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House-Atreides
03-01-2011, 03:48 PM
Can you work with some previous westwood studios staff, to bring back some of the magic that was lost since EA took over the franchise....

oh yeah... Online connections are used to avoid piracy.. but it also shafts a large number of people who purchase the game, and dont have an internet connection!!
Just thought I would share that with you!!

Harrrr
03-01-2011, 03:59 PM
Most of the former WW staff is doing their own thing now; God-forbid they have a life and career beyond CnC. Isgreen is now totally out of gaming and working as the Creative Director for Microsoft. Brett $perry and Rade founded and own JetSet. Last I heard Eric Gooch (Seth) is doing very well at Insomniac Games. Those were really the guys that made old WW CnCs look and feel the way they did.

Incursed
03-01-2011, 04:12 PM
Please... Please... No more of these threads.

HOPE1134
03-01-2011, 04:29 PM
This again

Klandri
03-01-2011, 04:32 PM
Please... Please... No more of these threads.

^^This.

Westwood did great games, now they are doing other stuff. VG probably has some talented people so let them show what they can do before criticizing.

Nyerguds
03-01-2011, 04:35 PM
And people wondering why I keep telling them that "westwood love" is necophilia. -_-

stephanovich
03-01-2011, 04:38 PM
Can you work with some previous westwood studios staff, to bring back some of the magic that was lost since EA took over the franchise....

oh yeah... Online connections are used to avoid piracy.. but it also shafts a large number of people who purchase the game, and dont have an internet connection!!
Just thought I would share that with you!!

How would those devs bring back the magic when they haven't touched a C&C in what....10 years?

methuselah
03-01-2011, 04:42 PM
Westwood did great games, now they are doing other stuff. VG probably has some talented people so let them show what they can do before criticizing.

Good post. You can't turn back the clock folks all we can do is hope VG gives us some great games.

Harrrr
03-01-2011, 04:51 PM
EA has always had talented folk; just look up the portfolios of people who worked on previous CnC games. Their pasts issues were in managing them. Hopefully, the idea of a sub-studio does it's job to bond devs together and give them some autonomy from the EA corporate structure.

Heron
03-01-2011, 07:13 PM
We should wait and see. Any more of these threads, and EA might just really do C&C: Ants vs Dinosaurs...
















































...on Facebook.

Revanchist
03-01-2011, 07:40 PM
I'm with the dinos, just out of principle. :D

I've noted that C&C fans are generally very picky. Now, yes, some of EA's C&C offerings have been...sub par, but most have been at least fairly good, though not perfect (and with too short campaigns!).

I think that most of us are beset by a nostalgia that makes the past look better than it was, and I think part of that is the Internet. We get a flash of nostalgia about a game we played when we were younger and unexperienced (for the most part) and wonder why the newer games don't seem as special as the old ones used to, and we put a blurb about it online. Then someone else comes by and sees our blurb and latches onto it...etc.

Or at least, that's how it seems to work for me.

Heron
03-01-2011, 07:49 PM
Personally going with Ants. Can't get wrong with a Tesla Queen Ant after all.

Onto your point, C&C fans are picky, and a sequel must be pretty special for it to perform as well as the original. But you have to see that the criticisms for C&C4 are the worst of all, where criticisms are across the board.

Lord-Vale3
03-01-2011, 07:58 PM
Folks, get over Westwood.

EA has talent. It just needs to let its talent do work instead of rush it.

Heron
03-01-2011, 08:40 PM
Folks, get over Westwood.

EA has talent. It just needs to let its talent do work instead of rush it.

Sure they do have talent. But the issue is we and EA didn't give them time, and they took some pretty questionable decisions in creative and art design too, I feel. So...

Klandri
03-01-2011, 10:20 PM
We should wait and see. Any more of these threads, and EA might just really do C&C: Ants vs Dinosaurs...

(...)

...on Facebook.

Featuring an all new commandos Alan Grant and John Hammond on an epic quest to save the earth from evil Formicidae.

Zaptagious
03-01-2011, 10:29 PM
Give VG a chance.

Also, lol @ the sesame street forum tag.

Heron
03-01-2011, 10:31 PM
Featuring an all new commandos Alan Grant and John Hammond on an epic quest to save the earth from evil Formicidae.

Jurassic Park wasn't what I had in mind though. LOL.

House-Atreides
03-02-2011, 04:31 PM
The team may be on different projects, and not have done a command and Conquer game in 10 years, but look at this fact.
The Chevrolet Camaro.. The orignal was fantastic.. the models in the 90's were not. And the camaro died.
What happens.. They took the format of the original, and made it into a fantastic new car. the 2010 Camaro..
The same concept applies.

Also, for all the people who just love to be spiteful. let me just give you something for your vehemacy.
Now, I may be biased, as I work for TURN 10. . But NFS SHift is awful.. the handling physics.. realistic?.
And James. You wondered why I did not take your job offer.
Anyway..
I digress...
The point I am trying to make is quite simply this: Whist originality is alway encouraged,should you fall away too much from the original product, be it games, music, TV, many people will be turned off...

