<?xml version="1.0" encoding="ISO-8859-1"?>

<rss version="2.0" xmlns:dc="http://purl.org/dc/elements/1.1/" xmlns:content="http://purl.org/rss/1.0/modules/content/">
	<channel>
		<title><![CDATA[Forums - Command & Conquer]]></title>
		<link>http://www.commandandconquer.com/forums/</link>
		<description><![CDATA[The New Command & Conquer is the AAA Frostbite 2 Powered Game - Free to Play - from the Best-Selling Strategy Franchise of All Time]]></description>
		<language>en</language>
		<lastBuildDate>Fri, 24 May 2013 22:48:45 GMT</lastBuildDate>
		<generator>vBulletin</generator>
		<ttl>60</ttl>
		<image>
			<url>http://www.commandandconquer.com/forums/cpstyles/cnc_franchise_2011/misc/rss.png</url>
			<title><![CDATA[Forums - Command & Conquer]]></title>
			<link>http://www.commandandconquer.com/forums/</link>
		</image>
		<item>
			<title><![CDATA[AGM's approval rating - poll!]]></title>
			<link>http://www.commandandconquer.com/forums/showthread.php?9802-AGM-s-approval-rating-poll!&amp;goto=newpost</link>
			<pubDate>Fri, 24 May 2013 13:45:30 GMT</pubDate>
			<description>just curious! :D</description>
			<content:encoded><![CDATA[<div>just curious! :D</div>

]]></content:encoded>
			<category domain="http://www.commandandconquer.com/forums/forumdisplay.php?47-Command-amp-Conquer"><![CDATA[Command & Conquer]]></category>
			<dc:creator>CrazyGDIfan123`</dc:creator>
			<guid isPermaLink="true">http://www.commandandconquer.com/forums/showthread.php?9802-AGM-s-approval-rating-poll!</guid>
		</item>
		<item>
			<title>superweapon general</title>
			<link>http://www.commandandconquer.com/forums/showthread.php?9798-superweapon-general&amp;goto=newpost</link>
			<pubDate>Thu, 23 May 2013 22:04:05 GMT</pubDate>
			<description><![CDATA[I want to see the superweapon general return but I don't want some broken units like before. I had an idea for the superweapon general. alongside its...]]></description>
			<content:encoded><![CDATA[<div>I want to see the superweapon general return but I don't want some broken units like before. I had an idea for the superweapon general. alongside its last rank support power the superweapon general also instantly gets one superweapon for free and without spending general points. also theres a 30% decrease in cost of a superweapon. <br />
so what do you think about that power. the units will be the way the devs want them.</div>

