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  • Game Feature Intelligence Gathering to increase Combat Effectiveness

    #1
    Subject:
    Intelligence Gathering to increase Combat Effectiveness

    Description
    This idea involves both the capturing of structures and Husk units, doing so will unlock unit specific upgrades to better counter the enemy's technologies.

    Currently we just capture structures to sell them, and in some cases build tech of that faction, but I think that is not maximizing the purpose of capturing enemy technology.

    The Real world purpose is not to just use the enemy's weapon's against them. But to learn form it, and build appropriate counters. As well as sometimes borrowing technology.

    So, I suggest a Secondary upgrade system, which involves the use of the intelligence gained after encountering the tech in battle.

    In C&C3, we just gathered technology for story purposes, and in KW, Nod made the Redeemer from analyzing the MARV, sure it took them like 5 seconds, but they were on the right track.

    Capturing Structures will not only allow you to use the technology, but adapt some upgrades and counters to the research and units the structure is responsible for.

    EX:
    GDI captures a Scrin tech center, youmust hold it for X time as you analyze say, the shield technology, the result may be that GDI develops weak shields for some units, or a better shield penetrating weapon, like a Sonic resonator, which could disrupt shields, Note that this does not make Scrin shields useless, but it does significantly decrease the effectiveness of the Shields.

    So, now GDI has unlocked a new technology.

    To make this more balanced, it could be required that the capturing Engineer must return to the MCV and share this data.

    As for [U]Captured Husks and Hijacked units, /U] You would needto also bring them to the MCV, upon which the unit will be analyzed, and then you will unlock some upgrade for some units to make them more effective against the unit you brought in.

    Furthermore, the unit brought in is unusable as a combat unit after examination.

    Pros:
    -encourages more use of engineers capturing structures instead of just destroying structures out right.

    -Encourages better defense of one's base to ensure none of your faction technologies are analyzed. which would make it less effective.

    -Encourages players to both fight more and better defend units with husks, and all units that can be hijacked.

    Cons:
    -Could be difficult to think up additional upgrades to counter faction that is not already a normal upgrade.

    -What if we examine a fully upgraded unit, Does the capturer get to one up that as well? How is that then Balanced?

  • #2
    I like this idea. Reminds me on RA2 "Spy in Techcenter" or "Spy in Barracks/Factory" which gave you special units or veterancy. Your suggested system makes sense, sounds very interesting and could possibly offer a lot of new strategies and game depth.

    Comment


    • #3
      HAHA nice idea

      Would go well if EVA says 'New Technology Achieved'

      Comment


      • #4
        Pretty good idea, it just needs to be implemented correctly then it could be a important feature to the game.

        Comment


        • #5
          Nice idea, yea this does remind me of RA2/Yuri revenge. So i for example i capture the husk of an avatar i would need to bring it back to my Conyard and protect it for like a minute so i can find a counter or my own tech from it.

          What if we let people choose wether they want to make a counter or get tech from the captured husk/unit.

          Comment


          • #6
            Interesting idea. Could definitely work if it were implemented and balanced correctly.

            Comment


            • #7
              Making an upgrade that counters it would do both, Since yyour countering the tech.

              It would just depend on the tech,
              I think primarily making counters is more effective then Just taking the tech, and adapting it, it allows for more diverse upgrades.
              Since we also want to maintain faction diversity.

              Comment


              • #8
                How does this sound?

                If you get an engineer inside an enemy tech building and capture it, a timer starts (something like 30 seconds, perhaps). If you manage to hold the tech center that long without it being destroyed, your engineer manages to transmit data back to your own base. This is opens up a new upgrade for research at your own tech building, depending on the type of tech building it was you captured.

                Comment


                • #9
                  great idea !!! must have !!!

                  Comment


                  • #10
                    Originally posted by RightHandOfNod View Post
                    How does this sound?

                    If you get an engineer inside an enemy tech building and capture it, a timer starts (something like 30 seconds, perhaps). If you manage to hold the tech center that long without it being destroyed, your engineer manages to transmit data back to your own base. This is opens up a new upgrade for research at your own tech building, depending on the type of tech building it was you captured.
                    Sorry, but that's just too simple.

                    I think the engineer captures the tech structure, then you select an enemy upgrade to deconstruct, which takes X time, as you say, but uploading the research would just be too easy, so after the timer runs down, the engineer comes out with the research, and you must then bring the engi back to base to make the counter.

                    If it dies in transit, another engineer can pick up the research crate, but all the enemy need do is to kill the engineer and destroy the research crate.

                    This system needs to be balanced and be a risk reward like thing, just uploading from the enemy structure is just too simple.

                    Sorry.

                    Comment


                    • #11
                      Originally posted by GeneralSGJist View Post
                      Sorry, but that's just too simple.

                      I think the engineer captures the tech structure, then you select an enemy upgrade to deconstruct, which takes X time, as you say, but uploading the research would just be too easy, so after the timer runs down, the engineer comes out with the research, and you must then bring the engi back to base to make the counter.

                      If it dies in transit, another engineer can pick up the research crate, but all the enemy need do is to kill the engineer and destroy the research crate.

                      This system needs to be balanced and be a risk reward like thing, just uploading from the enemy structure is just too simple.

                      Sorry.
                      I suppose you have a point.

                      But defending a tech building (which will be deep in the enemy base if they have any sense), even for 30 seconds/a minute/whatever is not exactly going to be easy if they're trying to destroy it, since if you have enough forces in their base to easily do so, you're probably going to win before the tech comes into play anyway.

                      I did think about the idea of having to get the technology back to base manually before I posted, but I wasn't sure if that would make it too hard or not. I mean, making it too easy may make it overpowered, but making it too hard to pull off may just ensure that no-one bothers trying it.

                      Comment


                      • #12
                        You do have a point....
                        ya, it's hard, my system as you say may be too hard, but your system may be too easy....

                        hmmmm

                        But in theory the upgrade that you could get would be well worth the effort, since you are countering an entire researched ability.

                        Theoretically if you had to return to base, you would have a transport unit for the engineer.

                        Bun also, in general, players should be using their own technology rather then relying on captured enemy technology.

                        Imo it is just like a perk, which helps, but should not be the deciding factor. The counter doesn't make the tech useless, just less effective.

                        Usually it doesn;t take more then a min to get across the map anyways.
                        Last edited by GeneralSGJist; 06-08-2011, 10:12 PM.

                        Comment


                        • #13
                          Originally posted by GeneralSGJist View Post
                          You do have a point....
                          ya, it's hard, my system as you say may be do hard, but your system may be too easy....

                          hmmmm

                          But in theiry the upgrade that you could get would be well worth the effort, since you are countering an entire researched ability.

                          Theoretically if you had to return to base, you would have a transport unit for the engineer.
                          Yes, I think you're right.

                          It would probably require extensive playtesting to ensure that it was correctly balanced between the ease/difficulty of acquiring the enemy technology/counter technology and the usefulness of said technology.

                          I definitely think that it's a good idea though.

                          Comment


                          • #14
                            Thanks for your support,

                            I guess we can brainstorm for some counter upgrades, like a mirror coat vs lasers.

                            Comment


                            • #15
                              Interesting idea...

                              I like it. Now if my enemy choses to carelessly place his tech structures he will pay dearly for it.

                              There may be some balancing and tecnical issues,but I think they could be worked out.

                              Although one thing,EVA for "Enemy engineer detected" would be a pain in the *** if you are trying to do this. Also,if your tech structure is infiltrated you should not be notified,instead a progress bar should appear below the structure, showing the analizing progress. Making you pay more attention to your base and possibly step up your macro game.

                              Comment

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