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  • Game Feature New idea for training up a Hero/Commando unit...

    #1
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    Subject:
    Just been playing an online game 'Travian' for a whole year (very addictive game) and it's a multi-online RTS game-kind of game. But it had a special way of building up the Hero units that I think could be featured in a normal RTS game, like C&C. And no, it's not like Hero units in Warcraft etc.

    Description:
    You basically have this one Structure called "Hero's Property". In C&C it could be something like "Commando Training Facility", or "SpecOp Center".
    EDIT: (Or why not Temple of Nod, and Ion Cannon Center)

    How it works:
    You have your basic Barracks and all the different infantry units, Rifleman, Rocket Soldier, Engineer, Medic, Zone Trooper, Grenadier, Sniper etc.

    And then you build your SpecOp Center near your Barracks, and order one (1) of your Soldiers inside this structure. They will permanently get deleted (killed) when entered the structure, but the structure will gain 1 building slot, which will be the new Commando unit. Now when you train this soldier it will come out of the SpecOp Center and be directly Heroic, have extra HP, extra RoF, extra vision, extra armor, and maybe even bigger unit size (a 2X unit model size multiplier). Name will be changed to Commando + Original name. And you can only build 1 of these at a time, like a Commando unit.

    TL;DR:
    1. Barracks: Train a Rocket Soldier.
    2. Enter Rocket Soldier into SpecOp Center.
    3. Train Commando Rocket Soldier from SpecOp Center.
    4. "Unit ready"
    5. Take your Commando Rocket Soldier into your main army and attack the opponent.

    Positive Effect:
    If you have for example 6 different unit types in your faction, then this game feature would give you 6 different Commando units to choose from + all factions would get multiple different Commandos to choose from.
    Heroic Engineer, with buff armor, vision, speed. Epic!
    Heroic Rifleman, buff aura (like Confessor Cabal), buff armor, vision, speed.
    Heroic Rocket soldier, buff aura, armor, vision, speed.
    Heroic Technician, buff aura, armor, vision, speed, +actually do some damage this time.
    Heroic Medic, buff aura (automatically heal everyone around yourself), armor, vision, speed,
    etc.

    + Maybe add fun easter eggs in some special units, for instance the Rifleman Commando could be the original Commando unit with C4-explosives and so on. Engineer Commando could be a buffed up version from the Combat Engineer...


    Negative Effect:
    - If you accidentally recruit the 'wrong' unit then your opponent might get a too big advantage over you, for example they attack you with a rocket soldier commando, and you just trained a commando engineer = you're pretty much screwed...
    - Maybe hard to get used to at start, too complicated.

    Media:
    http://t4.answers.travian.se/images/...ig/g37-ltr.png
    The Hero's Property Structure.

    http://img85.imageshack.us/img85/7080/gabehjltese4.jpg
    In the brackets after the Hero name it has the basic unit name, which in this case is 'Germans knight'.
    It has the original Germans Knight stats at Level 1, but then when it gains ranks it gets major bonuses on all the units stats, so basically a high level German Knight Hero can kill multiple normal German Knights.

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    And I wouldn't call this a rip-off because it's from a whole different game category, for instance adding RPG elements in an RTS isn't "rip-off from Fallout games"... so I don't think this would have any copyright issues of rip-offing a game element idea.

  • #2
    I like the idea of being able to make infantry stronger and better but I think there could be a more streamlined way of doing it than ordering them into buildings

    Comment


    • #3
      its called an upgrade

      Comment


      • #4
        I don't think you quite understood the idea.

        Comment


        • #5
          Yep, that's crazygdifan for you. Reading first word in a topic and then commenting, having no idea what he's even talking about.

          Comment


          • #6
            its better to just increase the variety of available upgrades for each unit imo
            also some good abilities that allow units to work in synergy with another like cnc3s jugg/sniper, beam/venoms etc (and i dont mean boring **** like having 294274 engi's healing a unit or buff/debuff auras in cnc4)

            thats how its done the cnc way

            Comment


            • #7
              Originally posted by CrazyGDIfan123` View Post
              its better to just increase the variety of available upgrades for each unit imo
              also some good abilities that allow units to work in synergy with another like cnc3s jugg/sniper, beam/venoms etc (and i dont mean boring **** like having 294274 engi's healing a unit or buff/debuff auras in cnc4)

              thats how its done the cnc way
              Like I said, you have no fricking idea what the OP is about. This has nothing to do with fking upgrades buffing core infantries and this has no fricking relation to C&C 4.
              Read the OP one more time or twice or stop commenting on this thread, thanks.

