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WeedWhacker92
12-19-2011, 02:00 AM
Subject:
Using multiple 'Dozers to quickly build structures.

Description:
A SCV upgrade in the SC:II campaign gave me the idea, but a nice upgrade to the current 'Dozer system would be to have an option to build structures with multiple 'Dozers at a time.

Simply put: many hands make light work.

Using a single 'Dozer would build a structure at a default time, like a warfactory in 15 seconds lets say (for example). While the structure is building, you could select additional 'Dozers to help in that specific building's construction, reducing the time that it takes to build. With 2 'Dozers, the structure's build time might be reduced to 10 seconds, with 3 'Dozers, 5 seconds, and so on.

Instead of having this as an upgrade like in SC:II, It would be a nice feature if this was a default feature. This way, players can use excess 'Dozers to quickly build base structures, or use them to construct multiple buildings at the same time like in G1.

Positive Effect:
Making use out of excess 'Dozers that would normally do nothing.

Negative Effect:
Can't think of any negative points, other than quickly spamming superweapons.

Media:
First upgrade under "Base":
http://starcraft.wikia.com/wiki/Bay_12_(Hyperion)
(Really wish I could find the showcase video from the campaign)
http://farm5.static.flickr.com/4144/4848041798_92ee7089f0.jpg

stephanovich
12-19-2011, 12:52 PM
The GLA will have a fieldday...

Coolness7
12-19-2011, 12:54 PM
I already made a thread like this... http://www.commandandconquer.com/forums/showthread.php?5115-Multiple-workers-per-structure.

Golan2781
12-19-2011, 01:05 PM
Could work well as a way to diversify construction systems, i.e. only one faction has this. IMO it should not be part of a GLA faction if it is anything like Gen1 as they could have 5 workers for any single Dozer the enemy had.


I already made a thread like this... http://www.commandandconquer.com/forums/showthread.php?5115-Multiple-workers-per-structure.Wrong sub-forum...

R315r4z0r
12-19-2011, 01:44 PM
I could see this causing pacing problems. But then again it could also be balanced in such a way to avoid any issues.

Perhaps rather than shortening the build time so much per dozer, keep it only slightly shorter (15 seconds:1; 13s:2; 10s:3; etc.) But to compensate, what about making the construction more resilient to enemy attack? Since structures build up on the map with dozers and are vulnerable to enemy attack, the more dozers there should make the construction sight more resilient.

As for the GLA, I think that the build times per worker should be even more refined. Maybe removing one second from the overall build time per worker?