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hellodean
12-28-2011, 01:34 AM
have you beaten on hard the generals challenges,

using every single one of the nine generals?

http://wapedia.mobi/thumb/25d7510/en/fixed/470/352/Command_and_Conquer_Generals_Zero_Hour_general_sel ection_screen.jpg?format=jpg

years ago i did it with i think the laser and tank generals but didnt bother doing it with every single one of them

so iv started trying to do it starting from right to left and seeing if i can do it with each (on the infantry gen last mission and its damn hard)

so yeah, have you beaten the challenges with each general?

stephanovich
12-28-2011, 02:12 AM
Only ever tried it with the tank, nuke and air force generals and completed it with those.

OrcaLeader
12-29-2011, 08:38 AM
did it on the hardest difficulty some time ago.. not THAT challenging

hellodean
12-29-2011, 02:34 PM
did it on the hardest difficulty some time ago.. not THAT challenging


do you mean with all playing the challenge 9 times with all 9 generals?

sgfan206
12-29-2011, 03:37 PM
Uh-huh.

It was back half a year. Did take some weeks, but it wasn't too hard - the first general of each side is always the hardest one. Once you know how the enemy reacts and what his plans are, you can easily bypass his attacks and take him out.
However, the last mission always have been a pain in the *** ...

Also, I played through all TWELFE generals in the Shockwave Mod on hardest difficulty, and whoever plays Shockwave, knows how incredibly hard the AI there is. OK, not impossible, but still ... challenging. But I have to add, in Shockwave Mod there is no "Boss General", because Leang is just one of another two different generals.

Too, I have played through all maps in skirmish, against full count of hardest enemies. Achieved all medals, including 1.000 wins in a row (of course with quitting shortly before I lose^^) and winning 1.000 battles. I guess my current number of won battles is ... ah, yeah, here it is: 1.438 wins.

Answer good enough for ya?

RedAlert2008
12-29-2011, 04:46 PM
Ive completed it with: all the GLA sides, Laser, Airforce, Tank and Nuke then got bored with the other 2

It was considerably easier with both toxin and demo, and got progressively more difficult with Airforce and Stealth.

stephanovich
12-29-2011, 07:06 PM
Trying it with the SW General. Never used her before and need to get a feeling for Gens again. Facing Kassad on the 5th challenge and the 6th will be Tao I assume.

Edit: Finished it with the SW General and got reminded how much I hate Leang -.-

BTW what strategy have you used in the last mission Hellodean?


Also, I played through all TWELFE generals in the Shockwave Mod on hardest difficulty, and whoever plays Shockwave, knows how incredibly hard the AI there is.

I've done it in Shockwave with all of the Generals, but I found it easier because of all the new good stuff you get.

sgfan206
12-30-2011, 04:24 PM
I've done it in Shockwave with all of the Generals, but I found it easier because of all the new good stuff you get.

Yup, makes things much easier if you get hell of a variety of units. Better tactics, better strategies, better balancement ... I just can't imagine ZH without Shockwave already ...

But one thing was nasty - the attacks from Leang's Earth Shaker AND her Blacksharks. No way you can survive that, unless you are able to build two SWs on your own before hers fires.

stephanovich
12-30-2011, 07:45 PM
Yup, makes things much easier if you get hell of a variety of units. Better tactics, better strategies, better balancement ... I just can't imagine ZH without Shockwave already ...

But one thing was nasty - the attacks from Leang's Earth Shaker AND her Blacksharks. No way you can survive that, unless you are able to build two SWs on your own before hers fires.

You can :)

hellodean
12-30-2011, 10:19 PM
BTW what strategy have you used in the last mission Hellodean?


well iv only done the infantry general this time round so far (on the tank vs laser at the mo)

do you mean the strategy for that?
coz i cant remember the years ago when i last did it for other generals

for infantry gen
alot of retries (saved like 40 times against leang) there was so many little important parts hence the saves and reloads but the winning start for me was to build an air field then a helix and fill with 6 tank hunters and 2 minigunners to take out the tunnel next to the supply stash. and 2 mini gunners for the troops that run over the bridge,

then spam tank hunters to take out the tanks, take the other side of the bridge as soon as you can and build another barracks there,

tech up and churn out hackers for much needed cash, at the last 2 mins of the countdown, take the helix along the bottom of the map and up the right hand side (avoiding the anti air) and take out the bunker

then its just spam spam spam tank hunters and minigunners while using support powers of artillery to take out the bunkers to reset the timers.

