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  • Selling Structures and units...

    #1
    Just thought of this, seen quite many different RTS games handle this differently. C&C games seem to be the only RTS games with instant sell and a whooping 50 % cash back + infantries = almsot 100 % back.

    Should the selling get a nerf or keep it as it is?

    Even RA 3 had so many issues with it, Crane + MCV sell anyone?

    ---

    Suggestions:

    1: Unable to sell (like in SC 2 and KKND)
    2: Sell but takes time, and you get just a fraction of income back IF successful (Dark Reign)
    3: Instant sell and 50 % back + lots of infantries (Tib Dawn)

    I would pick #2... at least wait for the 'sell' animation to finish until you get cash back. if enemy destroys it BEFORE it is finished then no money back. Only makes sense.

    And only 25 % back instead of 50 %. Selling is too abused in C&C.
    Even when you get attacked and half your base is destroyed you can just sell Con Yard and get an army in no time.
    Also building a Crane + Sell MCV wouldn't give such a huge boost EARLY game.

    Also adds in the strategy to build correct buildings, if you have build all the wrong buildings you can't just instant sell them and build new ones.

    Discuss!

    Oh, and please constructive ideas and suggestions, if you got nothing else then "NO CAS ISH WAS IN TIB DAWN SHOULD BE NOW TOO" then please just nod and shush.

  • #2
    I dunno, for me I kinda need to know the gameplay before something like this is gonna matter...

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    • #3
      i dont know about ra3 but i think sell was fine in kw, maybe except mcv sell rushes

      in cnc3 tw there were some instances where sell was pretty lame like stasis chamber crawl+sell for cheap shocks or sell silos for cheap rifles etc
      but those were addressed in kw

      you could still sell some expensive buildings like t2 or t3 building for advanced inf like blackhands (useful to beat stuff like zonetrooper drops or garrison-clearing etc) but if you're willing to forgo that tech level its a fair trade

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      • #4
        Originally posted by Zaptagious View Post
        I dunno, for me I kinda need to know the gameplay before something like this is gonna matter...
        What you mean? If they reboot C&C, I think the gameplay would be a bit similar, no? Just wanted the developers to actually give this thing a thought.

        Feels weird no other RTS has instant selling... so it does have an impact on the gameplay. I personally don't like the fact you can't sell stuff at all on KKND and SC. Like you build a wrong building, then it's there just like a sitting duck, also when your enemy attacks you you can just watch your base explode instead of selling them.

        But I think it's too much abused currently, so instead of getting 50 % back (which is a lot), I would like to see a 25 % instead.

        And maybe a small cool-down/timer for the selling, like Decommissioning a unit in C&C 4... when you sell a Power Plant it shuts down and you get a timer taking 5 seconds for it to dismantle, and then 25 % cash back. Fair?

        EDIT: Thanks a lot for the reminders CrazyGDIfan, forgot those... yeah, for example the Epic Unit Structures, after you got your Epic unit you could instantly dismantle the building to get a super fast Zone Trooper, stuff like this seems very cheap. And Refinery selling seen in every single game basically, base creeping with Refineries, selling them off and getting 'cheap' Harvesters. Some might call all these for strategies but I find them lame.
        Last edited by Incia; 02-28-2011, 04:12 PM.

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        • #5
          RA2 and Generals had good selling,it is very fast but it need to pass animation and then sell it,if structure is destroyed in selling animation,then you dont get anything.

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          • #6
            selling building, why not or destructible

            but not immedialty
            but if to sell there is, it is necessary that it is a upgrade, like upgrade sale, = recovered materials and to recycle them

            base level 1 = no selling
            base level 2 + upgrade recycle = selling with time to recycle (and no infantry (only in solo) or ingenior)
            Last edited by polm; 02-28-2011, 04:26 PM.

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            • #7
              Originally posted by Wlof25 View Post
              RA2 and Generals had good selling,it is very fast but it need to pass animation and then sell it,if structure is destroyed in selling animation,then you dont get anything.
              Was a long time ago I played Generals, didn't include how it was there because I didn't remember.

              But yeah, at least the animation should finish. In C&C 3 and RA 3 you get cash back instantly, and then the animation displays, and you can even destroy it while the animation goes, but it doesn't matter because you already got the money back. :/

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              • #8
                Originally posted by Incia View Post
                3: Instant sell and 50 % back + lots of infantries (Tib Dawn)
                TD/RA1 actually works on the principle that you get 50% back in money and the other 50% in personnel. Only on the most expensive buildings this doesn't work because apparently there is a spawn limit of 5 soldiers on this system. Though on the Construction Yard they somewhat compensated that by making one of them an engineer (if the Construction Yard wasn't captured, that is).

                Selling isn't instant in TD or RA though. It's fast, but not instant, and while you DO get the infantry right away, you only get the money if the building survives until it is fully sold.
                Units tend to stop shooting at a building once it starts selling though.
                Last edited by Nyerguds; 02-28-2011, 04:29 PM.

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                • #9
                  Yea,but in RA3 and C&C3 cash from selling is reducing if building is damaged,I remember when i start to play C&C3 back in 2007,
                  I sell my refinery which is very damaged and i got 7$

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                  • #10
                    Refineries have always been a special case anyway though, since you actually pay for a refinery + harvester. So you can expect the harvester cost to be reduced from the selling price anyway.

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                    • #11
                      One change I would make to future C&C games on the MP side is make Buildings not able to be sold for at least 2mins after being built. After the 2min mark you could either sell for half the credits or destroy it which could take 30 seconds to upward to 3mins depending on the tech level of said structures.

                      Construction Yards cannot be sold or destroyed by controlled player unless you have another one active on the map currently. This would stop players from taking the easy loss during a rush by selling everything out right.

                      I think this would go a long way towards making things more even and fair during MP.

                      To make things more interesting, Upgraded units would lose their upgrades if the required tech structure that issued it was destroyed to maintain some sort of balance on the battlefield.

                      What do you all think about this?

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                      • #12
                        Originally posted by Nyerguds View Post
                        Selling isn't instant in TD or RA though. It's fast, but not instant, and while you DO get the infantry right away, you only get the money if the building survives until it is fully sold.
                        Units tend to stop shooting at a building once it starts selling though.
                        Well in RA 3 and C&C 3 you can see the $$$$$$ flash over the building instantly.

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                        • #13
                          I don't mind the selling outside of the "all in" sorts of things. Other than con yard selling in CCG/ZH I don't remember much selling going on at all but I've never really thought much about it.

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                          • #14
                            Originally posted by methuselah View Post
                            I don't mind the selling outside of the "all in" sorts of things. Other than con yard selling in CCG/ZH I don't remember much selling going on at all but I've never really thought much about it.
                            GLA could build Workers from the stashes as well, so if they went for an all-in rush they could sell the CC. But, it was basically only GLA who could do that so it was accepted more like a faction diversity kind of thing.

                            But on RA 3 it's just abused on almost every game, Crane BO, then cash bounty and super expensive MCV sold.

                            I also want to say I love the Tib Dawn MCV cost of 5000. This makes it very hard to actually replace the Con Yard. So instead of making the Con yard cost lame 2000 I would like to finally see a nerf to the selling in general, and keep MCV cost at 5000.

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                            • #15
                              Personally, I like the third option. 50% back and a few infantry dependent on structure tier.

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