The multiplayer of most C&C games was always the same: "Just rush as fast as you can"
This is why I don't like to play TW, RA2+3 etc. online and it's the only reason why I liked the MP of C&C4 in some way. The game allowed you to play the way you want.
Please notice that I don't want to replace the normal Deathmatch mode. If you like it, keep play it!
Bioware already announced that we get different MP game modes. I suggest this team-based one:
Tug Of War or Frontlines
http://img6.imageshack.us/img6/2735/pic000j.jpg
Two teams (2-4 [5] players each) start at specific spawn locations of the map. These are the main bases (1). Between the main bases are the Frontlines (2) with the control points (3). The main bases are not vulnerable as long as the enemy has not taken the last frontline in front of the base. At the beginning of a round only the middle frontline is neutral and the target for both teams.
To take a frontline a team must have units (on the ground) in all control points of a frontline at the same time and stay there for a specific amount of time. E.g. For the middle frontline 5 seconds, the second frontline 10 seconds and for the last frontline (which maybe even have some small defensive buildings) 25 seconds.
Once the middle frontline is taken the next frontline gets attackable for the superior team while the defending team can retake the frontline the enemy has just taken. If all frontlines are taken by one team the main base becomes vulnerable and can be destroyed.
In the main bases are just a little amount of resources while across the map resources and tech buildings are spread (4). All bases that are build outside the main bases are vulnerable.
Additionally I would suggest that the host can set a maximum game time (e.g. 20 minutes) and the team which advanced farthermost wins.
This game mode would request a lot of teamwork while making rush tactics less effective and lets you focus on tactical battles without worrying about your base might be taken by an engineer rush.
So say your opinion, especially if you like this concept. If enough people support it we actually might get some fresh air in the RTS gameplay. There should be still enough time to implement such things.
Thanks for reading!
This is why I don't like to play TW, RA2+3 etc. online and it's the only reason why I liked the MP of C&C4 in some way. The game allowed you to play the way you want.
Please notice that I don't want to replace the normal Deathmatch mode. If you like it, keep play it!
Bioware already announced that we get different MP game modes. I suggest this team-based one:
Tug Of War or Frontlines
http://img6.imageshack.us/img6/2735/pic000j.jpg
Two teams (2-4 [5] players each) start at specific spawn locations of the map. These are the main bases (1). Between the main bases are the Frontlines (2) with the control points (3). The main bases are not vulnerable as long as the enemy has not taken the last frontline in front of the base. At the beginning of a round only the middle frontline is neutral and the target for both teams.
To take a frontline a team must have units (on the ground) in all control points of a frontline at the same time and stay there for a specific amount of time. E.g. For the middle frontline 5 seconds, the second frontline 10 seconds and for the last frontline (which maybe even have some small defensive buildings) 25 seconds.
Once the middle frontline is taken the next frontline gets attackable for the superior team while the defending team can retake the frontline the enemy has just taken. If all frontlines are taken by one team the main base becomes vulnerable and can be destroyed.
In the main bases are just a little amount of resources while across the map resources and tech buildings are spread (4). All bases that are build outside the main bases are vulnerable.
Additionally I would suggest that the host can set a maximum game time (e.g. 20 minutes) and the team which advanced farthermost wins.
This game mode would request a lot of teamwork while making rush tactics less effective and lets you focus on tactical battles without worrying about your base might be taken by an engineer rush.
So say your opinion, especially if you like this concept. If enough people support it we actually might get some fresh air in the RTS gameplay. There should be still enough time to implement such things.
Thanks for reading!
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