each time a bunker is destroyed i found they managed to take out alot of my stuff in strikes so you need to spread your stuff along the bottom of the map. and have several places of hackers so the dont get taken out in one go (so annoying to see a bomber seek them despite they are stealthed)

take out the scud storm with a nuke and artillery in one go and after that it eases off

the migs tho.. yeash, keep burning my troops, so kept using artillery on there air fields and dropping mines in the ridge to the right of the mechanic bay to help with the constant tank attacks

think thats the main points

stephanovich
12-30-2011, 11:11 PM
I meant for the infantry gens since you wrote "on the infantry gen last mission and its damn hard" :)

With the SW Gen I had a EMP Patriot by the bridge and one right to the east of the supplies. Got the oil ASAP and then a Firebase by the bridge and another EMP Patriot by the supplies. Got a quick Airfield and Strategy Center and took the Search and Destroy command and rushed a SW and then 2 Supply Drops. Got a WF and placed 2 Avengers by the supply patriots (got 2 more patriots), 1 by the oil and 2 by the bridge along with a pathfinder at each place. Then it was about getting as many SW a possible. Once I had 6 to go I took out her 3 CC so that I could pause the artillery barrage and carpet bombers. Also used 2 on the airfields to pause the MiG's...the 6th nuke wasn't fully built so I could spare the launch.

She rebuild them, but I got the CC's again and all but 1 dozer which also managed to make a single CC survive. Sacrificed 2 Alpha Auroras on the CC and Dozer. Next launch round was on the SW's.

I'm thinking I will go a fast gatt gun at the bridge and supplies + a few TH's for defense and again, rush a SW. Destroying those airfields makes it a whole lot easier, especially since I won't be having Avengers. Hopefully it will work...probably going to have 2 nuke cannons as well. One by the bridge and one by the supplies to take care of any ground units on the ridge.

hellodean
12-30-2011, 11:38 PM
yeah one of my strats was that i got a nuke cannon with neuron shells and just blocked the entrance to my base, if you can keep them safe from the migs and rocket buggies (which is damn hard) it works pretty well. slowed down my pc aload tho, and i couldnt spread out my base enough and it was levelled by the support powers used after destroying the 3rd bunker.

also i found it pointless to try build gattling defence structures, the migs burn your dozers while repairing them. gets frustrating, very very frustrating

stephanovich
12-31-2011, 12:12 AM
Well I am currently on it with the nuke General and I can keep my single nuke cannon alive as well as the gat gun by the bridge. Of course I have the added bonus of having Overlord tanks and so far I have 1 with a gat gun on it by the bridge with a speaker tower. So far holding the bridge easily. Only problem right now is that I can't get my MiG through to their base and I can't use my nuke or carpet bomb on her airfields before that -_-

Edit: So yeah...ditched that nuke cannon. Once I had a missile to launch she really started hammering me with those annoying MiG's. Thank Andraste for my overlord tanks. They, along with speaker towers, kept me alive in this one. I was also lucky to still have power after her only carpet bomb (so stupid that it spawn right in your base -.-), artillery barrage and EMP combo. Lucky me that my 6 nukes not only destroyed her 3 CC's, but I also got all of her dozers in the process :D No more support powers for you! And she only had one airfield left, but even with only 4 MiG's she did put a lot of hurt on me. Just kept on getting more gats and overlords with gats and rebuilding any losses I got. Finally took her down, but it was a long one.

Joshmesh
01-01-2012, 04:05 AM
I've used laser tank and airforce generals and tried with gla but faild really bad this was a few years ago havent tried lately

stephanovich
01-02-2012, 12:28 AM
Finished it with the demo gen...on to air force.

Edit: Air done now too.

StormWolf
01-02-2012, 03:36 PM
I have only managed to beat the challenge on hard with the Airforce General mostly because kept using the King Raptors to deal out damage to each enemies base. Plus with some support from the Stealth Comanche's and Particle Cannons.

stephanovich
01-02-2012, 06:56 PM
Going north right after the rocket buggies attack will make it easier. Just plant rocket troops in the buildings covering the bridge and have some AA vehicles to the right of the bridge, between the buildings...and of course a worker/dozer up there as well. The rocket troops will take out all of Leangs armor that is pouring through there and it also means you won't have your main base attacked from the ridge. The AA vehicles will deal with her MiG's and you will have 1 more oil derrick which is awesome. It also means it is easier to defend your main base. A lone firebase with 4 MD's, 2 avengers and an ambulance can deal with everything that comes your way.

