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  • C&C Tiberium Crystal War: Renegade Conversion

    #1
    http://www.moddb.com/mods/tcw

    We have started a new modification for the game C&C Renegade.
    It will be taking place in the C&C 3 Tiberium Wars timeline and feature units, structures and objects from C&C 3.

    So far we got the GDI Tiberium Refinery, GDI Barracks, Nod Tiberium Refinery, Nod Power Plant and the Neutral Tiberium Spike (which can be captured for money with an engineer) ingame.
    Units ingame currently are a Predator Battle Tank, Raider Buggy, Pitbull and Mammoth Tank.
    And we have the anti-infantry defenses GDI Watchtower and Nod Shredder ingame

    Kenz3001 made a few kickass wallpapers for the mod which can be downloaded here:
    GDI Wallpaper: http://www.moddb.com/mods/tcw/images...-gdi-wallpaper
    Nod Wallpaper: http://www.moddb.com/mods/tcw/images...-nod-wallpaper
    Scrin Wallpaper: http://www.moddb.com/mods/tcw/images...crin-wallpaper

    We have 4 maps ingame now:
    C&C_Joipa (medium sized map with defenses)
    C&C_Snow_Death (small map with 3 Tiberium Spikes)
    C&C_Boxed (small map with 1 Tiberium Spike)
    C&C_Moon (medium sized map with 2 Tiberium Spikes and Low Gravity)

    We are currently looking for testers to test out the game from time to time on scheduled
    events. If you are interested then please send me a message here on the forum or join
    irc.mp-gaming.com #mp-tcw channel.

    Greetz zunnie
    Last edited by MPzunnie; 06-22-2011, 03:55 PM.

  • #2
    http://www.moddb.com/mods/tcw/videos...tank1#imagebox

    Mammoth Tanks in action

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    • #3
      http://media.moddb.com/images/mods/1...untainpass.png

      A new map i worked on is now in rotation: C&C_Mountain_Pass

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      • #4
        Some neat stuff yuo have there but I have a question;

        Are you planning to add Kanes Wrath units? I ask because your moddb page and website doesn't mention it.

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        • #5
          Maybe later, but for now we concentrate on CnC3TW

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          • #6
            New texture for Tiberium, the crystals are still missing they will be added shortly

            http://media.moddb.com/images/mods/1.../TIBER_NEW.jpg

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            • #7
              Looks like it has potential, can't wait to hear more updates on it.

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              • #8
                http://www.moddb.com/mods/tcw/videos...tank2#imagebox

                GDI Mammoth Tank fixed up by dtrngd and goldy58

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                • #9
                  http://www.moddb.com/mods/tcw/videos...alth-detection

                  I just added stealth-detection for Pitbulls They reveal Shadows within 15 meters of the vehicle temporarily.

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                  • #10
                    http://media.moddb.com/images/mods/1...di_pt_vehs.png
                    http://media.moddb.com/images/mods/1...od_pt_vehs.png
                    http://media.moddb.com/images/mods/1...i_pt_chars.png
                    http://media.moddb.com/images/mods/1...d_pt_chars.png

                    PT Icons for most vehicles and characters have been added

                    Also sounds will play for each of them on the team that purchased the unit.
                    IE: A generic sound for purchasing a Nod Stealth Tank will play for Nod when a Nod player buys one.
                    Same applies to GDI units for GDI.

                    Purchase Icons done by Hunter-Seeker, the sounds by Bazil and Kamuixmod, code by me

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                    • #11
                      http://www.moddb.com/mods/tcw/videos...-notifications



                      Unit purchase notifications 95% finished, still missing a few sounds i will add asap

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                      • #12
                        Pretty neat looking. Do you plan to add the Obelisk? And what are your plans for the Scrin?

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                        • #13
                          The obelisk will be added yes, only GDI and Nod units from TW, not KW. Scrin may be used in mission coop

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                          • #14
                            Small changelist:
                            Nod Commando's now stealthed when standing still.
                            Depositing Tiberium now tells you how much you deposited.
                            Stealth Tanks and Nod Harvesters now destealth too when a unit is close enough that has stealth detection abilities.
                            When a friendly tank is blown up it will play the 'Unit lost' sound.
                            When a friendly harvester is under attack it will play the 'harvester under attack' sound.
                            When a friendly harvester is blown up it will play the 'harvester lost' sound.
                            Nod Harvesters are now stealthed.
                            Tiberium Spikes now send a TEAM message when a friendly unit is capturing it.
                            Tiberium Spikes now play the 'building captured' sound when captured.
                            Harvesting Tiberium now gives 50 points on deposit.
                            Rifle Soldiers and Militant Infantry Soldiers now drop their primary weapon OR a health/armor powerup.
                            Engineers and Saboteurs now drop their Remote C4, Repairgun, Mines or a health/armor powerup.
                            Nod Weapons Factory now plays under attack and destroyed sounds.
                            GDI War Factory now plays under attack and destroyed sounds.

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                            • #15
                              The Predator and Mammoth tank purchase icons look a little awkward but everything else looks nice, but a few questions.

                              1. Are you planning to integrate upgrades? for example laser raider/scorpions. If so how will this be implemented?

                              2. I've noticed that Fanatics are missing, are they being added but not yet implemented?

                              3. Is there going to be tiberium silos? (the one that gives a one-time $5000 cash bonus for the team that captures it)

                              Judging by what you've revealed with the Engineers, I am hoping you've done away with some Renegade tactics such as repairing tanks in combat, which if conditions were right, you wont end up very far.
                              Last edited by Zhenluo; 06-21-2011, 02:01 PM.

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