aka "i dont know exacly how to proceed " , im just wondering if its possible to edit the animation tree of the various infantry models instead of reanimating em.
That's the situation , iv made a custom rifleman model rigged using a custom bone set that had the same name of the original bone set , i just want to know if ill compile it the rest of the animations (like gurifleman_ATKA.w3x) gonna use that bone set as existing "skeleton" hierarchy , or i've to re-export any single animation using the custom one as skeleton .
This question starts because i want to place in a single squad different kind of infantry units , with obviously different animations styles.
That's the situation , iv made a custom rifleman model rigged using a custom bone set that had the same name of the original bone set , i just want to know if ill compile it the rest of the animations (like gurifleman_ATKA.w3x) gonna use that bone set as existing "skeleton" hierarchy , or i've to re-export any single animation using the custom one as skeleton .
This question starts because i want to place in a single squad different kind of infantry units , with obviously different animations styles.
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