]]></content:encoded>
			<category domain="http://www.commandandconquer.com/forums/forumdisplay.php?47-Command-amp-Conquer"><![CDATA[Command & Conquer]]></category>
			<dc:creator>toti</dc:creator>
			<guid isPermaLink="true">http://www.commandandconquer.com/forums/showthread.php?9798-superweapon-general</guid>
		</item>
		<item>
			<title>Welcome our newest team member - AgmLauncher</title>
			<link>http://www.commandandconquer.com/forums/showthread.php?9796-Welcome-our-newest-team-member-AgmLauncher&amp;goto=newpost</link>
			<pubDate>Thu, 23 May 2013 19:31:04 GMT</pubDate>
			<description><![CDATA[Here at Victory Games, we are always looking for opportunities to help achieve our overall goal, making a great new Command & Conquer with the given...]]></description>
			<content:encoded><![CDATA[<div>Here at Victory Games, we are always looking for opportunities to help achieve our overall goal, making a great new Command &amp; Conquer with the given possibilities that we have. We started off hosting the earliest Community Summit ever last December and moved on to giving selected Community members access to a very early build of the game, working with them to make it better.<br />
<br />
But there is more, something I am really excited to announce today - Earlier this year we reached a point where we wanted to create a very specific position within the design team. We were hoping to add a resource to the development team that has the knowledge of the franchise, but more importantly played Command &amp; Conquer on an advanced level, ultimately being able to help our Design team to maintain the original Generals feeling and formula, which made it so successful.<br />
<br />
So please join me in welcoming Jon LeMaitre, or better know here as AgmLauncher, as new member of the development team. Below is a short Q&amp;A, giving you an idea who the guy behind the nickname is and what Jon will be working on with us.<br />
<br />
######################################<br />
<br />
<b>Jon, could you please introduce yourselves to our Community?</b><br />
My name is Jon LeMaitre, and I may be better known within the community as AgmLauncher. I&#8217;m originally from the east coast of the US, and recently moved here to California for this amazing opportunity. While my background is in web design/development, I have a borderline unhealthy passion for the Command &amp; Conquer franchise. I play C&amp;C games almost exclusively, but I&#8217;m a rabid fan of the RTS genre as a whole.<br />
<br />
<b>Can you describe your contributions as an active member of the C&amp;C Community?</b><br />
I have been a co-owner and general manager of GameReplays.org for nearly 8 years now, and before that I was an administrator of CNCReplays.com. Throughout my time operating those sites, my goal had always been to help build an active and engaged multiplayer community for the Command and Conquer franchise. Additionally, I made design contributions to patches 1.03/1.04 for Command and Conquer Generals: Zero Hour, and participated in numerous community balance tests here in this studio.<br />
<br />
<b>How did you end up becoming part of our Community in the first place?</b><br />
I&#8217;ve been playing C&amp;C games since I was 11 years old, but only became really invested in the community when Generals came out. I played that game religiously, and when Zero Hour was released, I became a staff member on CNCReplays.com. At the time I was just a replay reviewer, and my responsibility was both rating the entertainment and educational value of replays uploaded by the community, while also providing advice and feedback to those who uploaded replays for review.  Eventually I became an administrator, and ultimately a founder of GameReplays.org<br />
<br />
<b>How do you feel about this rare opportunity to work on a franchise that you love to play?</b><br />
This is certainly an amazing opportunity. My first experience with Command and Conquer was playing Red Alert at my friend&#8217;s house when I was 11 years old, and I remember being instantly hooked by it. The idea that my first exposure to C&amp;C nearly two decades ago would culminate in this opportunity is awesome to me. It also comes as a surprise &#8211; long ago I had settled on web design/development as my career path, and despite my passion for the franchise, I had never entertained the idea of actually working on it. Though as exciting as this opportunity is, I am also placing a great deal of pressure on myself to do everything I can to make the current game as awesome as possible. Both my 11 year &#8211;old self and the rabid Generals fan in me, have high expectations for what this franchise can be. I&#8217;m too close to it in some ways.<br />
<br />
<b>What does Command and Conquer mean to you?</b><br />
Speaking strictly in terms of gameplay design, Command and Conquer is the Goldilocks of RTS &#8211; it&#8217;s just right. Some games attempt to innovate for the sake of innovating, and miss the mark entirely. Some games attempt to add depth by removing strategy (e.g. base building, resource gathering), which never made much sense to me. Other games require players to spend too much time managing their base and economy. For me, Command and Conquer has always found the ideal balance between logistics and combat &#8211; between base/resource management and units. Playing C&amp;C games has always been fun, never a chore. With artful attention to detail, Command and Conquer can represent the best of what the RTS franchise can be.<br />
<br />
<b>What are your key responsibilities working with the design team?</b><br />
My primary responsibility on the design team is to reinforce the Command and Conquer culture, and to pay attention to the little things. Details matter, and as such I will be helping to make sure the details are true to Command and Conquer&#8217;s unique combination of fun, accessible, rich, and rewarding gameplay. This involves playing the game, discussing the direction and implementation details with the team, brainstorming and problem solving, and providing general creative input. As I become more familiar with the development tools used to make the game, I hope to assist the engineering team in the implementation of new ideas.<br />
<br />
<b>Your favorite C&amp;C of all time is&#8230;?</b><br />
Command and Conquer Generals and its expansion Zero Hour. I have never played or enjoyed any game as much as Generals and Zero Hour. Despite their major flaws and balance problems, they were unbelievably fun to play for hours and hours on end. You didn&#8217;t have to play them hours on end to be good at them, you just did it because it was fun. Before you knew it, you had missed all your classes and your girlfriend was calling wondering where you were. As I said, unhealthy passion.<br />
<br />
<b>What is your favorite game overall?</b><br />
Yep, also Generals/Zero Hour. Though, I&#8217;ve gotten immense enjoyment out of Golden Eye and Perfect Dark, Medal of Honor: Allied Assault (seriously fun game if you played on the right servers with the right mods!), Call of Duty 4, Red Alert 2 / Yuri&#8217;s Revenge, and Borderlands (Borderlands had me very addicted for a while). But when I look back at total energy invested (including time played, contributions to CNCReplays.com, and GameReplays.org), all of those games combined don&#8217;t even come close to Generals/Zero Hour. &#8220;Obsession&#8221;, rather than passion, probably best describes my history with Generals/Zero Hour.<br />
<b><br />
Last but not least, a very simple question &#8211; GDI or Nod?</b><br />
Nod for sure &#8211; it was always more interesting to play. Though Kane needs to stop his &#8220;I died&#8230;. haha just kidding, I&#8217;m back.&#8221; routine. It&#8217;s old now!</div>

