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  • Game Feature Secondary reesource: Salvage

    #1
    Subject:
    Secondary reesource: Salvage

    Description:
    Remember how we often see destroyed husks of units, and sometimes structures on the battlefield? They are usually there just for eye candy, also sometimes destroyed units leave their remains behind, even if it is for a few seconds, then it sinks into the ground. Also structures get destroyed and leave some shrapnel laying around.

    Instead of all that just being eye candy, what if players could salvage these remains for some resources? Similar to how the Eradicator Hexipod could Recycle units.

    So, each faction would be able to equip their engineer with blow torches and small plastic explosives, do dismantle the wreckage, upon which a harvester picks it up and takes it to he refinery, and you get some supplemental income from the metals salvaged.

    This can be done with any wreckage, and return values are random, but above a certain % of the original cost.

    ex:
    your salvaging a 2500 mammoth tank remains, the return can range from 20-50%

    Another similar but separate idea, which is not part of the vote, is that Cabal/ Legion can salvage dead infantry to become cyborgs.

    And another idea is maybe there is a small % chance maybe 5% chance that upon engineer ineraction with the salvage, they can reactivate the unit under their control, but vote to the primary idea.

    But in general, this can't be abused, since salvaging always gets less then the original valued you payed.

    Pros:
    -Salvaging wreckage can supplement your economy, the more enemies ou destroy, the more salvage you can harvest. (including salvaging your own wreckage.

    -Allows the removal of cover (if it was) and obstacles on he battlefield, in a more interactive way.

    -would encourage more strategic planning and play, since now your destroyed units could give your opponent a slight economic edge.

    -Allow the removal of Civilian structure remains, (theoretically you could destroy civilian structures just to harvest the salvage, thus preventing the use of garrisons)

    Cons:
    -Codeing and balancing salvage values
    Last edited by GeneralSGJist; 05-29-2011, 10:07 PM.

  • #2
    As long as the amount of husks laying around doesn't affect gamepaly,I dont see a problem.

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    • #3
      Just let some units spit out some tiberium when they explode like in TS.

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      • #4
        i think this can be useful if its gonna be generals 2, GLA will like that

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        • #5
          GLA? They had almost exactly this system in Generals...
          Play that game!

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          • #6
            Money from destroyed unit remains is exactly what the GLA had in Generals. Their vehicles even gained upgrades from them.

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            • #7
              Really?
              You could save me time by telling me what they had.

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              • #8
                Originally posted by GeneralSGJist View Post
                Really?
                You could save me time by telling me what they had.
                Originally posted by Kyang View Post
                Money from destroyed unit remains is exactly what the GLA had in Generals. Their vehicles even gained upgrades from them.
                If you played as GLA, then enemy vehicles spawned "crates" that when took, gave you cash or if your vehicle was compatible, upgraded the taker.

                Nevertheless, play the game. It's one of the best CnC games!

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                • #9
                  Ever since the GLA in Gens, such a system has proven its value. A special variation could be to combine it with an Avatar-like unit: Most units don't interact with husks at all, but some units can rip special parts out of vehicle husks with which they upgrade themselves, gaining abilities/features of the husk-unit.

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                  • #10
                    I think this is a great idea, hey GeneralSGJist, you scored a nice one here.

                    Jsut one thing, make the wreckage only last a few tens of seconds, taht way it wont overwhelm the engine and it will add the necessity to capture it as soon as possible.

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                    • #11
                      So, GLA picked up dropped crates from dead units that gave money? Isn't that similar to how it is in C&C4, but instead of money it's blue or greet vet crates?

                      I'd say this idea is rather different.

                      @ Golan,
                      Nice idea, but this is rather different, also how likely is it that a destroyed unit would have operational parts you can just rip off and procreate for use?
                      There is alot of electrical systems that must have ran the weapon.

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                      • #12
                        its not the gla one from generals, its this one hesa talken about, maybe give it a different name...?

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                        • #13
                          Scrap Guide*

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                          • #14
                            Indeed We can now have an RTS where we play as Garbage men!!

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                            • #15
                              Well, its your idea ^^

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