I played lots of C&C 4 like 12 hours a day for 3 months back in 2010 and I was disatisfied because the ladder system was non-existent, yet could have easily been provided for a much more fulfilling experience. This is the key! It will enhance the enjoyment immeasurably.
So here is the plan. Treat the ladder like individual rankings but as an individual on a team of 5 unique players so those 5 players together as a team are ranked. Players can still set up 5v5 games or use automatch though automatch will be as dead as before I suspect.
Just to show you I am the real deal, I was ranked #1 for the season on Kali for Tiberian Dawn 1995-1997 ahead of NOCHANCE. I was Bosco. I came in 3rd for the first Red Alert season, but was never a big fan of the Red Alert series because it is too cartoony so I avoided it after that. I liked the realism of C&C and Generals. And I finished #1 for the first season (some call it a pre-season) of Tiberium Wars. I came in 2nd in the first C&C 4 Gamereplays.org tournament, but after that it became exceedingly difficult to get a team together. I loved the game. It was the best C&C game ever made and as far as I am concerned the best RTS game ever made and the best computer game ever made. Base building is annoying. You have to really experience the competitive difference to know in multiplayer. I suspect they will bring base building back that crowds out the map and we will have to live with it, because players are too naive what makes awesome online multiplayer play.
So for this ladder to work the way I want it to work, a new team would be created every time 5 unique individuals played together for the first time. You might or might not ever play on a team with the same individuals again, but that's ok. Those that drop off are out anyway. What matters is the team was formed and if they want to play together that's their choice. Naturally you will flock to those players that you have a higher ranking with and who play more often, because by osmosis your ranking tells you if you play well together or not and those players are on more high ranked teams. From this information you can determine players who belong on your team for tournament play. The problem is on a day to day basis you can't always get your team together to play during the season; it's almost hopeless to even try so this ranking method solves the problem by automating the process for rankings. You still join set up games since automatch will likely be as uneventful as before.
Please read this again, because I have given this much thought and it really is the solution.
So here is the plan. Treat the ladder like individual rankings but as an individual on a team of 5 unique players so those 5 players together as a team are ranked. Players can still set up 5v5 games or use automatch though automatch will be as dead as before I suspect.
Just to show you I am the real deal, I was ranked #1 for the season on Kali for Tiberian Dawn 1995-1997 ahead of NOCHANCE. I was Bosco. I came in 3rd for the first Red Alert season, but was never a big fan of the Red Alert series because it is too cartoony so I avoided it after that. I liked the realism of C&C and Generals. And I finished #1 for the first season (some call it a pre-season) of Tiberium Wars. I came in 2nd in the first C&C 4 Gamereplays.org tournament, but after that it became exceedingly difficult to get a team together. I loved the game. It was the best C&C game ever made and as far as I am concerned the best RTS game ever made and the best computer game ever made. Base building is annoying. You have to really experience the competitive difference to know in multiplayer. I suspect they will bring base building back that crowds out the map and we will have to live with it, because players are too naive what makes awesome online multiplayer play.
So for this ladder to work the way I want it to work, a new team would be created every time 5 unique individuals played together for the first time. You might or might not ever play on a team with the same individuals again, but that's ok. Those that drop off are out anyway. What matters is the team was formed and if they want to play together that's their choice. Naturally you will flock to those players that you have a higher ranking with and who play more often, because by osmosis your ranking tells you if you play well together or not and those players are on more high ranked teams. From this information you can determine players who belong on your team for tournament play. The problem is on a day to day basis you can't always get your team together to play during the season; it's almost hopeless to even try so this ranking method solves the problem by automating the process for rankings. You still join set up games since automatch will likely be as uneventful as before.
Please read this again, because I have given this much thought and it really is the solution.
Comment