View Full Version : 10 Reason why you should...
ScotlanD
03-13-2011, 12:29 PM
Give Generals another go. (http://www.gamereplays.org/cncgenerals/portals.php?show=page&name=command-and-conquer-generals-10-reasons-you-should-play-generals) :)
Kermanit
03-13-2011, 01:10 PM
A good start for Ea away from last few games
Heron
03-13-2011, 01:20 PM
Good points, purely from a gaming perspective.
But for someone who loves the whole package of lore, immersion and stuff, Generals isn't my cup of tea. Still, have fun playing it.
ScotlanD
03-13-2011, 01:25 PM
@w8v8 SC2 is nothing compared to generals !!
Good points, purely from a gaming perspective.
But for someone who loves the whole package of lore, immersion and stuff, Generals isn't my cup of tea. Still, have fun playing it.
Yeah the Generals Campaign was a let down for most, has some fun moments but not a lot went into it!
There is plenty of immersion online however:P you can really get sucked into the community and dram of it all!
Heron
03-13-2011, 01:34 PM
Maybe if I have the time. I suck at competitive RTS gaming though, and the gaming style of Generals is just something not to my cup of tea.
ScotlanD
03-13-2011, 01:38 PM
Thats the beauty of Generals though :O it dosen't have one specific game style!
You can play it like ra2.. TD etc in replaying the RA2/Yuri's revenge recently on my netbook(released i can now command & conquer anywhere :P ) I noticed just how similar they are!
Lauren
03-13-2011, 01:43 PM
Thats the beauty of Generals though :O it dosen't have one specific game style!
You can play it like ra2.. TD etc in replaying the RA2/Yuri's revenge recently on my netbook(released i can now command & conquer anywhere :P ) I noticed just how similar they are!
What are you smoking is the right question here. RA2 and Gens play completely different.
ScotlanD
03-13-2011, 01:47 PM
They actually don't :P
Same kind of tactics I use in Generals that wins me games vs pros etc.. works well in RA2, skimmed through the campaign so fast on the hardest difficulty. You can even basically create rock vees in Yuri's revenge :P
Lauren
03-13-2011, 01:49 PM
RA2 on hardest really isn't hard, imo it's not even medium compared to other games.
ScotlanD
03-13-2011, 01:51 PM
and its even easier if you play like generals :p
you need map control and a good mix of units! and the units control similar to CCG. its pretty cools :)
Bobug
03-13-2011, 02:10 PM
generals is a decent game, we get it lol
Moongrave
03-13-2011, 02:11 PM
RA2 on hardest really isn't hard, imo it's not even medium compared to other games.
Try the mission in Yuri's Revenge where you need to sign some treaty with the soviet on hard
I hate how on hard the enemy decides to garrison every building in the map
ScotlanD
03-13-2011, 02:14 PM
The mission before that where you have to kill the subs at the start! they garrison everything and there are so many it becomes a really city fight :P was a lot of fun did it yesterday!
Moongrave
03-13-2011, 02:19 PM
The mission before that where you have to kill the subs at the start! they garrison everything and there are so many it becomes a really city fight :P was a lot of fun did it yesterday!
I wish the new games were well like that
How unfortunate that structures can't be repaired
ScotlanD
03-13-2011, 02:20 PM
they can! engies repair them :P what i was doing was using 2 groups of black eagle with 4 in each group, bombing the building and they guys evac and retreat to another so then id repair it and send in a squad of GI's and took control of the city that way :P
Lauren
03-13-2011, 02:26 PM
I wish the new games were well like that
How unfortunate that structures can't be repaired
Never had any problems with YR on hard..
Also in the TW Mission with insufficient power the AI does sent troops into every building in the small city on the left if you give them time to...
they can! engies repair them :P what i was doing was using 2 groups of black eagle with 4 in each group, bombing the building and they guys evac and retreat to another so then id repair it and send in a squad of GI's and took control of the city that way :P
Sounds tedious.
ScotlanD
03-13-2011, 02:34 PM
Was lots of fun :P seemed like the best way to clear the city with minimum casualties ;D
Moongrave
03-13-2011, 02:43 PM
Was lots of fun :P seemed like the best way to clear the city with minimum casualties ;D
I just sent prism tanks and to destroy building
Before straying off-topic
I hope if the new game is in the Generals universe they should atleast make structures be repaired easier than using a dozer which half the time dies before repairing the building
ScotlanD
03-13-2011, 02:44 PM
maybe some kind of repair unit would be cool!
