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  • Mapdesign Shroud and Fog of War

    #1
    Subject:
    Using the old-school Shroud combined with Fog of War from the newer games.

    Description:
    One of the many things that were great with the eariler C&C-games was the pitch-black Shroud (from C&C to RA2). Whenever a new map started, your base was surrounded with nothing but darkness, not even a terrain silhouette (see C&C3).
    This gave the map alot more mystery, it wasn't as easy to calculate paths and where the opponent or any POIs might be. There weren't any "sneak peaks" of the structure of the map what-so-ever.
    Even though you knew everything about the map, you always had a much more sense of unawareness and exploration, which felt great, compared to newer games.

    This should be combined with Fog of War, something implemented in the later games, which should be on explored areas that currently doesn't have any friendly units on it.
    (Quoted from CNC wikia)
    "Unlike the shroud the player can see the terrain in the fog of war clearly, while structures shown as they were last seen (whether of not they've changed since then cannot be determined until another of your units gets with sight range of it again) and units are not shown at all."

    The Shroud and Fog of War could (and should IMO) use the mechanics that's been presented in another thread posted by R315r4z0r called "Obstacle occlusion fog of war".

    Positive Effect:
    - Feeling of exploration, unawareness and mystery (can't stress this enough)
    - More time before POIs and enemies are located
    - More versatile type of tactics when enemies new to the map don't know all available terrain options (compared to later games)

    Negative Effect:
    - Same as positive, this is pretty much a matter of opinion

    Media:
    Link to an example of Shroud - http://www.gamegoldies.org/old_game_..._2_320x200.jpg

    Link to an example of Fog of War (not the best) - http://pcmedia.ign.com/pc/image/arti...9084845188.jpg

    Note:
    It's not the first time I've tried to explain something and failed miserably, just tell me to elaborate further if you need me to.

    EDIT:
    Grammar
    Last edited by 1caBur; 07-20-2011, 02:50 PM.

  • #2
    I'd love to have it in singleplayer. The missions were you need to explore some mysterious area's are always great

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    • #3
      for this option their should be a option for all players fog/shround if they host only game like the old tiberian sun game...., but in Quick match its a MUST fog of war.

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      • #4
        I loved having the shroud back in the older games because whenever I was playing on a map for the first time I would be cautious and take my time to explore every nook and corner of it to see if anything was there. It also provided more options in gameplay because you wouldn't know whats hiding under the shroud and what your opponent would be up to.

        The problem I have with the Fog of War is that you can already see every visible part of the map terrain wise. Like where a few garrisons are and where the next field is to mine.

        I wouldn't mind if they did this in the next game as a option to change up multiplayer. Shroud would be there on the map during the beginning of the map and would transfer over to the Fog of War when your units leave an area you explored. But for the campaign I would like to see the return of the Shroud.

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        • #5
          i think we should have an option to use classic shroud, and FOW, and u can mix the two as well, that as an option would be a good thing to have for all.

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