Alex06
12-12-2011, 06:07 AM
Subject:
Keep the current realistic, non-flashy, non-intrusive, non-bright, non-glowy team color style.
Description:
Generals 2 is a game unlike past C&C games. It is not 2-dimensional and is not based on SAGE, but rather Frostbite 2, which is extremely realistic. The current team color style does not intrude yet is clear enough.
Many a times, when a C&C is announced, units bear little team color if any. As development goes on, it is very common for additional team color to be added on the units, and for the team color to be made to glow and become bright and flashy. Sometimes the team color even produces bloom or light, as if they were neon lights or were glow-in-the-dark.
The current team color style in C&C Generals 2 is not distracting or too strong to be an eyestrain. It merges well with the textures of vehicles and structures, while still being quite visible.
It would be better if the team color is kept in this style rather than completely cover the texture beneath it. StarCraft II and other RTS games do have team color, but they do not take precedence over unit texture nor do they look flat, like with past C&Cs - The team color blends with the textures beneath it, making the team color not look like a distracting block or line on top that hides or ruins the texture beneath it. Generals 2, being a Frostbite 2 game and having an extremely realistic look to it, should keep its current team color style.
If it is found that it is necessary to go back to glowy, flashy, eyesore team color, then at least an option to disable it and change it into this form should be possible, especially for campaign.
Positive Effect:
- Doesn't create an eyesore for players who play too long.
- Doesn't detract from the realism and beauty of the graphics.
- Doesn't distract players too much.
Negative Effect:
- Depending on the units, might be hard to differentiate for some players between different colors, especially those who are color blind. Perhaps an option under the "graphics" options to make it more visible should be possible in this case, as do past C&Cs have options in the same menu to show or hide units that are hidden behind structures or buildings.
- Some colors might be less visible than others.
Media:
Past C&Cs team color:
C&C3 (linked only, since the images are too large):
http://xbox360media.gamespy.com/xbox360/image/article/853/853624/command-conquer-3-kanes-wrath-20080220035810756.jpg
http://xbox360media.gamespy.com/xbox360/image/article/853/853624/command-conquer-3-kanes-wrath-20080220035817162.jpg
Red Alert 3:
http://www.gamoholic.net/images/stories/RedAlert3_screenshots/redalert3_screenshot1.jpg
http://ps3media.ign.com/ps3/image/article/946/946838/command-conquer-red-alert-3-ultimate-edition-20090121110857893_640w.jpg
Generals 1:
http://preview.filesonic.com/img/675181.jpg
C&C Generals 2 team color:
http://img847.imageshack.us/img847/7767/cncgenerals2.png
http://www.commandandconquer.com/mediastore/CCGenerals2_Screen2.jpg
Keep the current realistic, non-flashy, non-intrusive, non-bright, non-glowy team color style.
Description:
Generals 2 is a game unlike past C&C games. It is not 2-dimensional and is not based on SAGE, but rather Frostbite 2, which is extremely realistic. The current team color style does not intrude yet is clear enough.
Many a times, when a C&C is announced, units bear little team color if any. As development goes on, it is very common for additional team color to be added on the units, and for the team color to be made to glow and become bright and flashy. Sometimes the team color even produces bloom or light, as if they were neon lights or were glow-in-the-dark.
The current team color style in C&C Generals 2 is not distracting or too strong to be an eyestrain. It merges well with the textures of vehicles and structures, while still being quite visible.
It would be better if the team color is kept in this style rather than completely cover the texture beneath it. StarCraft II and other RTS games do have team color, but they do not take precedence over unit texture nor do they look flat, like with past C&Cs - The team color blends with the textures beneath it, making the team color not look like a distracting block or line on top that hides or ruins the texture beneath it. Generals 2, being a Frostbite 2 game and having an extremely realistic look to it, should keep its current team color style.
If it is found that it is necessary to go back to glowy, flashy, eyesore team color, then at least an option to disable it and change it into this form should be possible, especially for campaign.
Positive Effect:
- Doesn't create an eyesore for players who play too long.
- Doesn't detract from the realism and beauty of the graphics.
- Doesn't distract players too much.
Negative Effect:
- Depending on the units, might be hard to differentiate for some players between different colors, especially those who are color blind. Perhaps an option under the "graphics" options to make it more visible should be possible in this case, as do past C&Cs have options in the same menu to show or hide units that are hidden behind structures or buildings.
- Some colors might be less visible than others.
Media:
Past C&Cs team color:
C&C3 (linked only, since the images are too large):
http://xbox360media.gamespy.com/xbox360/image/article/853/853624/command-conquer-3-kanes-wrath-20080220035810756.jpg
http://xbox360media.gamespy.com/xbox360/image/article/853/853624/command-conquer-3-kanes-wrath-20080220035817162.jpg
Red Alert 3:
http://www.gamoholic.net/images/stories/RedAlert3_screenshots/redalert3_screenshot1.jpg
http://ps3media.ign.com/ps3/image/article/946/946838/command-conquer-red-alert-3-ultimate-edition-20090121110857893_640w.jpg
Generals 1:
http://preview.filesonic.com/img/675181.jpg
C&C Generals 2 team color:
http://img847.imageshack.us/img847/7767/cncgenerals2.png
http://www.commandandconquer.com/mediastore/CCGenerals2_Screen2.jpg