As the GLA you should go north (worker on a bike, build a tunnel to the west of the buildings), but also expand east fast since you don't have the A10 strike or the artillery barrage. 10-15 RPG troopers can cross the river, take out the 2 paladin and dragon tanks. A worker behind can build a tunnel by the bridge for healing and 3 toxin tractors should take out the bunkers. Get the worker to build a supply stash and train more workers, get the oil and build a tunnel there. All the while you continue to train RPG's and quads. Have your quads, rpg's and tractors attack the incoming wave of enemies and then have the quads take out the infantry guarding the bunker. An rpg can take it out. Build a stinger under the ridge of the artillery platform and have a worker there for repairs with 2 quads on each side of it. MiG's will constantly attack it and be shot down all the while your rpg's are stationed to the west of the artillery platform and will deal with everything she sends at you there.

Get a Jarmen Kell out and snipe the overlords guarding the second bunker (use an anthrax bomb on the pathfinder) and you can destroy the bunker and capture the overlords. While you are doing all this, you will get a ton of money from the cash bounty power and the 3-5 black markets you should have. Get 6 or more scud storms and when all of them are ready, fire 2 at each command center. Use the radar scan a little later there, pop a sneak attack there and take out the dozers before the cc's are rebuild. After that you shouldn't have any trouble finishing her off.

hellodean
01-05-2012, 05:11 PM
i wonder why you never fight against the demo general or infantry general, they seem to be the only ones left out of having to be defeated

this means all generals play 7 missions,

except infantry and demo who play 8

when all should have 9 missions

stephanovich
01-05-2012, 05:28 PM
Probably didn't have time to make it for those 2.

hellodean
01-05-2012, 05:35 PM
i wonder if they got all the voice over work done, then decided that they couldnt make it different or challenging enough to make it worth while

you would assume they decided on 9 generals so get 9 actors in at the same time.

stephanovich
01-05-2012, 05:49 PM
Most likely with the maps and the AI. Same reason why missions are cut from campaigns.

sgfan206
01-05-2012, 08:17 PM
In Shockwave mod General Juhziz is actually integrated into the challenge.

It is said he was deleted because the mission would be very hard, even at easy AI.
No wonder when he builds up his SCUD-Storm in the 6th minute of the game ... ouch...

stephanovich
01-05-2012, 09:38 PM
Fai is in Shockwave too.

cirex1992
01-06-2012, 08:52 PM
How ever would you complete the super weapon general of USA? They attack already before the first barracks or anti air is standing.

sgfan206
01-06-2012, 09:41 PM
Fai is in Shockwave too.

Really? Not AFAIK. I remember him to be in ProGen ZH, but not in Shockwave.

What I really would like to see is the addition of the Salvage-General and Armor-General in Shockwave challenge. But I think this will take much time. I hope they will at least fix the last few errors and bugs in the game.

For me, a mod is never really finished. Unless it is perfect, but unfortunately Shockwave is not perfect. Only almost.

stephanovich
01-07-2012, 07:43 AM
How ever would you complete the super weapon general of USA? They attack already before the first barracks or anti air is standing.

There's 2 ways to do it from my experience. The hard and stupid way (which I did with her) and the easier way (the one I do now).

The start is the same. Get a power plant and barracks to the south east (near the bridge, but not that close to it) and an extra dozer. Once it is trained, sell the CC. Train a ranger and capture building upgrade as soon as the barracks is done and cap the oil. The second dozer should build a supply center to the west of the supplies and create an extra chinook. Once the first dozer is finished with the barracks, either get an EMP Patriot or a Firebase by the bridge. Just build it a little south west of the bridge. If you place it too high up, rocket buggies will take it out from the ridge, and from the other side of the river if you place it too close to the bridge. The EMP Patriot is good, but I prefer the firebase in this one. Just get 4 Missile Defenders in there asap and they can deal with any tanks coming at you. When the second dozer is done with the supply center, have it make a war factory above the barracks and power plant, facing the bridge. Get a humvee (get the repair drone for it) and fill it with 5 missile defenders. When you have taken out the 2 Paladin tanks, evacuate the firebase and send the md's to the east of your supplies. Have the humvee take out the rocket buggy that attacks and the dozer in the area to repair the oil derrick if it is attacked. Move the humvee to the md's. Wait until the sneak attack comes and take care of it. While all this was happening, you should have been building another pp and a strategy center. Either choose the bombard of s&d option. Get the 4 md's back into the firebase. Once the WF and strat center is up, immediately get 2 avengers out and place once behind the firebase and the other a little further to the north. Get and ambulance and another avenger and your base is secure. When there's about 3 minutes left of the timer, rebuild your CC in the lower left corner of your base so you can use that A10 strike on the first bunker. Now you can change things up.