OK. Hate away.....

Heron
03-02-2011, 04:51 PM
The team may be on different projects, and not have done a command and Conquer game in 10 years, but look at this fact.
The Chevrolet Camaro.. The orignal was fantastic.. the models in the 90's were not. And the camaro died.
What happens.. They took the format of the original, and made it into a fantastic new car. the 2010 Camaro..
The same concept applies.

Also, for all the people who just love to be spiteful. let me just give you something for your vehemacy.
Now, I may be biased, as I work for TURN 10. . But NFS SHift is awful.. the handling physics.. realistic?.
And James. You wondered why I did not take your job offer.
Anyway..
I digress...
The point I am trying to make is quite simply this: Whist originality is alway encouraged,should you fall away too much from the original product, be it games, music, TV, many people will be turned off...

OK. Hate away.....

It's not that we should forget about the old school stuff. Heck, if anything, we shouldn't, and we should keep it in mind when developing a C&C title. However, the frequency of these threads are definitely on the high side, and it is irritating. Not to mention that the problems with the franchise are not with sticking with the 'old school feel', it is how, through a combination of questionable design decisions, messed up management, and the community's kneejerking to any failure that resulted in such a situation.

And that's why we should give VG the support. We should still give them our opinions on how a C&C title should be like, like how, using your example, when the new models of the C&C by EALA didn't work, VG should take how the original games of C&C95 and RA1 felt like, give it their new interpretation, and make a new C&C. Does that mean that they should bring in the old guard? Personally, I don't know, but they should be given a chance, is all I am saying. After all, if VG doesn't know what they are doing, this franchise will just bleed to death.

Harrrr
03-02-2011, 05:27 PM
Here's my issue. The good 'ol days, weren't extraordinarily good aside from the first two games. WW lost it's magic long before the studio closed and was filtered into EALA; see if you can find some videos of Earth and Beyond, and you will know exactly what I mean. People tend to look at the past with rosy-colored nostalgia goggles and like to label things in black and white (WW good; EA bad), when it's all just a shade of grey.

Also, in your example, House. You are talking about a concept, and idea that can be regurgitated and schlepped around by anyone; but with your WW idea, you specifically want to bring back people than in all likely-hood can't or won't go back; that is why you were met with resistance. Assuming your statement is correct about where you work, you know how the industry goes with contracts, NDAs, and non-compete clauses for full-time devs (some of that may not apply to the freelancers). One of the founders of CnC and Westwood, Louis Castle, was with EA up until 2009/2010.

Heron, hit it at one point about how the old-school feel isn't one of the main targets. In most commercial reviews all of the CnC titles (sans CnC4) were hit critically for being TOO old-school and "safe" and not shaking up the RTS genre enough. The devs can hit old-school, they just weren't given the time and the autonomy to do so. Given that Feasel and/or Black mentioned that CnC3 and RA3 actually had only 11-month dev cycles illustrates exactly why the games were they way they were.

Kyang
03-02-2011, 05:46 PM
For all the flak that EALA got on their games (C&C at least.), the fact that they pumped them out on such timetables always left me both impressed and full of pity... for the devs. They did great for what they had to work with.

Heron
03-02-2011, 05:51 PM
Though one has to question the creative and design decisions much of the community fought all the way. The epitome has to be Flying Worm Man, although the Tiberium change was to me the weirdest of them all. With all due respect to the previous dev team, they were able to rush the games out, but the direction was weird, no matter the time given to them.

Gobias
03-02-2011, 06:32 PM
Though one has to question the creative and design decisions much of the community fought all the way. The epitome has to be Flying Worm Man, although the Tiberium change was to me the weirdest of them all. With all due respect to the previous dev team, they were able to rush the games out, but the direction was weird, no matter the time given to them.
Definitely. I'll never get why they made some of the decisions they made. Things like the Tiberium retcon were arbitrary and had nothing to do with time/budget.

Harrrr
03-02-2011, 07:41 PM
Definitely. I'll never get why they made some of the decisions they made. Things like the Tiberium retcon were arbitrary and had nothing to do with time/budget.

IMO, I think it was one of those left-field decisions by Mike Verdu to sort of stamp his mark on CnC. I have a feeling that it may have been in line with the development of the Tiberium FPS, since both games actually shared a decent amount of very early concept art. CnC3 itself was essentially a reboot to the franchise.

Gobias
03-02-2011, 07:43 PM
IMO, I think it was one of those left-field decisions by Mike Verdu to sort of stamp his mark on CnC. I have a feeling that it may have been in line with the development of the Tiberium FPS, since both games actually shared a decent amount of very early concept art. CnC3 itself was essentially a reboot to the franchise.

Why'd the Tiberium FPS depend on the C&C 3 style Tiberium? Couldn't it have worked with TS style Tiberium? Or was it all just for Mike Verdu to put his mark on the series?