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  • Units Better unit controlling especially airplanes

    #1
    Subject
    I want better control over regular and unregular airplanes.

    Description
    G.e. Raptor in Generals - had up to 8 missiles (airforce gen) ... so but what was when enemy tanks health was down to 1/10 ... it was a waste of ammo

    I would enjoy an option that you can chose how many missiles your airplanes shall shot. Just like you chose your raptors and press fast the key 5 - they shot 5 ... you press key 1 and they shot one. you press another key and they fire all missiles.

    Or at least make the up behave more intelligent. So they automatic fire only the amount of bullets necessary to destroy a target.

    Second ... you need to have control where they come from and there they fly to... its not the first time i used an airplane attacking enemy base and right after this it turns not around the left side ... but the right side with air turrets and crashes to death. Its really annoying if you have to control all these things.


    Positive
    Airplanes controlling makes more fun
    Better tactical use of airplanes
    They are not shot down by any stupid action they do themselves and you dont have to look all the time after them.

    Negative
    None

  • #2
    The correct word is: Irregular.

    To the topic, interesting idea, it was quite annoying that the jet fired all missiles against a weak unit or single infantry. I'd like to see a command button, something like this:
    Button 1 is for 2 missiles/bombs per target
    Button 2 is for 4 missiles/bombs per target
    Button 3 is for all missiles/bombs per target

    Comment


    • #3
      Well, Considering the numbers are already hotkeyed for groups, nope.

      It's called micro-managing, sometimes it is needed.

      Comment


      • #4
        I kind of like the way aircraft in Act of War behaved, in that they would target multiple units and buildings in their given attack area and shoot at all of them. Maybe aircraft in C&C could also have an attack area around the target. It could work in that they'd expend 1/3 or 1/2 of their ammo specifically on the object you told them to attack, then launch the rest at any other targets around that one. If you want them to specifically attack just the one target you can always use ctrl-attack or something.

        Comment


        • #5
          Real War thats no problem.
          Group chosing is 1-10
          Group making is strg + 1-10
          So chosing ammo is maybe a-z + 1-10

          Dont tell me this idea is bad just because you think you couldnt use the group commands any more. Of course you can still both.

          Garbarsardar
          Also interesting idea, but only as a further option.
          Btw. auto attack within specific area was already part of command&conquer in last games.

          Comment


          • #6
            Originally posted by RealWar View Post
            Well, Considering the numbers are already hotkeyed for groups, nope.

            It's called micro-managing, sometimes it is needed.
            I wasn't talking about numbers 1-3 in the keyboard, but simple 3 buttons in the side or bottom bar, randomly called buttons 1-3 with hotkeys like Ctrl + A, S or D

            Comment


            • #7
              Maybe there could be a specific mechanic where the air unit fires a specific amount of missiles at a target depending on what they are targeting. And I think that a direct hit from a missile (at least from the air) should be an instant-kill more most basic infantry.

              Comment


              • #8
                Originally posted by =LEVIATHEN= View Post
                Maybe there could be a specific mechanic where the air unit fires a specific amount of missiles at a target depending on what they are targeting. And I think that a direct hit from a missile (at least from the air) should be an instant-kill more most basic infantry.
                I like some of these ideas you've had; by making certain units actions automatic or using the unit actions like tools, it could help speed up micro management instead of having do everything manually.

                Comment


                • #9
                  How about planes and bombers will always fire/drop their entire payload, until you buy the smart targeting upgrade. Then they will use the exact amount of firepower needed.

                  Comment


                  • #10
                    Only use the right amount of ammo, esspecially if there is anything like nuke MiGs, they kept shooting too many missiles from the rear ones that would explode on the front ones.

                    Comment


                    • #11
                      And, as for helping the planes avoid enemy bases, maybe you could make it do a special move (like the attack move) that makes it so that the plane does it's best to go around the enemy base, base defenses, and/or anti-air units.

                      Comment


                      • #12
                        Naa, stupidity of units belong to C&C.

                        And in C&C 3, you got stratofighter upgrade. Need anything else?

                        Comment


                        • #13
                          They should add a mechanic where you can choose between a precise mode and a carpet bombing mode. The precise mode would be like in current C&Cs, where the bomb hits one target with a high damage. The carpet bombing mode would have an area-of-effect, which would increase for every bomber in the group, but less damage than the precise mode.

                          Comment


                          • #14
                            Or at least make the up behave more intelligent. So they automatic fire only the amount of bullets necessary to destroy a target.
                            Or, you could apply some skill to the game and don't waste your firepower on such low health targets, and instead use your firepower on targets that will be more appropriate.

                            What you're describing is called overkill, and it's a fundamental part of not only balance in an RTS, but also player skill. Automated removal of overkill adds absolutely NO value to the game what-so-ever.

                            Comment


                            • #15
                              How about this?

                              http://www.commandandconquer.com/for...-control/page3

                              Sorry for posting my own idea, but this issue with airplane control was the reason I came up with that.

                              Comment

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