Easy way: As soon as the sneak attack has been dealt with, load your humvee into one of your chinooks and unload it on the ridge. Have it take out the 2 rangers, dragon tanks and the avenger while training at least 5 more md's and 2 avengers in your base. Get them into the chinook and the ranger. All 10 MD's should garrison the 2 structures by the northern bridge...The tall one...and park the avengers to the north east, between the buildings up there. They will take care of the MiG's andd Helix's...just get the repair drone for them. Cap the oil up there. If you haven't done so already, get some supply drop zones. 2-3 in the lower end of your base and 2-3 in the northern part by the supplies. Get pp's as needed. If you are in quick need of some cash, load your ranger into a chinook once it has taken the oil and fly east along to south. There are 4 money crates there and 3 more further up, close by the first bunker. Your base shouldn't have any trouble dealing with her attacks now.

Get 10 more md's and load them into a chinook and send them to the ridge along with a dozer. Have them take out any structure in the middle and south that you are not going garrision. Have the dozer clear the rubble by placing down pp's and then canceling them. Get a single patriot up there if you don't have the spy drone, otherwise just place that there. It will uncover black lotus. With your 4-6 supply drop zones, start placing down power plants and particle cannons. Remember to space out your power plants just in case her support powers are used. Get at least 6 particle cannons and if you have the room for it, an airfield or 2. Get auroras. The point is to take out her 3 cc's with the 6 particle cannons and then her dozers. Use the auroras for that if you don't have more than 6 PC's. Once you've done that it's basically GG. Your garrisoned MD's have no trouble dealing with her attacks from the bridge and your firebase the same. Avenger's will deal with the MiG's and helix's while the ambulance heals the md's.

The stupid way: is staying in your starting area. It can work though. EMP's to the east of the supplies and by the bridge. Avengers at both places to take care of rocket buggies and MiG's. And airfield with auroras and 6 PC's to go with the same offense. You lose a LOT of structures though and will constantly have to rebuild and you will not have room for as many SDZ either. Her support powers will do so much damage to your base it's insane. Her carpet bomber spawns IN YOUR BASE! You can't stop her artillery barrage and if her EMP get's through...oh boy.


Really? Not AFAIK. I remember him to be in ProGen ZH, but not in Shockwave.

What I really would like to see is the addition of the Salvage-General and Armor-General in Shockwave challenge. But I think this will take much time. I hope they will at least fix the last few errors and bugs in the game.

For me, a mod is never really finished. Unless it is perfect, but unfortunately Shockwave is not perfect. Only almost.

I've only played 4 mods for ZH. CWC, RotR, Project Raptor and Shockwave. He's in shockwave. The map is a mirrored dessert. You start in the west, he's to the east. There's bunkers in the middle and oil derricks in the top and bottom. He is quite difficult to fight against though.

sgfan206
01-07-2012, 12:23 PM
I've only played 4 mods for ZH. CWC, RotR, Project Raptor and Shockwave. He's in shockwave. The map is a mirrored dessert. You start in the west, he's to the east. There's bunkers in the middle and oil derricks in the top and bottom. He is quite difficult to fight against though.

You mean the map with the two bases in the northeast and southeast? If I remember correclty, this is the mission against the demolition general. With the river in southern east and the two bridges to his main base. There's also a artillery platform in the south of your base.

stephanovich
01-07-2012, 01:25 PM
No not that one. There's no river in the infantry general challenge and well...I know it's not the demo one.

sgfan206
01-07-2012, 05:02 PM
No not that one. There's no river in the infantry general challenge and well...I know it's not the demo one.

Well this is strange.

I never played against Fai in Shockwave. Was it in the original mod?

stephanovich
01-07-2012, 05:35 PM
What do you mean by "original mod"? :S

sgfan206
01-07-2012, 07:36 PM
What do you mean by "original mod"? :S

There is a lot of downloadable content at the ModDB Shockwave-page. Is it possible you got it from there?

