View Full Version : What not to do while playing RA1.
Larsee
09-06-2011, 03:35 AM
A few things I've learned about the Chronosphere:
Do not attempt to move atomic trucks with the chronosphere -- they just blow up. I found this out in the middle of my base...LoL Best help I've given to the enemy so far...LoL!
Do not try to move loaded APC Carriers (loaded with soldiers, engineers, etc.) with the chronosphere -- the APC moves but the people inside disappear! Too bad this happens!
Commander_McNash
09-06-2011, 06:24 AM
Dont build nukes at this game, it's not even worth the cost.
Kahuna09
09-06-2011, 12:21 PM
While the nukes don't rival the power of one of the Total Annihilation's nukes I like to build them and keep my enemy frustrated by hitting his refineries from far away.Later on I'l build the demo trucks[expensive!] maybe 10 or so and roll them into the enemy base and watch the enemy basically destroy themselves with every truck they kill.I like to keep my troop losses to a minimum.:)
Feloidea
09-06-2011, 01:24 PM
While the nukes don't rival the power of one of the Total Annihilation's nukes I like to build them and keep my enemy frustrated by hitting his refineries from far away.Later on I'l build the demo trucks[expensive!] maybe 10 or so and roll them into the enemy base and watch the enemy basically destroy themselves with every truck they kill.I like to keep my troop losses to a minimum.:)
Bah, Light Tank Spam FTW!
Go Allies!
Zocom7
09-06-2011, 04:25 PM
Dont build nukes at this game, it's not even worth the cost.
Well they are underpowered unless anyone buff the splash radius and more attack damage for the nuke.
PsionicAssassin
09-06-2011, 05:15 PM
Dont build nukes at this game, it's not even worth the cost.
Nukes in RA just doesn't look realistic, they destroy a tiny area not even 1 mile, and it can't even uterlly destroy everything in that area.
More like mini-nuke.
Kahuna09
09-06-2011, 05:59 PM
I agree that the nukes are pretty puny and most likely "mis-labeled" as nukes but I tend to use them to annoy the enemy because there isn't any way you can eradicate your foe that way unless you can roll in about 10 to 20 demo trucks into their camp and take out everything that way.That's way too expensive tho, so I'l stick with using them for their annoyance factors.When possible I'l take out the enemy defense first while building up a large engineer horde to load up into APC's and one APC of Tanya's for mowing down the infrantry that pop out of the buildings randomly.I would rather take over my enemy's camp when possible unless he's the last one left.
Madin
09-06-2011, 06:27 PM
Nukes are not completely useless. If you can rush build one, once the timer is ready you can take out a couple of refineries in one go. Combine that with a follow attack and you never know.
Feloidea
09-06-2011, 06:36 PM
*waiting for The Red Alert mod for RA3*
Heavy Tanks, ... Mammoth Tanks, ... Light Tanks, ... Medium Tanks, ... MAD Tanks ...... TANKS! Tanks everywhere!
W0qeZ
09-06-2011, 08:53 PM
Only good use for nuke would be to boom grouped v2s in stacked game, but heh thread went lil offtopic...
hmm...
- Don't pick England or France since they have negative bonuses (england -10% defence, france -10% firerating)
- Never stop producing tanks.
- Never harvester gold first (unless its unlimited) if there are gems available close by.
- Never stop building around the map (to conquer new gold/gem fields) if you got the resources for that.
- Never waste all money on infantry as they get squished by tanks quite easy.
- Never make anything else except tanks on standard maps (ok there are few exceptions but not goin into that now) after scouting with few infantry. :D
Never is a strong word, easier would be just to give tips, like what is recommend to do to win a game in online playing of course, everyone wins the AI.
Btw, Red Alert > The Aftermath
as spamming is a lot slower in AM and most am units are just useless anyway :|
Larsee
09-06-2011, 10:38 PM
Nice to see all the replies on this thread!
I agree nukes are expensive for what they do...I tend to build them at the latter stages of the game when the funds are higher. They work the best on huge concentrations of soldiers - or civilians/partisans. ...and I agree they are a nusance to the enemy.
I tend to build just enough tanks for defense -- basically to hold a bridge or the land connections that are three-tanks wide supported by lots of artillery.
The engineers and a gang of Tanyas are a powerful force that can take - or destroy - an enemy's base faster than an attack by tanks!
puzzabug
12-15-2011, 05:42 AM
Never make tanks. Tons of tanks vs tons of tanks ain't that interesting.
But seriously, don't ever stop messing with your enemy. Units move slowly, especially if they're soviet, and if you constantly harass a guy, he'll have trouble ever mounting an assault. 4 tanks can kill a cy in seconds.
Also, do make nukes. Most people don't get how to use them, but I can kill up to 4 buildings with each one.
Never go all land when you can make naval and air options. Keep them defending, not attacking.
TeslaTrooper25
12-18-2011, 02:21 PM
nukes still suk
Namechanged
12-18-2011, 10:29 PM
Too bad C&C 1 nukes could only be used once, because they 1 shot EVERYTHING. Yeah, never build any infantry really,
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