]]></content:encoded>
			<category domain="http://www.commandandconquer.com/forums/forumdisplay.php?47-Command-amp-Conquer"><![CDATA[Command & Conquer]]></category>
			<dc:creator>EA_CIRE</dc:creator>
			<guid isPermaLink="true">http://www.commandandconquer.com/forums/showthread.php?9796-Welcome-our-newest-team-member-AgmLauncher</guid>
		</item>
		<item>
			<title>Realism is good</title>
			<link>http://www.commandandconquer.com/forums/showthread.php?9794-Realism-is-good&amp;goto=newpost</link>
			<pubDate>Thu, 23 May 2013 13:11:56 GMT</pubDate>
			<description>I want Generals based at least perhaps in part on real people. Sure take a creative license and juice things up but units that exist and generals...</description>
			<content:encoded><![CDATA[<div>I want Generals based at least perhaps in part on real people. Sure take a creative license and juice things up but units that exist and generals that semi exists would be good.</div>

]]></content:encoded>
			<category domain="http://www.commandandconquer.com/forums/forumdisplay.php?47-Command-amp-Conquer"><![CDATA[Command & Conquer]]></category>
			<dc:creator>BlackSunRises</dc:creator>
			<guid isPermaLink="true">http://www.commandandconquer.com/forums/showthread.php?9794-Realism-is-good</guid>
		</item>
		<item>
			<title>Unit Formations</title>
			<link>http://www.commandandconquer.com/forums/showthread.php?9793-Unit-Formations&amp;goto=newpost</link>
			<pubDate>Thu, 23 May 2013 10:32:13 GMT</pubDate>
			<description>so, will there be units formation option in the game? for example, like in AoEII. 
 
i imagine it work like this: if i have one blob of inf, one blob...</description>
			<content:encoded><![CDATA[<div>so, will there be units formation option in the game? for example, like in AoEII.<br />
<br />
i imagine it work like this: if i have one blob of inf, one blob of armor, anti air, artillery... when i select all of them and press the formation button (or it could be pre set upped to a certain formation), than the units would form in this order: first line - armor, second - inf, third - AA, and than arty. <br />
i guess that would also solve the &quot;blob&quot; problem, and the problem of &quot;overlapping&quot; units, where units move through each other... <br />
<br />
another, column formation, would be used when multiply units have to move over longer distance and especially for narrow spaces.<br />
this could solve the problems where units &quot;bump&quot; and &quot;squeeze&quot; each other to pass through narrow spaces. <br />
<br />
<br />
and after all, isn't it the most basic part of a RTS game?</div>

]]></content:encoded>
			<category domain="http://www.commandandconquer.com/forums/forumdisplay.php?47-Command-amp-Conquer"><![CDATA[Command & Conquer]]></category>
			<dc:creator>petar_k</dc:creator>
			<guid isPermaLink="true">http://www.commandandconquer.com/forums/showthread.php?9793-Unit-Formations</guid>
		</item>
		<item>
			<title>Your feedback on videos.</title>
			<link>http://www.commandandconquer.com/forums/showthread.php?9791-Your-feedback-on-videos&amp;goto=newpost</link>
			<pubDate>Thu, 23 May 2013 09:32:52 GMT</pubDate>
			<description><![CDATA[Hi everyone ! 
 
