Subject:
Secondary reesource: Salvage
Description:
Remember how we often see destroyed husks of units, and sometimes structures on the battlefield? They are usually there just for eye candy, also sometimes destroyed units leave their remains behind, even if it is for a few seconds, then it sinks into the ground. Also structures get destroyed and leave some shrapnel laying around.
Instead of all that just being eye candy, what if players could salvage these remains for some resources? Similar to how the Eradicator Hexipod could Recycle units.
So, each faction would be able to equip their engineer with blow torches and small plastic explosives, do dismantle the wreckage, upon which a harvester picks it up and takes it to he refinery, and you get some supplemental income from the metals salvaged.
This can be done with any wreckage, and return values are random, but above a certain % of the original cost.
ex:
your salvaging a 2500 mammoth tank remains, the return can range from 20-50%
Another similar but separate idea, which is not part of the vote, is that Cabal/ Legion can salvage dead infantry to become cyborgs.
And another idea is maybe there is a small % chance maybe 5% chance that upon engineer ineraction with the salvage, they can reactivate the unit under their control, but vote to the primary idea.
But in general, this can't be abused, since salvaging always gets less then the original valued you payed.
Pros:
-Salvaging wreckage can supplement your economy, the more enemies ou destroy, the more salvage you can harvest. (including salvaging your own wreckage.
-Allows the removal of cover (if it was) and obstacles on he battlefield, in a more interactive way.
-would encourage more strategic planning and play, since now your destroyed units could give your opponent a slight economic edge.
-Allow the removal of Civilian structure remains, (theoretically you could destroy civilian structures just to harvest the salvage, thus preventing the use of garrisons)
Cons:
-Codeing and balancing salvage values
Secondary reesource: Salvage
Description:
Remember how we often see destroyed husks of units, and sometimes structures on the battlefield? They are usually there just for eye candy, also sometimes destroyed units leave their remains behind, even if it is for a few seconds, then it sinks into the ground. Also structures get destroyed and leave some shrapnel laying around.
Instead of all that just being eye candy, what if players could salvage these remains for some resources? Similar to how the Eradicator Hexipod could Recycle units.
So, each faction would be able to equip their engineer with blow torches and small plastic explosives, do dismantle the wreckage, upon which a harvester picks it up and takes it to he refinery, and you get some supplemental income from the metals salvaged.
This can be done with any wreckage, and return values are random, but above a certain % of the original cost.
ex:
your salvaging a 2500 mammoth tank remains, the return can range from 20-50%
Another similar but separate idea, which is not part of the vote, is that Cabal/ Legion can salvage dead infantry to become cyborgs.
And another idea is maybe there is a small % chance maybe 5% chance that upon engineer ineraction with the salvage, they can reactivate the unit under their control, but vote to the primary idea.
But in general, this can't be abused, since salvaging always gets less then the original valued you payed.
Pros:
-Salvaging wreckage can supplement your economy, the more enemies ou destroy, the more salvage you can harvest. (including salvaging your own wreckage.
-Allows the removal of cover (if it was) and obstacles on he battlefield, in a more interactive way.
-would encourage more strategic planning and play, since now your destroyed units could give your opponent a slight economic edge.
-Allow the removal of Civilian structure remains, (theoretically you could destroy civilian structures just to harvest the salvage, thus preventing the use of garrisons)
Cons:
-Codeing and balancing salvage values
Comment