Moongrave
03-13-2011, 02:46 PM
maybe some kind of repair unit would be cool!
Engineer or the repair drone could repair nearby units other than the one it is built on
Noodlesocks
03-13-2011, 03:48 PM
I stopped reading at number 1 for presenting opinion as fact.
Still, Generals does have more in common with C&C than C&C 4 so yea, might as well consider it a C&C now.
ScotlanD
03-13-2011, 03:51 PM
First point is fact not opinion and will be until a new C&C with a modified McV is released that allows more! :)
Noodlesocks
03-13-2011, 04:03 PM
Nah.
--
wadprime
03-13-2011, 04:08 PM
Some of those points are debatable, and I didn't really care for generals. I did, however, like zero hour - and i do give that a spin every now and then, but I find myself logging into the other C&Cs more often.... with the exception of C&C3, for some reason.
ScotlanD
03-13-2011, 04:11 PM
Nah.
--
Aye.
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Noodlesocks
03-13-2011, 04:12 PM
spammer :O
ScotlanD
03-13-2011, 04:16 PM
You should see me in-game :(
Bobug
03-13-2011, 04:20 PM
First point is fact not opinion and will be until a new C&C with a modified McV is released that allows more! :)
Its an opinion, not a fact
ScotlanD
03-13-2011, 04:22 PM
Umm no.. what other C&C game has more options than generals? please really tell me because I fail to see how it would even be possible since in Generals you can build anywhere :?
CrazyGDIfan123`
03-13-2011, 04:56 PM
what he is said true afaik... gens -does- have a ton of strategic options, and more than i know of in any other cnc
and for people saying it isnt cnc - ffs gtfo
its a cnc in its own way and definitely 10x more cnc than cnc4
Lauren
03-13-2011, 05:28 PM
Umm no.. what other C&C game has more options than generals? please really tell me because I fail to see how it would even be possible since in Generals you can build anywhere :?
Before they changed the balance drastically it was usual to build a crane and pack up your MCV to do just that: build where you like. It was like building a second Dozer.
CrazyGDIfan123`
03-13-2011, 05:35 PM
i dont remember that in older patches
crane + mcv move was always a fail build start to my knowledge... i remember beating noobs who used to do it in tw1.04
but tw1.4 was the 'closest' the game came to worker system build freedom with its lolol basecrawl around the map with powerplants and spam turrets in your opponents base.
even if there is a future cnc where that kind of crane build is viable, it doesnt give as much freedom as gens worker system. the problem here is that the mcv is a totally centralised part of basebuilding.. you risk losing it by moving 'anywhere' in the map and thus lose the game.
but in a worker system losing 1-2 workers doesnt mean as much.
Lauren
03-13-2011, 05:55 PM
Make the MCV cost 1000 and it would be the same, it's all about design choices and nothing is inherently better.
Heron
03-13-2011, 06:06 PM
i dont remember that in older patches
crane + mcv move was always a fail build start to my knowledge... i remember beating noobs who used to do it in tw1.04
but tw1.4 was the 'closest' the game came to worker system build freedom with its lolol basecrawl around the map with powerplants and spam turrets in your opponents base.
even if there is a future cnc where that kind of crane build is viable, it doesnt give as much freedom as gens worker system. the problem here is that the mcv is a totally centralised part of basebuilding.. you risk losing it by moving 'anywhere' in the map and thus lose the game.
but in a worker system losing 1-2 workers doesnt mean as much.
Maybe it is just me here, but I do think that the MCV build system with cranes in C&C3 does limit strategy to a certain extent. That to me though is part of the charm of the game. It's asking you to hunker down, create a base, and fight it out on the maps. Worker build freedom might be great for you pros at RTS, but I feel that is a part of how some guys are alienated, as we not just want to explore strategies, we wanna have fun.
Not saying Generals isn't fun. I just don't feel the same way about Generals as I do with other titles.
ScotlanD
03-13-2011, 06:23 PM
It's asking you to hunker down, create a base, and fight it out on the maps.
Umm sorry but this is exactly what you do on Generals, there is just more individual ways to do it ;)
Klandri
03-13-2011, 06:24 PM
I'll build anywhere.
Sorry sir, I can't build there.