Since i follow the forum and any information on our "highly anticipated" command and conquer i would like to know what's your point...]]></description>
			<content:encoded><![CDATA[<div>Hi everyone !<br />
<br />
Since i follow the forum and any information on our &quot;highly anticipated&quot; command and conquer i would like to know what's your point of view (and if we are according) on what the saw so far.<br />
<br />
First of all note that i know the game is in alpha version and that you are work in progress but there's some point i need you to be reassured ;)<br />
<br />
1) The explosions : <br />
<br />
My feeling is that, instead the scud launch we saw in a video, the impact of planes bomber seems a little weak, i really hope that we will saw real impressive impact like in company of heroes artillery shot : with ton of clay which jump high and dust which stands few secs.<br />
<br />
2) The infantry<br />
<br />
The squad choice has been made but i hope that then will not be visually like the one we saw in command and conquer 3, it was the first thing (of many things) i disgusted in this game. They didn't seems really at all in moving like in an ice rink when you changed direction.<br />
<br />
3) The tanks<br />
<br />
I agree people who ask you to improve this point, left this cartoonish feelings of tanks which move like toys, a little more feeling of heavy and power would improve the realistic side.<br />
<br />
thats all for what i have seen for the moment, thanks for your answers and thanks to you EA and you Cire that you make your best to give back us a true and beautiful command and conquer!</div>

]]></content:encoded>
			<category domain="http://www.commandandconquer.com/forums/forumdisplay.php?47-Command-amp-Conquer"><![CDATA[Command & Conquer]]></category>
			<dc:creator>Rei39</dc:creator>
			<guid isPermaLink="true">http://www.commandandconquer.com/forums/showthread.php?9791-Your-feedback-on-videos</guid>
		</item>
		<item>
			<title>Prison warden general</title>
			<link>http://www.commandandconquer.com/forums/showthread.php?9790-Prison-warden-general&amp;goto=newpost</link>
			<pubDate>Thu, 23 May 2013 07:21:55 GMT</pubDate>
			<description>in the future the prisons have some of the best able bodied men who wont think twice about killing. unfortionate for the inmates they get...</description>
			<content:encoded><![CDATA[<div>in the future the prisons have some of the best able bodied men who wont think twice about killing. unfortionate for the inmates they get incorporated into warmachines. some prison guards act as captains in the feild if you manage to kill a guard they lose control of the inmates in their control/visinity. <br />
<br />
Inmates act as a horde they wear neon ornge jump suits and work as the main infantry force for this General.<br />
<br />
If you cuase the inmates to riot they will kill some their own and become stronger /veterens.<br />
<br />
inmates steal everything as long as a guard is nearby. needs some direction on what to take.<br />
all inmates have control collars or explosives vests to keep them under control. if the guard dies they wander untill they get attacked and explode. if you get a new guard near them you regain control.<br />
<br />
maybe inmates have a predetermined theft allocation, meaning when you build one it can only steal air units and randomly the next one you build can only steal vehicles.<br />
<br />
each guard has a sniper rifle.<br />
<br />
the convoy prison bus is the main transport land vehicle. the bus can be upgraded with a deployable bunker that has a anti air gun on it. if you deploy it thats it. it wont redeploy.<br />
<br />
a rank up ability would call in state troopers and they could (pull over) tanks and make them drivable for inmates.<br />
<br />
another rank up and you can airdrop prison walls on a location making the trapped units inside yours. only works on infantry. if you trap a tank they can shoot their way out unless you get a unit to steal it in time.<br />
<br />
swat teams can be earned with rank ups . swat vehicle transport can be earned with rank up.<br />
<br />
this general builds walls near the main base only. maybe the wall building function could be braught further away with a upgrade and the use of convoy busses.</div>

