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View Full Version : What was wrong with Yuri as a faction, gameplay-wise?



Heron
03-20-2011, 07:57 PM
I don't play online younger, but I have heard a lot of complaints over Yuri as a faction. What was wrong with it? Too OP/UP? Or was it something else?

PizzaAtomica
03-21-2011, 12:38 AM
I think the complaint was that it was too overpowered. Though I too haven't played it online, I remember even having a harder time in singleplayer when I played against Yuri than when against the other factions. As the Allies you could still outrange his mind control stuff with Prism Tanks, but with the Soviets it was harder. Actually imo I found the Soviets to be a bit underpowered in YR.

Cypher90
03-21-2011, 03:16 AM
Yuri was kinda OP (Viruses, 'Gattling' units, Magnetron-mind control combo, Boomers that can surface suddenly and destroy your critical structures before you can react) in some ways, but also UP in other ways (no naval anti-air, his only naval unit being the super expensive Boomer, no anti-air infantry, the almost-useless Brutes, inability to deal with mind-controlled heavy tanks other than using mass Lashers or Brutes).

I also agree that the Soviets got the short end of the stick in Yuri's Revenge: the easily intercepted spy plane and not very useful Siege Chopper. Only Boris was actually useful, and even then he's very vulnerable to Viruses.

Heron
03-21-2011, 06:17 AM
That reminds me...Yuri's ultimate irritation is the Gattling weapons, because that's how the Soviets just can't punch through a good Yuri defence with its Kirovs.

StormWolf
03-21-2011, 12:47 PM
Yuri's faction was quite overpowering because of his ability to just take your units. Also the use of some of his units were really hard for players to react. He could also use the Psychic Radar to tell what the enemy was planning. And he could see right through any Allied Spies.
But he was also underpowerd because of his lack of anti-air and a good navy.

Heron
03-21-2011, 02:40 PM
Yuri's faction was quite overpowering because of his ability to just take your units. Also the use of some of his units were really hard for players to react. He could also use the Psychic Radar to tell what the enemy was planning. And he could see right through any Allied Spies.
But he was also underpowerd because of his lack of anti-air and a good navy.

Gattling guns aren't that good against the Allied air force, but against Soviet's Kirovs, it was just too easy IMO. Yuri's Navy was just too weird though.

ponic
03-21-2011, 09:11 PM
I found Yuri's overwhelming amount of mind control at times would drive you nuts, especially if superweapons were enabled, then his psychic reveal then dominate combo, and mutate any infantry left over could cut a base in two.

Heck I consider myself a pretty good player, and even on co-op with another, in my opinion good player, we actually found ourselves having issues against the 2 brutal Yuri factions

Raos
04-02-2011, 03:23 AM
Yuri's faction was quite overpowering because of his ability to just take your units. Also the use of some of his units were really hard for players to react. He could also use the Psychic Radar to tell what the enemy was planning. And he could see right through any Allied Spies.
But he was also underpowerd because of his lack of anti-air and a good navy.

His Gattling weapons were practically the best AA in the game, I think you meant not having an AA infantry unit, or naval AA. But you didn't really clarify.

NODSOLDIERGIRL
04-02-2011, 06:40 AM
Seemed like it was over powering all the other factions and it was tough to defeat him in skirmish. But I did like the unique units that he had, made the game that much more interesting.

StormWolf
04-02-2011, 05:59 PM
I think the only real problem people had with his army was that he could turn your own forces against you after you invest so much money into them.

Raos
04-04-2011, 10:01 PM
^nah taking out his mind control was really easy, his gattling tech was way worse. Though I did use to love taking enemy units and sending them into the grinder so I could get rich quick.

CnC_Fin
04-05-2011, 08:56 AM
I haven't played RA2 online, but as far as I've experienced, bad things with Yuri were the Brutes. As they were supposed to be anti-tank infantry, they're very weak against groups of GI's, Pillboxes and Sentry Guns. They really can't do much imo.

