EDIT: For those wanting to test the map, goto my site below and get the .zip file.
http://www.zunnie.net/renegade/mediterranean/
Then join the server on XWIS called a00000000w
Or join the server by IP: 188.138.84.233:7000
Just some screenshots of the map Mediterranean i made for TCW before.
The map plays out very nicely there.
Decided to convert it to use in Renegade. The Palm trees, bridges and rocks were done by Mauler.
The Barracks and Hand of Nod will be seperated from the main base.
You can use a teleporter in the base to go from the WF/Air area to
the Hand/Bar area.
Furthermore both teams will have two Tiberium Silo's. I'm still
pondering to make them 'capturable': Destroy the silo, then repair
it to make it yours and gain credits from it. I may or may not do this.
Also there are Repair Facilities available which may also be captured
or not, im not sure yet if i will make them capturable.
They are secondary buildings and don't require destruction to win the game.
Edit: I might add Helipads ... Not sure yet.
Some screenshots, NOT finished yet:
http://www.zunnie.net/renegade/medit..._editor_00.png
http://www.zunnie.net/renegade/medit..._editor_01.png
http://www.zunnie.net/renegade/medit..._editor_02.png
http://www.zunnie.net/renegade/medit..._editor_03.png
I think a max of 3 Helipads is nice, Orca's and Apache's will be modified a bit and probably be 1000 up to 1250 in cost, not sure yet.
There will be a max of 2 Orca's per Helipad. So 6 in total.
The Orca's will have limited ammo but do more damage to buildings and vehicles. Not sure how much ammo yet.
I also decided to place the Helipads on the other side of the island with the barracks. THen, if your primary base goes down by enemy fire. You STILL have a chance of winning with your Barracks and Helipads available
http://www.zunnie.net/renegade/medit..._editor_04.png
http://www.zunnie.net/renegade/medit..._editor_05.png
http://www.zunnie.net/renegade/mediterranean/
Then join the server on XWIS called a00000000w
Or join the server by IP: 188.138.84.233:7000
Just some screenshots of the map Mediterranean i made for TCW before.
The map plays out very nicely there.
Decided to convert it to use in Renegade. The Palm trees, bridges and rocks were done by Mauler.
The Barracks and Hand of Nod will be seperated from the main base.
You can use a teleporter in the base to go from the WF/Air area to
the Hand/Bar area.
Furthermore both teams will have two Tiberium Silo's. I'm still
pondering to make them 'capturable': Destroy the silo, then repair
it to make it yours and gain credits from it. I may or may not do this.
Also there are Repair Facilities available which may also be captured
or not, im not sure yet if i will make them capturable.
They are secondary buildings and don't require destruction to win the game.
Edit: I might add Helipads ... Not sure yet.
Some screenshots, NOT finished yet:
http://www.zunnie.net/renegade/medit..._editor_00.png
http://www.zunnie.net/renegade/medit..._editor_01.png
http://www.zunnie.net/renegade/medit..._editor_02.png
http://www.zunnie.net/renegade/medit..._editor_03.png
I think a max of 3 Helipads is nice, Orca's and Apache's will be modified a bit and probably be 1000 up to 1250 in cost, not sure yet.
There will be a max of 2 Orca's per Helipad. So 6 in total.
The Orca's will have limited ammo but do more damage to buildings and vehicles. Not sure how much ammo yet.
I also decided to place the Helipads on the other side of the island with the barracks. THen, if your primary base goes down by enemy fire. You STILL have a chance of winning with your Barracks and Helipads available

http://www.zunnie.net/renegade/medit..._editor_04.png
http://www.zunnie.net/renegade/medit..._editor_05.png