Subject:
Build your own army from scratch.
Description:
There are two different levels of this idea. The first is a lot more simple: Allow players to pick and choose from a wide variety of units and structures to build a custom army, and then play the game with their own army. This is what I was hoping for with Tiberian Twilight, to be honest. Limit each player's choices so they have to go into battle with a decent variety of units, but let them be the judge of what they want to use.
The second is a lot more complex, and would definitely have to be the root of a whole game: Allow players to build each unit meticulously. Each individual unit would have options like which weapons they can use, including the firepower, firing rate, accuracy, and ammunition (if applicable) of each weapon, amount of defense to each type of weapon for each front armor, side armor, back armor, top armor, and bottom armor, what kind of movement it has (wheels, treads, legs), how fast it moves forward/backward, how fast it turns, what kind of abilities it has (can carry units, can fly, etc), its overall looks, and so on. The more you give each unit, obviously the more money it would cost to build, and would require a higher technology tier to build.
Structures would work on a similar level. Players could choose the armor of the structure, what it produces (if anything), what kind of weapons it has (if anything), how much power it consumes or produces, and abilities (eg: can move, can pack up, can garrison soldiers, etc), how large the structure is, what units pop out when destroyed, and so on. And again, the more effective the structure, the more it costs.
You could customize your army's looks, colours, and voices, and pick a symbol and a name for it (possibly allow players to do whatever they want with this for offline use, but require pre-selected options for online use).
Positive Effect:
- Every game would be different, especially against other players online.
- Would add whole new elements of strategy and fun to a game.
- I could be wrong, but I don't think I've ever seen another game do it.
- Depending on how in-depth customization is for Option B (eg: picking how your team can tech-up, how it builds structures, etc) it could draw an audience from any RTS, not just C&C fans.
Negative Effect:
- Would be REALLY hard to balance, and if balance wasn't at least really close to perfect you would see a lot of players min-maxing as well as a lot of similar armies online (thus defeating the purpose).
- Option B would require a whole game dedicated to its mechanics and adding careful detail to everything, probably being expensive to do and possibly taking away resources from other areas of the game.
Build your own army from scratch.
Description:
There are two different levels of this idea. The first is a lot more simple: Allow players to pick and choose from a wide variety of units and structures to build a custom army, and then play the game with their own army. This is what I was hoping for with Tiberian Twilight, to be honest. Limit each player's choices so they have to go into battle with a decent variety of units, but let them be the judge of what they want to use.
The second is a lot more complex, and would definitely have to be the root of a whole game: Allow players to build each unit meticulously. Each individual unit would have options like which weapons they can use, including the firepower, firing rate, accuracy, and ammunition (if applicable) of each weapon, amount of defense to each type of weapon for each front armor, side armor, back armor, top armor, and bottom armor, what kind of movement it has (wheels, treads, legs), how fast it moves forward/backward, how fast it turns, what kind of abilities it has (can carry units, can fly, etc), its overall looks, and so on. The more you give each unit, obviously the more money it would cost to build, and would require a higher technology tier to build.
Structures would work on a similar level. Players could choose the armor of the structure, what it produces (if anything), what kind of weapons it has (if anything), how much power it consumes or produces, and abilities (eg: can move, can pack up, can garrison soldiers, etc), how large the structure is, what units pop out when destroyed, and so on. And again, the more effective the structure, the more it costs.
You could customize your army's looks, colours, and voices, and pick a symbol and a name for it (possibly allow players to do whatever they want with this for offline use, but require pre-selected options for online use).
Positive Effect:
- Every game would be different, especially against other players online.
- Would add whole new elements of strategy and fun to a game.
- I could be wrong, but I don't think I've ever seen another game do it.
- Depending on how in-depth customization is for Option B (eg: picking how your team can tech-up, how it builds structures, etc) it could draw an audience from any RTS, not just C&C fans.
Negative Effect:
- Would be REALLY hard to balance, and if balance wasn't at least really close to perfect you would see a lot of players min-maxing as well as a lot of similar armies online (thus defeating the purpose).
- Option B would require a whole game dedicated to its mechanics and adding careful detail to everything, probably being expensive to do and possibly taking away resources from other areas of the game.
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