As far as I know, the Infantry General isn't within the final version of Shockwave 1.1.

stephanovich
01-07-2012, 09:08 PM
I haven't played the latest version...might be why.

cirex1992
01-09-2012, 12:11 PM
How can I get pass the Superweapon general? it attacks with helis just a few seconds after the start.

sgfan206
01-09-2012, 02:41 PM
How can I get pass the Superweapon general? it attacks with helis just a few seconds after the start.

Well you should first tell us what general you are.

Strategy worked for me: Gatling-guns / Patriot missiles / stinger sites right in front of the command center. Barracks to the south, otherwise they'll be the first target. Wait for the Commanches to be shot down. Then send infantry to gather the crate and the two oil derricks in the west. Quickly expand to the northern coast, build up at least SIX AA-defenses, and then take care of a good economy, e. g. 5 x 2 Drop zones or 5 x 4 Hackers. Beware of her Chinook-ambush. Use Helix / own Commanches to destroy the attacking units. For GLA, use some quad cannons.
Try to endure all her superweapon strikes, then strike back with your own SWs. Best thing there is to first destroy the SWs in her main base, cause the one in the southeast can be quite easily destroyed by your own troops.
Until then you should be able to rebuild your base right after her strikes. Hint: As dumb as she is, she's using two of her particle uplink cannons to destroy your power plant.

For me, I always put 2 power plants together. It's a mania of mine - I always build two of them. Two power plants, two drop zones, two black markets - always next to each other. Because of two reasons: First, you can save place for other buildings and second, you can lure enemy superweapons by creating a seducing target. Third: You can count them easier. So it's always 10 x 2 drop zones / black markets and 10 x 4 hackers.

stephanovich
01-09-2012, 02:46 PM
How can I get pass the Superweapon general? it attacks with helis just a few seconds after the start.

Oh sorry. Thought you meant with the SW general :confused:

The thing is...don't go north...because then the 3 Comanches attack.

Get a second dozer and build a power plant south of the cc (edge of the map), then the second dozer a barracks to the west of it, but make sure there is a good amount of space between them. Train 2 rangers and then the capture structure upgrade. Once the pp is finished, have the dozer build up a supply center to about 50% and move the dozer away. She will launch an A10 strike once you hear her strat center plan. When the particle cannon reaches 3:30, cancel the supply center and hopefully she will have wasted that A10 strike. Train 5 MD's after the research is finished and space them out along the south of the CC while your 2 rangers to west and grab the money crate and oil derricks. Have a dozer move there with them and build a firebase. The rangers can go into it once they have captured the derricks. Get a 2 supply centers. One by the supplies and to the east of the CC by the water. She will attack the one by the supplies, so you better have that spare one up at all times. Whenever you have time and money, build a patriot to the north of the cc, by the water. When her 3 comanches attack, use the laser lock ability of your md's to take them out fast. Get a ranger to capture the artillery platform to the east and place 4-5 md's there.

After this you should get a strategy center as fast as possible, BUT if you hear the A10 strike cancel the building or it will be destroyed and you will have lost a lot of money. Get 2 airfield and auroras, have them fly in the south west of your base to keep them safe. You A10 strike etc. along with the auroras have to take care of the strat center FAST. It will not be rebuilt and you won't face any A10's or alpha auroras anymore. Next attack needs to take out her CC and 2 dozers. Once you have done that you can win this easily. Just make sure you get 2-3 supply drop zones while building the auroras.

For China you do mostly the same. Just place a gatling turret instead of the firebase and patriots.

For attacking you use nukes. DON'T have your hackers grouped up or they will be targeted by her A10 strike. So space them out. The order of attack is the same. Strat center, cc, airfield, pc's etc.

For the GLA...you do almost the same as well :eek: Instead of rpg's though, quickly build 6 stinger sites north of your cc. 3x2 format and get a WF asap and start spamming quad cannons. Get a palace and a black market fast and then get those scud storms. 2 is enough. Just keep replacing stinger sites and quad cannons.

For the USA and China you can cheat a little as well if you feel like it. She will prioritize your pp's, supplies and barracks. So if you have a pp and barracks to the south and east of your cc, only placed the scaffolding, you can cancel them once she fires her pc's and you won't feel a thing.

cirex1992
01-09-2012, 03:11 PM
Oh sorry. Thought you meant with the SW general :confused:

The thing is...don't go north...because then the 3 Comanches attack.