]]></content:encoded>
			<category domain="http://www.commandandconquer.com/forums/forumdisplay.php?47-Command-amp-Conquer"><![CDATA[Command & Conquer]]></category>
			<dc:creator>Flintstone_Tank</dc:creator>
			<guid isPermaLink="true">http://www.commandandconquer.com/forums/showthread.php?9790-Prison-warden-general</guid>
		</item>
		<item>
			<title>Mixed or separated universes?</title>
			<link>http://www.commandandconquer.com/forums/showthread.php?9780-Mixed-or-separated-universes&amp;goto=newpost</link>
			<pubDate>Tue, 21 May 2013 14:05:27 GMT</pubDate>
			<description><![CDATA[I know that maybe it's a little early to ask but would you like to see that the new C & C appear with  mixed or separate universes? 
Personally I'd...]]></description>
			<content:encoded><![CDATA[<div>I know that maybe it's a little early to ask but would you like to see that the new C &amp; C appear with  mixed or separate universes?<br />
Personally I'd prefer them separated with maybe a crossover mode with all the universes mixed but this is just my opinion!<br />
I look forward to hearing from you:<br />
-mixed<br />
-separated<br />
-separated with a crossover mode<br />
-other...</div>

]]></content:encoded>
			<category domain="http://www.commandandconquer.com/forums/forumdisplay.php?47-Command-amp-Conquer"><![CDATA[Command & Conquer]]></category>
			<dc:creator>Xxgeneral-alexX</dc:creator>
			<guid isPermaLink="true">http://www.commandandconquer.com/forums/showthread.php?9780-Mixed-or-separated-universes</guid>
		</item>
		<item>
			<title>Command and conquer offline mode and transactions</title>
			<link>http://www.commandandconquer.com/forums/showthread.php?9752-Command-and-conquer-offline-mode-and-transactions&amp;goto=newpost</link>
			<pubDate>Fri, 17 May 2013 19:20:48 GMT</pubDate>
			<description><![CDATA[Sup, forgive me if I had not read any threads about this but I would like to suggest that C&C online has offline play. Many of us have played the...]]></description>
			<content:encoded><![CDATA[<div>Sup, forgive me if I had not read any threads about this but I would like to suggest that C&amp;C online has offline play. Many of us have played the command and conquer series online for so many years. But you have to acknowledge that there are even more people who play their games offline. Personally, an offline mode would be a huge benefit because the game would be basically played anywhere with or without internet. Some of us like to move our laptops or desktops to play at other places where internet access is not provided, or if it is... it is often a bit crappy. Furthermore, it would hugely benefit the game's popularity and given its competitors such as Starcraft 2, it would be a huge advantage. Sure, online play increases a game's life span which Starcraft 2 will be. But look at its predecessor and other old games, people online are dwindling down but there is a bigger population playing their online games offline. As for micro-transactions, I am a bit hazy about the information surrounding it, but Victory Games have assured us that micro-transactions won't hurt the game at all. I am not sure whether this is confirmed or not, but customization would be bought through real or virtual money. That is good, but if EA is looking forward to making profits, as they usually are, if they want they can sell the single-play campaigns as DLC. Of course, I do not want them to, but I do not want them to sacrifice a part of a game just to make more money. So, please include an offline mode, I mean not many of us have internet access and since there is single player involved, why not make that part of the game for offline play?</div>

