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Subject:
Just been playing an online game 'Travian' for a whole year (very addictive game) and it's a multi-online RTS game-kind of game. But it had a special way of building up the Hero units that I think could be featured in a normal RTS game, like C&C. And no, it's not like Hero units in Warcraft etc.
Description:
You basically have this one Structure called "Hero's Property". In C&C it could be something like "Commando Training Facility", or "SpecOp Center".
EDIT: (Or why not Temple of Nod, and Ion Cannon Center)
How it works:
You have your basic Barracks and all the different infantry units, Rifleman, Rocket Soldier, Engineer, Medic, Zone Trooper, Grenadier, Sniper etc.
And then you build your SpecOp Center near your Barracks, and order one (1) of your Soldiers inside this structure. They will permanently get deleted (killed) when entered the structure, but the structure will gain 1 building slot, which will be the new Commando unit. Now when you train this soldier it will come out of the SpecOp Center and be directly Heroic, have extra HP, extra RoF, extra vision, extra armor, and maybe even bigger unit size (a 2X unit model size multiplier). Name will be changed to Commando + Original name. And you can only build 1 of these at a time, like a Commando unit.
TL;DR:
1. Barracks: Train a Rocket Soldier.
2. Enter Rocket Soldier into SpecOp Center.
3. Train Commando Rocket Soldier from SpecOp Center.
4. "Unit ready"
5. Take your Commando Rocket Soldier into your main army and attack the opponent.
Positive Effect:
If you have for example 6 different unit types in your faction, then this game feature would give you 6 different Commando units to choose from + all factions would get multiple different Commandos to choose from.
Heroic Engineer, with buff armor, vision, speed. Epic!
Heroic Rifleman, buff aura (like Confessor Cabal), buff armor, vision, speed.
Heroic Rocket soldier, buff aura, armor, vision, speed.
Heroic Technician, buff aura, armor, vision, speed, +actually do some damage this time.
Heroic Medic, buff aura (automatically heal everyone around yourself), armor, vision, speed,
etc.
+ Maybe add fun easter eggs in some special units, for instance the Rifleman Commando could be the original Commando unit with C4-explosives and so on. Engineer Commando could be a buffed up version from the Combat Engineer...
Negative Effect:
- If you accidentally recruit the 'wrong' unit then your opponent might get a too big advantage over you, for example they attack you with a rocket soldier commando, and you just trained a commando engineer = you're pretty much screwed...
- Maybe hard to get used to at start, too complicated.
Media:
http://t4.answers.travian.se/images/...ig/g37-ltr.png
The Hero's Property Structure.
http://img85.imageshack.us/img85/7080/gabehjltese4.jpg
In the brackets after the Hero name it has the basic unit name, which in this case is 'Germans knight'.
It has the original Germans Knight stats at Level 1, but then when it gains ranks it gets major bonuses on all the units stats, so basically a high level German Knight Hero can kill multiple normal German Knights.
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And I wouldn't call this a rip-off because it's from a whole different game category, for instance adding RPG elements in an RTS isn't "rip-off from Fallout games"... so I don't think this would have any copyright issues of rip-offing a game element idea.
Subject:
Just been playing an online game 'Travian' for a whole year (very addictive game) and it's a multi-online RTS game-kind of game. But it had a special way of building up the Hero units that I think could be featured in a normal RTS game, like C&C. And no, it's not like Hero units in Warcraft etc.
Description:
You basically have this one Structure called "Hero's Property". In C&C it could be something like "Commando Training Facility", or "SpecOp Center".
EDIT: (Or why not Temple of Nod, and Ion Cannon Center)
How it works:
You have your basic Barracks and all the different infantry units, Rifleman, Rocket Soldier, Engineer, Medic, Zone Trooper, Grenadier, Sniper etc.
And then you build your SpecOp Center near your Barracks, and order one (1) of your Soldiers inside this structure. They will permanently get deleted (killed) when entered the structure, but the structure will gain 1 building slot, which will be the new Commando unit. Now when you train this soldier it will come out of the SpecOp Center and be directly Heroic, have extra HP, extra RoF, extra vision, extra armor, and maybe even bigger unit size (a 2X unit model size multiplier). Name will be changed to Commando + Original name. And you can only build 1 of these at a time, like a Commando unit.
TL;DR:
1. Barracks: Train a Rocket Soldier.
2. Enter Rocket Soldier into SpecOp Center.
3. Train Commando Rocket Soldier from SpecOp Center.
4. "Unit ready"
5. Take your Commando Rocket Soldier into your main army and attack the opponent.
Positive Effect:
If you have for example 6 different unit types in your faction, then this game feature would give you 6 different Commando units to choose from + all factions would get multiple different Commandos to choose from.
Heroic Engineer, with buff armor, vision, speed. Epic!
Heroic Rifleman, buff aura (like Confessor Cabal), buff armor, vision, speed.
Heroic Rocket soldier, buff aura, armor, vision, speed.
Heroic Technician, buff aura, armor, vision, speed, +actually do some damage this time.
Heroic Medic, buff aura (automatically heal everyone around yourself), armor, vision, speed,
etc.
+ Maybe add fun easter eggs in some special units, for instance the Rifleman Commando could be the original Commando unit with C4-explosives and so on. Engineer Commando could be a buffed up version from the Combat Engineer...
Negative Effect:
- If you accidentally recruit the 'wrong' unit then your opponent might get a too big advantage over you, for example they attack you with a rocket soldier commando, and you just trained a commando engineer = you're pretty much screwed...
- Maybe hard to get used to at start, too complicated.
Media:
http://t4.answers.travian.se/images/...ig/g37-ltr.png
The Hero's Property Structure.
http://img85.imageshack.us/img85/7080/gabehjltese4.jpg
In the brackets after the Hero name it has the basic unit name, which in this case is 'Germans knight'.
It has the original Germans Knight stats at Level 1, but then when it gains ranks it gets major bonuses on all the units stats, so basically a high level German Knight Hero can kill multiple normal German Knights.
################################################## ###############
And I wouldn't call this a rip-off because it's from a whole different game category, for instance adding RPG elements in an RTS isn't "rip-off from Fallout games"... so I don't think this would have any copyright issues of rip-offing a game element idea.
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