Subject:Additional random options
Description:
Additional random options for skirmish and multi-player.
1. In the event that the Jukebox returns random music alternatively known as the shuffle function.
2.The ability to randomly select from any map, or randomly select from official maps only, or more specific random 1v1, 2v2, 3v3,4v4, etc. maps.
3.In the event that sub-factions make a comeback, or they bring in custom sub-factions, or custom Generals/Commanders(an old suggestion of mine:more or less characters created by the player who run there own custom sub-factions) the ability to randomly select between them. (Generic example KW: Random Nod, Random, GDI, Random Scrin, Random Nod and GDI, Random Scrin and Nod, etc.)
4.If more game modes are added to the game Random options that allow you to select game modes randomly.
5.Return of Random Map generator
Anything else I missed that people think would be cool.
Positive Effect:
More options that allow you to make specific choices that allow you to get rid of undesirable conclusions, yet still keep things fresh, interesting and not entirely controlled.
A more refined sub-faction system (In the event that the game has one)
Easy to make choices when you are having a hard time choosing maps, sub-factions, etc.
Negative Effect:
More options that potentially risk clutter if the development team is really that bad at keeping menus organized.
Frustration from people that detest random.
Media:
http://i290.photobucket.com/albums/l...gonapoint1.jpg
The purpose of this picture is to give an example of what I mean for number 3 from a game that did something similar.
http://i290.photobucket.com/albums/l...gonapoint2.jpg
This one is to give an example for number 4 only with a random option added.
http://i290.photobucket.com/albums/l...pgenerator.jpg
http://i290.photobucket.com/albums/l...pgenerator.jpg
This is the RMG from TS and RA2 in case anyone is unfamiliar with the Random Map Generators.
Description:
Additional random options for skirmish and multi-player.
1. In the event that the Jukebox returns random music alternatively known as the shuffle function.
2.The ability to randomly select from any map, or randomly select from official maps only, or more specific random 1v1, 2v2, 3v3,4v4, etc. maps.
3.In the event that sub-factions make a comeback, or they bring in custom sub-factions, or custom Generals/Commanders(an old suggestion of mine:more or less characters created by the player who run there own custom sub-factions) the ability to randomly select between them. (Generic example KW: Random Nod, Random, GDI, Random Scrin, Random Nod and GDI, Random Scrin and Nod, etc.)
4.If more game modes are added to the game Random options that allow you to select game modes randomly.
5.Return of Random Map generator
Anything else I missed that people think would be cool.
Positive Effect:
More options that allow you to make specific choices that allow you to get rid of undesirable conclusions, yet still keep things fresh, interesting and not entirely controlled.
A more refined sub-faction system (In the event that the game has one)
Easy to make choices when you are having a hard time choosing maps, sub-factions, etc.
Negative Effect:
More options that potentially risk clutter if the development team is really that bad at keeping menus organized.
Frustration from people that detest random.
Media:
http://i290.photobucket.com/albums/l...gonapoint1.jpg
The purpose of this picture is to give an example of what I mean for number 3 from a game that did something similar.
http://i290.photobucket.com/albums/l...gonapoint2.jpg
This one is to give an example for number 4 only with a random option added.
http://i290.photobucket.com/albums/l...pgenerator.jpg
http://i290.photobucket.com/albums/l...pgenerator.jpg
This is the RMG from TS and RA2 in case anyone is unfamiliar with the Random Map Generators.
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