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  • Generals 2 and mods ?????

    #1
    im just wondering as i havent been up to date on any info released about Gen 2.

    but will it be mod friendly? i ask because many games ive seen in the past and present have been created in what ever ways that make it hard or impossible to actually make a mod for the game.

    will Generals 2 be like that too?

    one of the things i enjoy the most about games is, to mod them and see what crazy things i can do with them.

    eg: placing buildings/units from ZH, TW, KW, RA3 etc in and just having fun with it in what ever ways.

    if there is documentation of this, please post a link one way or another, thanks.

  • #2
    Many of us feel as you do, that moddability should be a part of Generals 2. However, it is unclear at this time whether or not they will give us the capability to mod or whether they'll say "it's too complex" and give us nothing.

    Giving the game moddability also becomes a touchy subject as well when considering the fact that there will be DLC for G2. With moddability, it is likely that someone can try and make a mod that copies the DLC exactly. That would count as plagerizing in this case, but there would probably be so many cases that EA likely wouldn't bother with any singular one. They could try to close down the mods that plagerize directly, but that could get ridiculous, and there would always be somebody brewing up a plagerized mod that will get out to at least a few people before it is closed.

    It's hard to say what they will do. Time will tell.
    Sooner or later, time will tell.
    Last edited by Existion; 05-25-2012, 05:51 AM.

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    • #3
      Generals 2 is using the engine from Battlefield 3, and so far the BF3 community got nada in terms of modding capabilities. Chances are Generals 2 will be the same. Oh sure they like to say "we're considering it" and "too early to tell"... just like they did with BF3. Here's to hoping they'll actually make an effort to release a modding SDK.

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      • #4
        EA said we're too stupid to make even maps for such a super engine they have monopoly on.

        Don't think we'll get any support for mods, but I hope someone will make something to make it moddable.

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        • #5
          if they think the community is too stupid for that, let alone make mods that work, they underestamate us.

          was it writen any where? like in a news post or some thing stating "we do not think the community has the ability to comprehend our programs to create maps or mods" or what ever?

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          • #6
            The DLC argument is a load of crap. Nobody copied Dragon Age origin's DLC even with its mod tools.

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            • #7
              EA didn't actually say that. I believe the dice devs said the engine (frostbite 2) may be too complex to mod. I think they might have said It would take too much resources to develop mod tools. I'm not sure if they said that, but I think that was the reason.

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              • #8
                When we asked for WB, the official answer was that it's too complicated for us to use. Or that we're too stupid to use it in short.

                But they want to make DLCs. Lots of them. And they know noone is going to buy them if they give us tools. Seriously, would you pay for map packs? Or imagine C&C 3 was build this way too. Would you buy my little pony skin pack for 5 $, or download Mid east crysis mod?

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                • #9
                  Originally posted by Drivebyhobo View Post
                  The DLC argument is a load of crap. Nobody copied Dragon Age origin's DLC even with its mod tools.
                  Indeed, what they need to do is make sure the DLC doesn't meddle with the game itself, but by only adding some more misc items like new skins and other aesthetics that are just cosmetic.

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                  • #10
                    Originally posted by Adridos View Post
                    When we asked for WB, the official answer was that it's too complicated for us to use. Or that we're too stupid to use it in short.

                    But they want to make DLCs. Lots of them. And they know noone is going to buy them if they give us tools. Seriously, would you pay for map packs? Or imagine C&C 3 was build this way too. Would you buy my little pony skin pack for 5 $, or download Mid east crysis mod?
                    They said:
                    “It’s going to be very difficult for people to mod the game, because of the nature of the set up of levels, of the destruction and all those things… it’s quite tricky. So we think it’s going to be too big of a challenge for people to make a mod.”

                    How could possibly know how much dlc there's going to be? we don't know if it will be crappy.

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                    • #11
                      Originally posted by bladexj View Post
                      They said:
                      “It’s going to be very difficult for people to mod the game, because of the nature of the set up of levels, of the destruction and all those things… it’s quite tricky. So we think it’s going to be too big of a challenge for people to make a mod.”
                      What a poor excuse, the modding community do indeed have from high end modders that are pretty much like Game Devs that make games for a hobby.

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                      • #12
                        People chickened out when they had to "learn" windows batch and XML; a complicated framework reducing the number of users is a very real problem for such a work intensive goody.

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                        • #13
                          Originally posted by Golan2781 View Post
                          People chickened out when they had to "learn" windows batch and XML; a complicated framework reducing the number of users is a very real problem for such a work intensive goody.
                          Well there is at least one good thing about that, the ones who still want the mod nevertheless are more than likely more dedicated, more willing, and more proficient, even they are only a few...

                          heck, Im willing to give it a try...
                          just need to overcome the intimidation of Modern Computer Technical Programming, and indeed its scary for the newbies.

                          Just need to try!!!
                          Last edited by Commander32; 05-26-2012, 10:20 PM.

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                          • #14
                            Originally posted by Commander32 View Post
                            Well there is at least one good thing about that, the ones who still want the mod nevertheless are more than likely more dedicated, more willing, and more proficient, even they are only a few...

                            heck, Im willing to give it a try...
                            just need to overcome the intimidation of Modern Computer Technical Programming.

                            Just need to try!!!
                            Even the ones who were quite proficient in older games, up to Generals which is basically exactly the same but uses a custom ini format instead of xml and the customizations even bring it very close to xml. The only real differences are that you have your stuff in Tags that are <Name ...>...</Name> instead of Name ... End, even the basic schema is about the same. And that you have to compile it, which is quite easily by passing a parameter to a batch file.
                            Seriously if that turns down 99% of even the ones active in previous stuff a completely new framework just isn't worth it.
                            Even though I don't like it very much but I can understand why EA decided not to do a SDK for KW, Uprising, and TT.

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                            • #15
                              Yes, the awesome skill of reading XML files is surely a guarantee that only the most divine people would partake in this exquisite truly glorious venture.

                              Seriously, it was just a cut off of the lower 90%. The ones at the top were pretty unphased by it. Well, aside from the lack of a community not providing the best working conditions, that is. Or motivation.
                              Anyways, people were scared of by having to use fancy text files. A FB2 modding suite would probably be a gazillion times more complicated.
                              Last edited by Golan2781; 05-26-2012, 10:46 PM.

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