ScotlanD
03-13-2011, 06:26 PM
If I hear that I tell him to make it fit :P
Heron
03-13-2011, 06:28 PM
Umm sorry but this is exactly what you do on Generals, there is just more individual ways to do it ;)
Sure you do. Probably that hunkering down is more centralized with the MCV. Like building a more centralized base, and those infinite little ways to do it, I can do without.
But hey, I am no pro, and I do love Generals for bringing something new and I feel that it is a great game. I do have to admit that I consider Generals a spinoff title from the C&C universe, that 'What if we can have workers in the game instead of MCVs' alternate universe thingy. So...yeah.
ScotlanD
03-13-2011, 06:34 PM
but 8/10 you will build a more centralized base anyway, just because their is an option there doesn't mean you have to use it :p
Heron
03-13-2011, 06:40 PM
Sure, and by the time you learned that you just got stomped 9/10 times.
Options are there, and I restate my case in the other thread that being limited isn't a big deal.
ScotlanD
03-13-2011, 06:42 PM
It is because the game will become repetitive and soon die off, that's been the problem with most C&C's!
Wlof25
03-13-2011, 06:45 PM
I dont know....I like Generals and I am not good Generals player....but for me Generals is pretty repetitive.
Heron
03-13-2011, 06:54 PM
It is because the game will become repetitive and soon die off, that's been the problem with most C&C's!
I will argue that C&C3 suffered from poor post-game support and many were willing to give EALA that chance, only to have that hope die. SC2 did a far better job with post game support having the same support.
Also, limiting the early game isn't a problem if your mid-game/late game strategies increase to be viable all-round, and Barrack units become slightly more viable in the late game too. The fact remains that from TD to RA2, they weren't developed with multiplayer specifically in mind compared to SC2, with the specific devotion towards a multiplayer environment, and C&C3 lacked a proper mid-late game strategy structure as most games ended at the 10-15 min mark as was designed.
One might even argue the case that if EALA focused its attentions on C&C3 for a much longer time post-game, it might have a better chance of having a well-developed metagame where balance, strategies and pace are abundant.
Noodlesocks
03-13-2011, 07:06 PM
C&C 3 had better post release support than most games of any genre to be honest. Kane's Wrath and onward didn't =P
RealWar
03-13-2011, 07:19 PM
Sadly, I hate the lack of post release support. But I do applaud you for this article.
TBH. C&C Generals was the deciding factor between C&C and the *Craft. I was like "WOW. This is ten billion times more fun than Starcraft."
Heron
03-13-2011, 08:12 PM
C&C 3 had better post release support than most games of any genre to be honest. Kane's Wrath and onward didn't =P
I realize that, but one feels that better support, a better awareness of the meta they want to shape, and more dedicated bugtesters that know what they are doing, with a gradual balancing might have turned C&C3 into something more special. Like what SC2 is doing. They know what they want to shape, then introduce changes as they want.
It was poor from EALA that they then shifted more resources to RA3. If they kept the support, they would have the excuse to keep the MSRP as it is for some time, as it is for SC2 still, so more people will play.
Golan2781
03-13-2011, 08:25 PM
The best reason to replay Gens from time to time: it's simply a good and fun game.
ScotlanD
03-13-2011, 09:23 PM
couldn't agree more :')
Heron
03-13-2011, 09:35 PM
Very true indeed.
zZSaRGeZz
03-13-2011, 10:05 PM
Its similiar to an extent alltough if you play with iraq you just need to make 2 units most of the time, rhinos and desolators and in YR join a couple of siege choppers and drones and youre good to go.
SuVegito
03-14-2011, 02:58 AM
Zero Hour was excellent with the different factions. Well done and I hope for a next installment some day.
Lonely_guy
03-14-2011, 11:48 AM
it was a fun game,and if you ever get bored,there are alot of mods that change the gameplay.
and yeah,it was a C&C game.
*flame shield on*
ScotlanD
03-14-2011, 12:32 PM
They moved it to generals section so probably won't get flames now :P
kinda daft who ever did move it, i think the people that visit this section already play generals? :L
Commander_McNash
03-14-2011, 06:45 PM
I think those are very nice reasons, and by the way, the girl of the pic looks pretty :rolleyes:
Heron
03-14-2011, 08:54 PM
That's Gemma Atkinson, McNash. Lt Eva in RA3. =D
Ghillieman54
07-28-2012, 11:18 PM
Just started a new Channel on it!
http://www.youtube.com/watch?v=Rr_PFOvebW8&feature=youtu.be
Enjoy! :D Feedback appreciated!
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