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  • Engine Map borders granting new map Access for Multiplayer

    #1
    Subject:
    Map borders granting new map Access

    Description:

    I'm part of Tiberium Secrets mod, and one of our members, Fandore suggested an Idea that seems quite interesting.

    You know how often when you move to edges of maps their just black walls and such?

    Well what if when you move to the edge it literally expands your battlefield and puts you on the edge of a new map?
    (Like loading new levels or areas in an FPS)

    So in general you would have 4 maps you can potentially explore besides your original one.

    Thus ideally this could be in a global conquest setting which other players are playing on adjacent maps and you could potentially call for reinforcements from Same faction players on other maps.

    Depending on how many maps over the support comes it could take X time.
    Furthermore, support powers and Super weapons could ideally be deployed on near by maps to give a sense of a global network of players.

    Resources could potentially be shared in forms of allied convoys coming from neighboring maps.

    The potential of such a global network of maps in which players can traverse could be potentially limitless, however theoretically no 2 maps in the entire global system could be identical, to give a sense of realism.

    Furthermore, actual geography could be accurately examined.

    Another thing is this would demand for mainly timed objective based game play.

    The "EVA" could announce things like "Enemy/ Allied reinforcements have arrived"

    Theoretically any ally on any map could tap into another allies radar

    Perhaps player stats could be influenced by how they interact on non home maps

    And yet much still remains to be explored with such an idea.

    Pros:
    -Allows for countless and expansive environs

    -allows for off map teamwork

    -encourages diverse maps

    -Encourages continuous scouting and forcing the player to be always vigilant

    Cons:
    -requires massive server infrastructure

    -Discourages and or potentially eliminates mirror matchess of any kind.

    -Potentially requires the "Destroy all structures" secondary victory condition, instead of kill all structures and units.

    -Demands many diverse official maps

    -Custom maps are unlikely to work in this framework

    -potentially allows for quite annoying chases across maps

    -places heavy restrictions on Super weapons and some support powers which could have longer deployment times depending on where the power originates.

    -Balance
    Last edited by GeneralSGJist; 09-09-2011, 09:00 AM.

  • #2
    The new game should have Global Conquest !

    Comment


    • #3
      Quite interesting I'd say

      Comment


      • #4
        I like this idea, but I think that to solve the problem of off-the-map chases, you could have it so that it's like a regular map, but you can just barely see the other maps on the edges of yours, and you can't actually look and control the other map. Maybe it could also be that there are several territories, but each person is separately covering an area. You could have your units be picked up by a certain transport (e.g. an Ox transport) and send them to specific players across the map. And if you are loosing the battle on your map, you could pack up your MCV and have THAT be transported to another map. That would put you with your ally on that map, but if there are no other allies on the other map that you just left, then you would loose that territory.
        Once you win a territory, you can move on to the next one.
        Also, if you loose a territory, you can't take it back. That would make for a reasonably fast and fun multiplayer experience.
        And I also think that this should just be a specific game mode.

        Comment


        • #5
          I approve this idea for singleplayer and custom multiplayer, but for ladder and tournament games people won't like it

          Comment


          • #6
            The thing is, for this investment to pay off it would likely need to be the official game platform.

            If it's just a mode like global conquest in KW it's hard to see how appreciated the mode is.

            This would be a huge investment to get it working, and having it just as a game mode diminishes it's potential.

            This infrastructure is for an online global conquest, not utilizing it to it's maximum potential is a dangerous move.

            I'm sure there would still be many classic kill everything objectives, but more substantive objectives increases the life of a game.

            Comment


            • #7
              An idea that Leviathan aludes too that the presence of allies in an adjoining map with a Global Conquest mode . Could this be amalgumated with an expanded tier system ? With unit upgrades ,support powers ect .Being awarded or removed on the basis of enemy presence securing an adjacent map ?

              Comment


              • #8
                It indeed could

                http://www.commandandconquer.com/for...onquest-MMORPG

                Comment


                • #9
                  So you're thinking Warzone 2100 system...where you begin at a start base and then in missions you fly in reinforcements from your main base...and you can switch back and forth from these locations?

                  Interesting...but I think it would only be useable in campaign or a world conquest map...you fight on this map...and friendly maps ajoining yours send reinforcements due to the upgrades and tech levels of each territory.

                  Overall Multi-player....tricky. There are some RTT and RTS that have attempted this...however, how long does it take before players get a blocking rush tactic down to hinder or stop that reinforcement...if they know the location. Which makes another massive issue...where do you locate these off map reinforcement entry zones? If you do it wrong...you get base rushed...or rushed to block your reinforcements. Its a catch 22.

                  Comment


                  • #10
                    Sorry, not familiar with that game, please do explain what they have.

                    yes indeed, a global conquest, each map has it's own players like a normal match, alls that changes now is that you can scout neighboring maps (territories) and reinforce same faction allied players.

                    And as for where the reinforcements come from, well, ideally they could come from anywhere along the border of the map, especially air units.

                    The trade off is players will need to further divide their attention more, and it will better hone their macro skills.

                    Something I forgot to directly mention is that most maps would then require players to start furtehr away from the edges of the map.

                    Also that perhaps neighboring territories can see only their current border area, they need to establish contact with the allied forces and base to receive the minimap and uncover the shroud all the ally has uncovered during the match.

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                    • #11
                      I do not think it would work or be any fun to play.

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                      • #12
                        please do explain why so i can improve the idea.

                        Comment


                        • #13
                          I wanted to make something like this for my sail 7 seas mod but its well and truly beyond my ability to laydown that kind of framework required.
                          So much work needed to implement that kind of thing ... load other map codes or send packet data codes not to mention you'd want certain things know at most times and then your game would be a crash issue.
                          Pretty much its the sharing stuff /information with multiple players and forces .. that would be making lag a very real problem.
                          there are workrounds and such but i personally dont see how this can be done easy.

                          Comment


                          • #14
                            I don't see this as having any point.

                            All it amounts to is just 1 giant map. That can be done with a single map with expandable boundaries like they have in single player campaign missions. It would just be a waste of time to create something like this since it is simply easier to just make a giant map rather than string multiple different maps together.

                            Comment


                            • #15
                              Well, theoretically you would have infinite players able to interact, .

                              Having one big map requires it to accommodate all the players.

                              logistically that is impractical, so having multiple maps make a global composite would run better, since each map is running on a different server in all likelihood.

                              Also having a huge map in current C&C terms means you are able to see the layout and know starting positions.

                              There are many kinks to be worked out in this idea, but it's more dynamic and playable then just one large map.

                              hmmm

                              well, maybe you should define what you mean by a large map, we may be thinking of different things.

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