I've written a new blog about how EA/Bioware can infuse balance potential into the game by adding what are known as "balance handles" - ways in which you can make very specific, isolated changes to balance. The more handles you have, the more you can fine-tune the balance without affecting balance relationships you don't want to adjust. The blog contains a few examples of how additional handles could help balance a game like Zero Hour even though it was 12 factions.
http://www.gamereplays.org/generals2...ews&tid=867443
http://www.gamereplays.org/generals2...ews&tid=867443


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