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  • Harvester bonus doesn't work

    #1
    In my mod I want to give 1 faction more income.
    To do this I added this code to the player template:
    Code:
    		<TechProductionBonuses
    			RequiredTech="PlayerTech_ProductionBonus_Allies"
    			HarvesterBonus="25%"
    			HarvesterBonusAllies="5%"
    		/>
    The problem is that this doesn't work. The faction gets the same amount of money from the harvesters as other factions.
    This may have something to do with the fact that the mod doesn't have ore nodes, but ore fields ( aka tiberium fields )


    Does anyone know how to add an income bonus with ore fields to the faction?

  • #2
    Don't you already have this for England in The Red Alert?

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    • #3
      Originally posted by Bibber View Post
      Don't you already have this for England in The Red Alert?
      Yes, but with the migration to the new ore system ( ore nodes -> ore fields ) the bonus stopped working.

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