]]></content:encoded>
			<category domain="http://www.commandandconquer.com/forums/forumdisplay.php?47-Command-amp-Conquer"><![CDATA[Command & Conquer]]></category>
			<dc:creator>KrazE94</dc:creator>
			<guid isPermaLink="true">http://www.commandandconquer.com/forums/showthread.php?9752-Command-and-conquer-offline-mode-and-transactions</guid>
		</item>
		<item>
			<title>Ask a Developer - Bryan Farina (Producer)</title>
			<link>http://www.commandandconquer.com/forums/showthread.php?9750-Ask-a-Developer-Bryan-Farina-(Producer)&amp;goto=newpost</link>
			<pubDate>Fri, 17 May 2013 17:12:55 GMT</pubDate>
			<description>We are entering round two of Ask a Developer with our Producer Bryan Farina. Below is his BIO to get an idea who he is and what he does. Feel free to...</description>
			<content:encoded><![CDATA[<div>We are entering round two of Ask a Developer with our Producer Bryan Farina. Below is his BIO to get an idea who he is and what he does. Feel free to drop your questions for Bryan here in this thread. We are going to pick a few questions next week and get them answered!<br />
<br />
<br />
<b><font size="3">### Update ###</font></b><br />
Answers are now available on our website - <a href="http://www.commandandconquer.com/en/blogs/blog/203" target="_blank">Check it out</a>!<br />
<br />
<b>Name:</b>  Bryan Farina<br />
<b>Role at Victory Games:</b>  Producer<br />
<b>Key Responsibilities:</b>  Herding cats, a.k.a aligning the team to the product vision, prioritizing tasks in the backlog, risk assessment and mitigation, competitive analysis, and whole lot of other great business buzzwords.<br />
<b>How long in the industry:</b>  18 years<br />
<b>Other Games Worked On:</b>   Might and Magic (series), Heroes of Might and Magic (series), multiple unannounced MMO-style games.<br />
<b>Favorite C&amp;C all time:</b>  This one is difficult to answer.  Tiberian Dawn was spectacular and really set the hook in my mouth for the franchise, but I&#8217;ve probably spent more time playing Generals than any other single game in the series.  However, I enjoyed the campaign in Tiberium Wars the most.  It&#8217;s one of those three!<br />
<b>Favorite Game all time:</b>  How do you even answer this?  I&#8217;ll go with M.U.L.E. because it was the first game I played that really made me appreciate great game design.  M.U.L.E. was a space colonization game based on actual economic theories with a number of different specialized alien races playable by four players with the best theme song ever, all written in under 48K.<br />
<b>Something no one knows about you:</b>  No one knows that there is nothing about me that someone doesn&#8217;t already know about.<br />
<b>GDI or Nod:</b>  Generally prefer GDI, but in Tiberian Dawn I was *much* better with Nod.<br />
<b>Vanilla or Chocolate:</b>  Chocolate ice cream, frosting, and malts; Vanilla cake, soda, and frozen yogurt.</div>

]]></content:encoded>
			<category domain="http://www.commandandconquer.com/forums/forumdisplay.php?47-Command-amp-Conquer"><![CDATA[Command & Conquer]]></category>
			<dc:creator>EA_CIRE</dc:creator>
			<guid isPermaLink="true">http://www.commandandconquer.com/forums/showthread.php?9750-Ask-a-Developer-Bryan-Farina-(Producer)</guid>
		</item>
		<item>
			<title>Tanks are not animated as tanks</title>
			<link>http://www.commandandconquer.com/forums/showthread.php?9748-Tanks-are-not-animated-as-tanks&amp;goto=newpost</link>
			<pubDate>Fri, 17 May 2013 14:40:31 GMT</pubDate>
			<description><![CDATA[I've been reviewing some recent videos and I don't like what I've seen. 
 
