Collapse
No announcement yet.
Conversation Detail Module
Collapse
  • Filter
  • Time
  • Show
Clear All
new posts

  • [Tool]Shape Dump

    #1
    This is a MacroScript that helps creating Geometry Shapes and ContactPoints for new units. You can define the shape in 3DS Max using Boxes, Cylinders and Spheres and the Script will generate the corresponding code from it.
    http://i99.photobucket.com/albums/l3...TWGeomDump.jpg

    Download @ ModDB
    Download @ Thundermods.net

  • #2
    Nice! I'll give this a try soon.

    Comment


    • #3
      can be used for creating bound boxes for units too ?

      Comment


      • #4
        The selection Boxes are created by simply creating a single or multiple Boxes conforming to the general shape and setting them to ObBox in the W3D Tools setting (this comes as default with the 3DS Plugin). OBBoxes are tied to the model used and can change when the model is changed.
        The Shape Dump tool creates the code that is used to tell the game the dimensions of a unit for collision purposes. These are fixed for every GameObject in their corresponding XML file.

        Comment


        • #5
          Originally posted by Golan2781 View Post
          The selection Boxes are created by simply creating a single or multiple Boxes conforming to the general shape and setting them to ObBox in the W3D Tools setting (this comes as default with the 3DS Plugin). OBBoxes are tied to the model used and can change when the model is changed.
          The Shape Dump tool creates the code that is used to tell the game the dimensions of a unit for collision purposes. These are fixed for every GameObject in their corresponding XML file.
          ok , fail , total fail , i've thought that obboxes not only define limit of units (for avoiding clipping and collisions) but also define mass and collisons , like the physmodels in the source engine

          sorry for the stupid reply

          Comment

          X