I don't now how many modders have tried getting Nod and Scrin walls to work in KW. Only the art files are missing for the Nod Walls where all the coding existed in KW, except one problem. Whenever I built a Nod Wall Hub in-game (in which the portrait icon did come up), it's invisible. I put in the right shaders, art files and enabled the building of the Nod Wall Hub and it still won't show up in-game, not even extending out with wall segments! The Scrin Walls on the other hand refused to show up in the defenses tab of all Scrin factions even though the coding and art files compilation are successful.
So I have decided to give away this limited release of the Wallmod source code. I need to know what is missing and what to include in the codings in order for these walls to exist in-game. Without a log of a compiled mod in WrathEd, I had no clue what went wrong there.
Download: http://www.mediafire.com/?cxm3e45e4wxl44r
So I have decided to give away this limited release of the Wallmod source code. I need to know what is missing and what to include in the codings in order for these walls to exist in-game. Without a log of a compiled mod in WrathEd, I had no clue what went wrong there.
Download: http://www.mediafire.com/?cxm3e45e4wxl44r
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