When tanks move slightly or otherwise in whichever direction they *twitch...]]></description>
			<content:encoded><![CDATA[<div>I've been reviewing some recent videos and I don't like what I've seen.<br />
<br />
When tanks move slightly or otherwise in whichever direction they <b>twitch like some mass-less plastic toys in a vacuum</b>.<br />
It really takes away the enjoyment of RTS genre when stuff like this is still present.<br />
<br />
Haven't people learned anything from Company of Heroes or Dawn of War 2?<br />
When high fidelity visuals are juxtaposed with low fidelity animation the impact is an abysmal impression.<br />
<br />
<b>Either you have cartoony crappy graphics with twitchy animations like in Starcraft or you have high fidelity visuals with high fidelity animations, you can't mix it up!</b><br />
<br />
I don't even recall this happening in Tiberium Wars.<br />
<br />
P.S.<br />
Not only that but in most instances I've seen tanks didn't have to move at all, their turrets did. So it seems they haven't figured out the behavior of units yet or just gave up on it and left it as it is.<br />
When you order a tank to fire on something in Dawn of War 2, its turret moves if it is in range, and if the tank does have to move and change direction it moves like a tank, a big hunking piece of metal with mass and momentum.<br />
<br />
----------------------------------------------------------------------------------------------------------------<br />
POST POST EDIT:<br />
<br />
I just noticed this-<br />
<br />
<img src="http://s22.postimg.org/ffczuzo5t/promises.jpg" border="0" alt="" /><br />
<br />
Dear developers, immersive realism has very little to do with occasional destruction, instead it has to do with:<br />
<br />
-tank turrets not jerking around like they don't have an axle to smoothly swivel on but look like a 2D cartoon would<br />
-vehicles don't have exaggerated crude animations when firing, when turning around on the spot, changing direction while driving and taking damage<br />
-when it feels that vehicles are actually moving on the ground(<b>friction</b>!) instead of gliding or hovering<br />
-vehicles can move and fire at the same time, they don't stop when they need to fire, you know like World War I tanks!<br />
<br />
These and many other details dictate the notion of &quot;<font color="#FF8C00"><font size="4">immersive realism</font></font>&quot;.<br />
<br />
Just load up Dawn of War 2 or Company of Heroes, that is all.</div>

]]></content:encoded>
			<category domain="http://www.commandandconquer.com/forums/forumdisplay.php?47-Command-amp-Conquer"><![CDATA[Command & Conquer]]></category>
			<dc:creator>Arthyen</dc:creator>
			<guid isPermaLink="true">http://www.commandandconquer.com/forums/showthread.php?9748-Tanks-are-not-animated-as-tanks</guid>
		</item>
		<item>
			<title>Harvester General, Paratrooper General.</title>
			<link>http://www.commandandconquer.com/forums/showthread.php?9747-Harvester-General-Paratrooper-General&amp;goto=newpost</link>
			<pubDate>Fri, 17 May 2013 02:34:11 GMT</pubDate>
			<description>your gatherer is a wrecking ball of a harvester when it gets supply it can easily deffend itself pooring out troops to deffend like a Starwars walker...</description>
			<content:encoded><![CDATA[<div>your gatherer is a wrecking ball of a harvester when it gets supply it can easily deffend itself pooring out troops to deffend like a Starwars walker paratrooping out of the sides to lay down some law. and eventually you invade your opponents sectors with your harvester/supplytruck this would work for a china general. Harvesters could have cannons in the front and a rotating (aa) cannon on top with infantry inside. when it collects supply it gathers a little bit more. and make your basic infantry able to gather supply too in very small amounts to make it fair but id rather see a beast harvester out there.<br />
<br />
And Paratrooper general, bring back paratroopers. have Them off map paratroopers come in by storm and different paratrooper squads, sniper paratroopers and bamb rank up you get 5 planes that drop a fair amount of regular infantry! bamb rank up then special forces come in stealth helo's baby!</div>

]]></content:encoded>
			<category domain="http://www.commandandconquer.com/forums/forumdisplay.php?47-Command-amp-Conquer"><![CDATA[Command & Conquer]]></category>
			<dc:creator>Flintstone_Tank</dc:creator>
			<guid isPermaLink="true">http://www.commandandconquer.com/forums/showthread.php?9747-Harvester-General-Paratrooper-General</guid>
		</item>
		<item>
			<title>can someone explain this !</title>
			<link>http://www.commandandconquer.com/forums/showthread.php?9746-can-someone-explain-this-!&amp;goto=newpost</link>
			<pubDate>Fri, 17 May 2013 01:45:22 GMT</pubDate>
			<description>No offence! but why this blonde chick is GLA general and  this  bearded man who look like taxi driver is EU general ?!! 
Attachment 2147...</description>
			<content:encoded><![CDATA[<div>No offence! but why this blonde chick is GLA general and  this  bearded man who look like taxi driver is EU general ?!!<br />
<a href="http://www.commandandconquer.com/forums/attachment.php?attachmentid=2147&amp;d=1368754873"  title="Name:  WTF.jpg
Views: 43
Size:  123.7 KB">WTF.jpg</a></div>


