Subject:
Map borders granting new map Access
Description:
I'm part of Tiberium Secrets mod, and one of our members, Fandore suggested an Idea that seems quite interesting.
You know how often when you move to edges of maps their just black walls and such?
Well what if when you move to the edge it literally expands your battlefield and puts you on the edge of a new map?
(Like loading new levels or areas in an FPS)
So in general you would have 4 maps you can potentially explore besides your original one.
Thus ideally this could be in a global conquest setting which other players are playing on adjacent maps and you could potentially call for reinforcements from Same faction players on other maps.
Depending on how many maps over the support comes it could take X time.
Furthermore, support powers and Super weapons could ideally be deployed on near by maps to give a sense of a global network of players.
Resources could potentially be shared in forms of allied convoys coming from neighboring maps.
The potential of such a global network of maps in which players can traverse could be potentially limitless, however theoretically no 2 maps in the entire global system could be identical, to give a sense of realism.
Furthermore, actual geography could be accurately examined.
Another thing is this would demand for mainly timed objective based game play.
The "EVA" could announce things like "Enemy/ Allied reinforcements have arrived"
Theoretically any ally on any map could tap into another allies radar
Perhaps player stats could be influenced by how they interact on non home maps
And yet much still remains to be explored with such an idea.
Pros:
-Allows for countless and expansive environs
-allows for off map teamwork
-encourages diverse maps
-Encourages continuous scouting and forcing the player to be always vigilant
Cons:
-requires massive server infrastructure
-Discourages and or potentially eliminates mirror matchess of any kind.
-Potentially requires the "Destroy all structures" secondary victory condition, instead of kill all structures and units.
-Demands many diverse official maps
-Custom maps are unlikely to work in this framework
-potentially allows for quite annoying chases across maps
-places heavy restrictions on Super weapons and some support powers which could have longer deployment times depending on where the power originates.
-Balance
Map borders granting new map Access
Description:
I'm part of Tiberium Secrets mod, and one of our members, Fandore suggested an Idea that seems quite interesting.
You know how often when you move to edges of maps their just black walls and such?
Well what if when you move to the edge it literally expands your battlefield and puts you on the edge of a new map?
(Like loading new levels or areas in an FPS)
So in general you would have 4 maps you can potentially explore besides your original one.
Thus ideally this could be in a global conquest setting which other players are playing on adjacent maps and you could potentially call for reinforcements from Same faction players on other maps.
Depending on how many maps over the support comes it could take X time.
Furthermore, support powers and Super weapons could ideally be deployed on near by maps to give a sense of a global network of players.
Resources could potentially be shared in forms of allied convoys coming from neighboring maps.
The potential of such a global network of maps in which players can traverse could be potentially limitless, however theoretically no 2 maps in the entire global system could be identical, to give a sense of realism.
Furthermore, actual geography could be accurately examined.
Another thing is this would demand for mainly timed objective based game play.
The "EVA" could announce things like "Enemy/ Allied reinforcements have arrived"
Theoretically any ally on any map could tap into another allies radar
Perhaps player stats could be influenced by how they interact on non home maps
And yet much still remains to be explored with such an idea.
Pros:
-Allows for countless and expansive environs
-allows for off map teamwork
-encourages diverse maps
-Encourages continuous scouting and forcing the player to be always vigilant
Cons:
-requires massive server infrastructure
-Discourages and or potentially eliminates mirror matchess of any kind.
-Potentially requires the "Destroy all structures" secondary victory condition, instead of kill all structures and units.
-Demands many diverse official maps
-Custom maps are unlikely to work in this framework
-potentially allows for quite annoying chases across maps
-places heavy restrictions on Super weapons and some support powers which could have longer deployment times depending on where the power originates.
-Balance
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