Alex06
12-12-2011, 09:08 PM
Subject:
A type of unit that can repair civilian structures, de-mine areas, deploy bridges and build small defenses.
Description:
This unit wouldn't be the kind of Engineer of old C&Cs, but rather, more of support unit. A unit that can repair civilian structures to allow players to re-garrison them, like it is possible in Red Alert 2. This unit could also remove mines from areas, deploy bridges to cross small rivers and chasms and build a small battlefield defense or two.
This is not specific to a faction. For example, one faction's combat engineer, called a Sapper, could only repair civilian structures, whereas their dozer de-mines areas and builds bridges, and they would get a third small unit, a drone of sorts, that can repair vehicles on the battlefield and build a small defense.
This idea is merely a bridge for the possibilities of repairing extremely damaged civilian structures, removing mines, building small front-line bridges and defenses.
Positive Effect:
- The ability to repair structures or build bunkers to still allow the possibility of urban combat, even after all the garrison-able structures on the map have been damaged severely. (If they have been destroyed, then they can't be repaired)
- Allows for a more realistic, more dynamic, more interesting battlefield
- Can add strategy and remove the risk of every game degrading into a "tank spam".
Negative Effect:
- Hard to balance
- Issues with faction identity and uniqueness
- Might make the game too complex, especially for a C&C
- Hard to make possible with destructibility of Frostbite 2.
A type of unit that can repair civilian structures, de-mine areas, deploy bridges and build small defenses.
Description:
This unit wouldn't be the kind of Engineer of old C&Cs, but rather, more of support unit. A unit that can repair civilian structures to allow players to re-garrison them, like it is possible in Red Alert 2. This unit could also remove mines from areas, deploy bridges to cross small rivers and chasms and build a small battlefield defense or two.
This is not specific to a faction. For example, one faction's combat engineer, called a Sapper, could only repair civilian structures, whereas their dozer de-mines areas and builds bridges, and they would get a third small unit, a drone of sorts, that can repair vehicles on the battlefield and build a small defense.
This idea is merely a bridge for the possibilities of repairing extremely damaged civilian structures, removing mines, building small front-line bridges and defenses.
Positive Effect:
- The ability to repair structures or build bunkers to still allow the possibility of urban combat, even after all the garrison-able structures on the map have been damaged severely. (If they have been destroyed, then they can't be repaired)
- Allows for a more realistic, more dynamic, more interesting battlefield
- Can add strategy and remove the risk of every game degrading into a "tank spam".
Negative Effect:
- Hard to balance
- Issues with faction identity and uniqueness
- Might make the game too complex, especially for a C&C
- Hard to make possible with destructibility of Frostbite 2.