	<div style="padding:10px">

	

	

	
		<fieldset class="fieldset">
			<legend>Attached Images</legend>
			<ul>
			<li>
	<img class="inlineimg" src="http://www.commandandconquer.com/forums/images/attach/jpg.gif" alt="File Type: jpg" />
	<a href="http://www.commandandconquer.com/forums/attachment.php?attachmentid=2147&amp;d=1368754873">WTF.jpg</a> 
(123.7 KB)
</li>
			</ul>
			</fieldset>
	

	

	</div>
]]></content:encoded>
			<category domain="http://www.commandandconquer.com/forums/forumdisplay.php?47-Command-amp-Conquer"><![CDATA[Command & Conquer]]></category>
			<dc:creator>CnCLion</dc:creator>
			<guid isPermaLink="true">http://www.commandandconquer.com/forums/showthread.php?9746-can-someone-explain-this-!</guid>
		</item>
		<item>
			<title><![CDATA[Will C&C feature Skirmishes?]]></title>
			<link>http://www.commandandconquer.com/forums/showthread.php?9744-Will-C-amp-C-feature-Skirmishes&amp;goto=newpost</link>
			<pubDate>Thu, 16 May 2013 18:55:42 GMT</pubDate>
			<description><![CDATA[Hey. 
 
Anybody know if C&C will feature skirmishes on launch? or even if it will be featured in the beta? I sure hope skirmish battles with the AI...]]></description>
			<content:encoded><![CDATA[<div>Hey.<br />
<br />
Anybody know if C&amp;C will feature skirmishes on launch? or even if it will be featured in the beta? I sure hope skirmish battles with the AI will make it's way into the game.</div>

]]></content:encoded>
			<category domain="http://www.commandandconquer.com/forums/forumdisplay.php?47-Command-amp-Conquer"><![CDATA[Command & Conquer]]></category>
			<dc:creator>lavizh</dc:creator>
			<guid isPermaLink="true">http://www.commandandconquer.com/forums/showthread.php?9744-Will-C-amp-C-feature-Skirmishes</guid>
		</item>
		<item>
			<title>What is the view of in terms of expanding Generals?</title>
			<link>http://www.commandandconquer.com/forums/showthread.php?9742-What-is-the-view-of-in-terms-of-expanding-Generals&amp;goto=newpost</link>
			<pubDate>Thu, 16 May 2013 07:09:52 GMT</pubDate>
			<description><![CDATA[So we are going to launch with 11 I think it is. I'll buy all of them instantly and start playing extensively with all of them, even though I can...]]></description>
			<content:encoded><![CDATA[<div>So we are going to launch with 11 I think it is. I'll buy all of them instantly and start playing extensively with all of them, even though I can unlock them naturally I probably will still buy BUT when I've done the launch 11 to death, the same way I've done every gun in Black Ops 2 to death I wonder if their will be sprinklings of new life to the game? New units in DLC? New Generals? New maps? (I am a fanbody dont take notice)</div>

]]></content:encoded>
			<category domain="http://www.commandandconquer.com/forums/forumdisplay.php?47-Command-amp-Conquer"><![CDATA[Command & Conquer]]></category>
			<dc:creator>BlackSunRises</dc:creator>
			<guid isPermaLink="true">http://www.commandandconquer.com/forums/showthread.php?9742-What-is-the-view-of-in-terms-of-expanding-Generals</guid>
		</item>
	</channel>
</rss>
