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  • We want keep the wreckage of the destroyed armored vehicles not to disappear

    #1
    To look like the game more realistic and difficult
    Last edited by [W]in^9X^; 05-28-2012, 07:02 PM.

  • #2
    Originally posted by [W]in^9X^ View Post
    To look like the game more realistic and difficult
    Realistic? Sure..ish
    Difficult...how?

    Bear in mind that just about every RTS known to man has some sort of persistant bodies threshold...unless it does something it's just useless extras that need to be rendered.

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    • #3
      no.

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      • #4
        mmm ok.

        I spam 100 tanks

        All get blown up.

        My Game slows down to a crawl.


        Not really a good thing IMO.

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        • #5
          Originally posted by [W]in^9X^ View Post
          We want keep the wreckage of the destroyed armored vehicles not to disappear
          I don't want it...

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          • #6
            Just put an option for it in settings.

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            • #7
              Originally posted by Garbarsardar View Post
              Just put an option for it in settings.
              Oh I can see that now...


              [__]
              *Check This Box to enable Permanent Debris Wreckage*
              *WARNING MAY SLOW DOWN THE GAME!!!!*

              Yeap..

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              • #8
                Keep the vehicles on the map and have a scrap-vehicle unit to pick and and cash in the left overs?

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                • #9
                  ^ we already have the gla scrap system for that? And "keeping the vehicles on the map" will just slow down the game too.

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                  • #10
                    Just add an option to set how long debris lasts on the battlefield.

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                    • #11
                      Originally posted by CyborgBanana View Post
                      Just add an option to set how long debris lasts on the battlefield.

                      If it's just cosmetic, a graphic option is fine.
                      If there are gameplay implementations (cover, block access, ect ect), then there needs to be a set default value for the level of persistent wreckage. An option to set the length for custom games would work as well, but there would need a default value built for the lowest graphic settings.

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                      • #12
                        didn't generals have that "dynamic detail" like option? then there's the particle/object sliders too, that might help.

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                        • #13
                          Originally posted by stormgear View Post
                          didn't generals have that "dynamic detail" like option? then there's the particle/object sliders too, that might help.
                          Yes, it did, which is perfectly fine for cosmetic options. My concerns with the OP's post...especially about it being more 'difficult' is that there would be some-sort of gameplay mechanic based around them. The worst thing would be to make debris actual-world objects that block paths and units while being an exclusively graphic option.

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                          • #14
                            didnt we had the same discussion sometime ago with the same idea? the conclusion on that thread is pretty much the same too. I was meaning to say that ^^;
                            Last edited by stormgear; 05-29-2012, 04:14 AM.

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                            • #15
                              Not a good idea. Wreckages would both slow down the game and block off areas of the map.

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