Good afternoon ladies and gentlemen generals, you are greeted by the chief pervert on the graphics in the game Generals Zero Hour-DetroyT. Today I want to proudly present you the second trailer for the debut of mod
Project Raptor: The Foxtrot Code.
This trailer will show you my latest design, animated effects. What is it you ask? And I'll tell you: this is what really has hitherto not been in any mods in this game! Why not? This question is for EALA are at the very last stage of the generals carved out of the engine explosion sprite, as do many other good things, such as water, which were the shadows and reflections.
Then how did you do those effects, you ask? And that's it. I remembered how to make the most that on is the usual cartoons. They painted a picture should be in the second, resulting in the movement. The same principle I used in my model I had to do a whole bunch of hell sprite explosions of separating into individual frames and adjusting them so that one frame is followed by another without losing and not leaping beyond the previous one. Total for a normal effect took up to 64 frames and a 64-cut texture.
Difficult? Yes. Was it worth it? Up to you!