              Comment


              • #8
                Originally posted by CrazyGDIfan123` View Post
                its better to just increase the variety of available upgrades for each unit imo
                also some good abilities that allow units to work in synergy with another like cnc3s jugg/sniper, beam/venoms etc (and i dont mean boring **** like having 294274 engi's healing a unit or buff/debuff auras in cnc4)

                thats how its done the cnc way
                http://i6.photobucket.com/albums/y222/deesies/point.jpg

                Comment


                • #9
                  my point was focus on making the core units more interesting and varied, rather than having super units of such kind (especially with this mechanic which i think, as noodle, said not very streamlined)

                  and if youre looking to increase the customisability for the commando unit, why not just allow certain upgrade options for the commando...

                  Comment


                  • #10
                    The core units would get their upgrades like normally, which already is a bit boring.

                    And yes, Commando customization... this would give you 6-8+ different types of Commando units instead of 1 Commando with 8 different upgrades.
                    And this would take decision skill, as you can only choose one type, or sell the building and build a new one. Upgrades add no real skill or strategy thinking.
                    Actually this whole idea is totally different to anything introduced before, upgrades don't even come close to what this could achieve.
                    You could for example even take a Nod Barracks with an engineer, send in a Flamethrower infantry to the Hero Building and be able to construct Commando Blackhands as GDI... something that you would never be able to accomplish with stupid upgrades...

                    EDIT: I honestly don't even understand how the hell "upgrades" can accomplish anything I have proposed in the OP, Upgrades could never in million years add this customization to the game.

                    Comment


                    • #11
                      upgrades arent boring
                      and why cant something like this be accomplished with upgrades? if you capture a nod barracks, you could get access to a flame upgrade for your commando...


                      honestly i dont see any real novelty nor any kind of fun factor in this mechanic you suggested

                      Comment


                      • #12
                        Ugh, no, that sounds awful. The way you propose the idea, it seriously degrades the role and importance of Commandos. They loose their uniqueness by being just stronger base units, as CGF said nothing but an intricate upgrade, they get much more difficult to acquire and gain nothing in return.
                        The Commando is a specialist unit, not some Grunt with a batch on his uniform. A well designed Commando supplements a faction by specializing in a faction's weaknesses, like an Infiltration unit for a steamroller faction (think Black Lotus). Reducing a Commando to "extra HP, extra RoF, extra vision, extra armor" is just nonsense.

                        Comment


                        • #13
                          I see you guys haven't played travian so you have no idea how epic this idea is, hopefully VG understands the importance though. Thy are adults after all.

                          Comment


                          • #14
                            Originally posted by Incia View Post
                            I see you guys haven't played travian so you have no idea how epic this idea is, hopefully VG understands the importance though. Thy are adults after all.
                            Best argument ever...

                            Comment


                            • #15
                              How about a per unit upgrade instead of a structure?

                              Or a support power that works only one one infantry unit at a time?

                              I like the idea of Commando'ing a unit, but I really dislike the idea of sending units back into structures to do things. Either no one does it or rarely does, for example the Armory in C&C3, Repair depots in older C&C's, or even War Factory healing in Generals. And the way C&C has been, it's just not practical to haul one soldier back to base for something.

                              On the other hand, building a soldier from the barracks, just to send him into another building would be far more limited in application than having a "Pinch" ability, available when the battle gets tenuous. The former would be limited to strategic planning, while the latter, like in the form of a support power or per-unit upgrade, would still give the same effect, but be more useful in more situations, either in the base or out of it.

                              Basically, I approve 50%, with the rest pending on tweaking its application.


                              EDIT:
                              Basically what Noodlesocks said.
                              Last edited by Kyanges; 05-27-2011, 04:19 PM.

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