Get a second dozer and build a power plant south of the cc (edge of the map), then the second dozer a barracks to the west of it, but make sure there is a good amount of space between them. Train 2 rangers and then the capture structure upgrade. Once the pp is finished, have the dozer build up a supply center to about 50% and move the dozer away. She will launch an A10 strike once you hear her strat center plan. When the particle cannon reaches 3:30, cancel the supply center and hopefully she will have wasted that A10 strike. Train 5 MD's after the research is finished and space them out along the south of the CC while your 2 rangers to west and grab the money crate and oil derricks. Have a dozer move there with them and build a firebase. The rangers can go into it once they have captured the derricks. Get a 2 supply centers. One by the supplies and to the east of the CC by the water. She will attack the one by the supplies, so you better have that spare one up at all times. Whenever you have time and money, build a patriot to the north of the cc, by the water. When her 3 comanches attack, use the laser lock ability of your md's to take them out fast. Get a ranger to capture the artillery platform to the east and place 4-5 md's there.

After this you should get a strategy center as fast as possible, BUT if you hear the A10 strike cancel the building or it will be destroyed and you will have lost a lot of money. Get 2 airfield and auroras, have them fly in the south west of your base to keep them safe. You A10 strike etc. along with the auroras have to take care of the strat center FAST. It will not be rebuilt and you won't face any A10's or alpha auroras anymore. Next attack needs to take out her CC and 2 dozers. Once you have done that you can win this easily. Just make sure you get 2-3 supply drop zones while building the auroras.

For China you do mostly the same. Just place a gatling turret instead of the firebase and patriots.

For attacking you use nukes. DON'T have your hackers grouped up or they will be targeted by her A10 strike. So space them out. The order of attack is the same. Strat center, cc, airfield, pc's etc.

For the GLA...you do almost the same as well :eek: Instead of rpg's though, quickly build 6 stinger sites north of your cc. 3x2 format and get a WF asap and start spamming quad cannons. Get a palace and a black market fast and then get those scud storms. 2 is enough. Just keep replacing stinger sites and quad cannons.

For the USA and China you can cheat a little as well if you feel like it. She will prioritize your pp's, supplies and barracks. So if you have a pp and barracks to the south and east of your cc, only placed the scaffolding, you can cancel them once she fires her pc's and you won't feel a thing.
Wow awesome, thanks... wow... do you have acces to some kind of secret EA database? :P

stephanovich
01-09-2012, 03:20 PM
LoL no. You just figure these things out when you play it. I must have restarted that challenge 10 times with the nuke gen because I would either move a dozer north east or try to build a defense to the north and promptly get attacked by the Comanches. Stayed to the south and the didn't attack me. Also just noticed that she almost always targeted my supply center at the beginning with the A10 etc. You pick these things up.

cirex1992
01-09-2012, 10:57 PM
LoL no. You just figure these things out when you play it. I must have restarted that challenge 10 times with the nuke gen because I would either move a dozer north east or try to build a defense to the north and promptly get attacked by the Comanches. Stayed to the south and the didn't attack me. Also just noticed that she almost always targeted my supply center at the beginning with the A10 etc. You pick these things up.
It worked, Ty dude/girl (sorry I don't know your gender :P)

sgfan206
01-10-2012, 08:29 AM
Wow awesome, thanks... wow... do you have acces to some kind of secret EA database? :P

I guess after playing this mission ten times you just know what you're doing ... http://www.kolobok.us/smiles/standart/grin.gif

StormWolf
01-11-2012, 02:18 AM
Anyone else have trouble trying to defend yourself from the Airforce General on hard mode. It was a bit of a challenge for me due to him always sending in his bombers. Have to keep pumping out rocket soldiers and patriots.

stephanovich
01-11-2012, 11:09 AM
Anyone else have trouble trying to defend yourself from the Airforce General on hard mode. It was a bit of a challenge for me due to him always sending in his bombers. Have to keep pumping out rocket soldiers and patriots.

Nope. EMP patriots are good enough since just 1 needs to get through and later you can get a few avengers. Laser gen will have it easy though since his patriots don't use rockets.

China has an easy time thanks to gatling guns and the GLA...well for them it isn't even a challenge. Just send 3 workers east from the start and have 2 supplies and 2 fw pumping out quads.

hellodean
01-11-2012, 01:32 PM
i never even bother leaving the island you start on til its scud/nuke time i capture the bottom oil derrick (not the top since they seem to smash it near instantly for me) build a war factory and pump out quads or Gatling tanks til they seem to run out of money buy which time iv got loads of hackers or black markets to build superweapons. i find they seem to hit you harder if you build base defences (this is for all of the generals missions), if you dont it seems to be less attacks coming your way