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  • Game Feature New resource type besides tiberium

    #1
    Subject:
    A total new second resource type for the next C&C (besides the tiberium)

    Description:
    New C&C should have a secondary resource type.
    this could be anything like minerals, water, oil or something like that that would add to the game play
    (pls see my other post:Tiberium nearly extinct)

    so the harvested tiberium would give you credits
    while the new resource type would buy a new unit upgrades.
    (again pls see my other post: unit upgrade tree, thanks)

    Positive Effect:
    Total new resource means more strategic actions
    Much more fun to play

    Negative Effect:
    Might add some minner complexities to the game

  • #2
    I disagree. The beauty of c&c is that the economy is simple. Starcraft makes it more complex and does what you suggest; vespene gas is for teching up. But I don't think that in itself is an improvement, it just lets you do less and have a more rigid and punishing strategy. RA3 however with one resource allows you to do a lot, and adapt quickly if you're clever enough! Then we have more diverse economies like in Age of Empires. C&C is not suited to more resource types.

    Comment


    • #3
      I like the system of 1 resource. I prefer using my funds from the regular resources to buy upgrades rather than having to harvest another thing to buy them.

      Comment


      • #4
        ones good enough, dont go overboard.

        Comment


        • #5
          Leave additional resources to all the other games I like C&C with just 1. That being said I wouldn't mind additional and more diverse methods of obtaining the aforementioned resource.

          Comment


          • #6
            Originally posted by pinnnacle33 View Post
            Subject:
            A total new second resource type for the next C&C (besides the tiberium)

            Description:
            New C&C should have a secondary resource type.
            this could be anything like minerals, water, oil or something like that that would add to the game play
            (pls see my other post:Tiberium nearly extinct)

            so the harvested tiberium would give you credits
            while the new resource type would buy a new unit upgrades.
            (again pls see my other post: unit upgrade tree, thanks)

            Positive Effect:
            Total new resource means more strategic actions
            Much more fun to play

            Negative Effect:
            Might add some minner complexities to the game
            Those suggestions wouldn't make sense given that tiberium provides many metallic and organic elements as well as a good deal of gaseous compounds - primarily methane. That's why tiberium is fought over so much because it provides so many resources when broken down.

            Comment


            • #7
              Please, add more energy requirement. Make power as second resource more, than bar indicator on UI

              Comment


              • #8
                Originally posted by Existor View Post
                Please, add more energy requirement. Make power as second resource more, than bar indicator on UI
                lol, was just going to suggest this xD

                As yeah, we already actually have multiple resources but we only show 1 of them, Tiberium.

                Let's clean up the UI a bit and add all resources on the same line, which is:
                Tiberium: 4567
                Power: 450/600
                Support Power Points: 25/50

                And that's all folks...

                Comment


                • #9
                  Not much of a secong resource, but there should definately be capturable buildings or resources on the map providing some bonuses to the player (like rafineries or airfields in RA2).
                  Last edited by MasloS; 05-22-2011, 11:56 AM.

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                  • #10
                    I don't agree with a second resource like gas etc.
                    But I'm all in for a second income, like oil derricks, tib spikes etc.



                    PS: why the heck do I need to log-in again each time I make a post, can't this keep me logged in all the time?

                    Comment


                    • #11
                      But I would not be against special resources needed for construction of advanced weapons (like tiberium veins in Tiberian Sun needed for chemical missiles). Thats a whole other story. But basic resource should be only one, and in tiberium-like fields. Otherwise its not C&C.

                      Comment


                      • #12
                        Originally posted by Incia View Post
                        lol, was just going to suggest this xD

                        As yeah, we already actually have multiple resources but we only show 1 of them, Tiberium.

                        Let's clean up the UI a bit and add all resources on the same line, which is:
                        Tiberium: 4567
                        Power: 450/600
                        Support Power Points: 25/50

                        And that's all folks...
                        yeap, it works IMO.

                        Comment


                        • #13
                          No, I mean, make energy system, like in Supreme Commander. So it will be more detalized, and in some situations tiberium can be used as TEMPORARY energy boost, because tiberium in some terms is an energy too.

                          I mean, that X building requires 250 energy (as example), same as old C&C. But using one ability needs some small amount of energy, like 30 energy. Why not? Using abilities or producing units cost some small amount of energy for produce them. When unit finished, we get lost energy back, but slowly after unit built or ability used. If we dont have enought power plants, we will stay with less energy. If we have more Power Plants, so it will produce more energy and we can produce more units and use abilities again.

                          So why not? In reality, every super weapon launch need a lot energy, tank production need energy too, or factory will can't produce weapons for tank, or armor, etc. Of course, factory will use some amount of energy initially for permanent work.

                          Comment


                          • #14
                            Originally posted by nodgene View Post
                            I disagree. The beauty of c&c is that the economy is simple. Starcraft makes it more complex and does what you suggest;
                            well starcraft doesnt use any of the resources to buy upgrades. i suggested that we need second resource to buy upgrades for the units

                            Comment


                            • #15
                              So none of the upgrades need gas? Riiight.

                              Comment

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