONOBJ:EP1_A01_OBJECTIVE_3_TITLE</Objective>
<AICommander/>
<IntroMovie
FileName="AFS01"
ScreenName="MissionName:EP1_Allies_1"
Description="MissionDesc:EP1_Allies_1">
</IntroMovie>
</MissionTemplate>

</AssetDeclaration>



i have updated my code:


<?xml version="1.0" encoding="us-ascii"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset">

<CampaignEnumerator id="CampaignEnumerator">
<Campaign>Allies</Campaign>
<Campaign>Soviet</Campaign>
<Campaign>Japan</Campaign>
<Campaign>Yuriko</Campaign>
</CampaignEnumerator>

<MissionTemplate
id="Allies_1"
Faction="Allies"
ShortDisplayName="MissionName:EP1_Allies_1_Short"
DisplayName="MissionName:EP1_Allies_1"
BriefingFLA="A01_Objective_Briefing"
BriefingSummary="BriefingSummary:Allies_1"
MapName="data\Maps\Official\CAMP_A10_mission_1\CAMP_A10_mis sion_1.map">
<Prerequisite>0</Prerequisite>
<Objective>MISSIONOBJ:EP1_A01_OBJECTIVE_1_TITLE</Objective>
<Objective>MISSIONOBJ:EP1_A01_OBJECTIVE_2p5_TITLE</Objective>
<Objective>MISSIONOBJ:EP1_A01_OBJECTIVE_3_TITLE</Objective>
<AICommander/>
<IntroMovie
FileName="AFS01"
ScreenName="MissionName:EP1_Allies_1"
Description="MissionDesc:EP1_Allies_1">
</IntroMovie>
</MissionTemplate>

</AssetDeclaration>


now i get another stupid error


[00:00:07.2187500] Critical: XML validation error encountered in 'c:\ra3 mod sdk\mods\ra3 assasin\data\campaigntemplates.xml':
Critical: "C:\RA3 MOD SDK\builtmods\mods\RA3 assasin\data\mod.manifest" not found
XML validation error encountered in file:///c:/ra3 mod sdk/mods/ra3 assasin/data/campaigntemplates.xml (line 0, position 0):
The 'Faction' attribute is not declared.
Build failed on step 5
Critical: "C:\RA3 MOD

i think its bidders fault! :mad::mad:

maxim123
10-09-2011, 06:20 PM
come on!

RedAlert2008
10-09-2011, 06:30 PM
Patience young padawan. Getting all worked up about someone not responding is a sure way of having people ignore you flat out.

Bibber
10-09-2011, 10:42 PM
i think its bidders fault! :mad::mad:
My name is Bibber! And it's your fault! I told you to look at the schema files for validation! Do that and add the required attributes to the AICommander element.

maxim123
10-09-2011, 11:53 PM
now i get another stupid error :mad:
[00:00:06.1406250] Critical: XmlFormattingError:
Critical: "C:\RA3 MOD SDK\builtmods\mods\RA3 assasin\data\mod.manifest" not found
XML formatting error encountered in file:///c:/ra3 mod sdk/mods/ra3 assasin/data/campaigntemplates.xml (line 27, position 5):
Name cannot begin with the '<' character, hexadecimal value 0x3C. Line 27, position 5.

LoD Stream Builder

Build failed on step 5


just post the currect code how it should must looks

here the code..

<?xml version="1.0" encoding="us-ascii"?>
<AssetDeclaration xmlns="uri:ea.com:eala:asset">

<CampaignEnumerator id="CampaignEnumerator">
<Campaign>Allies</Campaign>

<Campaign>Soviet</Campaign>
<Campaign>Japan</Campaign>
<Campaign>Yuriko</Campaign>
</CampaignEnumerator>

<MissionTemplate
id="Allies_1"
Faction="Allies"
ShortDisplayName="MissionName:EP1_Allies_1_Short"
DisplayName="MissionName:EP1_Allies_1"
BriefingFLA="A01_Objective_Briefing"
BriefingSummary="BriefingSummary:Allies_1"
MapName="data\Maps\Official\CAMP_A10_mission_1\CAMP_A10_mis sion_1.map">
<Prerequisite>0</Prerequisite>
<Objective>MISSIONOBJ:EP1_A01_OBJECTIVE_1_TITLE</Objective>
<Objective>MISSIONOBJ:EP1_A01_OBJECTIVE_2p5_TITLE</Objective>
<Objective>MISSIONOBJ:EP1_A01_OBJECTIVE_3_TITLE</Objective>

<AICommander
Faction="Allies"
</AICommander>

<IntroMovie
FileName="AFS01"
ScreenName="MissionName:EP1_Allies_1"
Description="MissionDesc:EP1_Allies_1">
</IntroMovie>
</MissionTemplate>

</AssetDeclaration>

Bibber
10-10-2011, 12:00 AM
*facepalm*

Remove the Faction attribute from the MissionTemplate and fix the AICommander element to match correct XML syntax ... e.g. <AICommander Faction="Allies" />

maxim123
10-10-2011, 08:48 AM
ok so i go to campaing and it nothing effects
http://www.commandandconquer.com/forums/attachment.php?attachmentid=1071&d=1318232895
i did opened that from my mod

RedAlert2008
10-10-2011, 10:27 AM
My name is Bibber! And it's your fault! I told you to look at the schema files for validation! Do that and add the required attributes to the AICommander element.

Tbh Bibber, i would leave this thread be and not respond to him, your time is too precious to spend trying to help someone who aint listening to the slightest thing you say.

maxim123
10-10-2011, 12:19 PM
Tbh Bibber, i would leave this thread be and not respond to him, your time is too precious to spend trying to help someone who aint listening to the slightest thing you say.

im listening i just dont under stand
i just did what he said and it dont worked no new maps in the campaing list there are same maps as standart RA3 in the campaing list

RedAlert2008
10-10-2011, 11:49 PM
Well you aint following what he said, therefore it is not his fault but yours.

I think i could do this and i have very very limited modding experience.