Raos
04-05-2011, 11:35 PM
^ Start vid at 3:30-5:11 http://www.youtube.com/watch?v=k3_GgerMmJM

Heron
04-07-2011, 06:19 PM
I haven't played RA2 online, but as far as I've experienced, bad things with Yuri were the Brutes. As they were supposed to be anti-tank infantry, they're very weak against groups of GI's, Pillboxes and Sentry Guns. They really can't do much imo.

Not to mention once you got higher-tech units that can deal with these pesky units while also handling the rest fine, you just ain't building brutes.

Yuri units were on the whole quite good enough. Heck, I even won a game against my friends while using a combination rush of Lasher tanks and Gattling Tanks against all sides.

StormWolf
04-08-2011, 09:56 PM
One thing I felt was that Yuri's army was just lacking some units like an anit-aircraft infantry and more naval units.

RealWar
04-09-2011, 04:44 AM
What was wrong with Yuri? He was a total lunatic, and he isn't Dr. Zelinsky!

Oh, wait... As a faction. OIC. I actually loved the Yuri faction. My favorite. My complaint is that his low tech stuff was very good, but his higher tech stuff was junk. (Except for his superweapons)

One thing I felt was that Yuri's army was just lacking some units like an anit-aircraft infantry and more naval units.
Pretty much all factions in RA2 lacked navy. Sadly, Yuri lacked the most.

Heron
04-09-2011, 10:44 AM
What was wrong with Yuri? He was a total lunatic, and he isn't Dr. Zelinsky!

Oh, wait... As a faction. OIC. I actually loved the Yuri faction. My favorite. My complaint is that his low tech stuff was very good, but his higher tech stuff was junk. (Except for his superweapons)

Pretty much all factions in RA2 lacked navy. Sadly, Yuri lacked the most.

I kinda think his Mastermind could have been better for sure. Why couldn't it be a more powerful version of the initiate psionic attack, and has a secondary function to when deployed, allows it to mind control nearby units around it? That way the Mastermind becomes a real threat instead of threatening to explode.

Raos
04-10-2011, 02:38 AM
^just have the units you take over kill each other or only take over a few at a time. Or if you are defending you're base with it send the units you take over into the Grinder for some cash. Problem solved no mastermind overload boom.

dky.tehkingd.u
04-26-2011, 07:40 AM
I found probably the easiest way to take out a mastermind is to mass send it a million units until it explodes.

Oh and nobody mentioned the chaos drone. I never played YR multiplayer... did anyone ever use that thing?

Cryo_Legionnaire
05-14-2011, 08:46 PM
Yuri isn't that tough. Sure he has mind control but he lacks in:

-Naval AA
-Low-cost fast-attack aircraft
-AA infantry
-NO HEAVILY ARMORED MEAT SHIELDS THAT CAN PROTECT HIS OTHER UNITS (Lashers are a bit weak compared to Allied vehicles and all the other units are primarily offense)
-Poor artillery (Magnetrons suck compared to Prisms/V3)
-Yuri units tend to be more expensive than other faction's units

The bottom line: Yuri is very vulnerable to an infantry spam. Because all of Yuri's best units are designed to counter single powerful units, and there aren't that many of them, use the strength in numbers. If he brings Gatt tanks throw in your own tanks. Use low-tier units to rush and overwhelm him.

Bobug
05-15-2011, 12:02 PM
tbh yuri was UP if anything, only noobs whined about him being OP, as few prism tanks negated his base defence, grizzly/rhino tank spam crushed him, his navy sucked ***, no AA infantry, no heavy tanks, ect. Was a really cool faction and I think people would just get annoyed when theyre failiure attack was mind controlled rather than yuri actually being OP

StormWolf
05-17-2011, 02:34 AM
I guess one thing that I didn't like about his army was the fact that his psychic units could detect any spies that was in their vicinity. I just think that there should have been some sort of unit like the attack dog that would detect hidden units for him.