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  1. Generals 2 specific game ideas

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    • Threads: 61
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  1. Sticky Thread Sticky: Read first

    Started by EA_CIRE, 05-17-2011 02:04 PM
    • Replies: 0
    • Views: 6,016
    05-17-2011, 02:04 PM Go to last post
  2. Sticky Thread Sticky: Thread Template

    Started by EA_CIRE, 05-17-2011 03:04 PM
    • Replies: 0
    • Views: 5,443
    05-17-2011, 03:04 PM Go to last post
  1. Game Feature "Bases" like in "Base Building"-Basis

    Started by Denda, 05-21-2011 01:23 AM
    • Replies: 0
    • Views: 1,296
    05-21-2011, 01:23 AM Go to last post
  2. Game Feature "Crawler + Construction Yard" hybrid idea for one race

    Started by Existor, 05-20-2011 06:25 PM
    2 Pages
    1 2
    • Replies: 18
    • Views: 2,767
    05-22-2011, 01:59 PM Go to last post
  3. Lightbulb Game Feature "Levels" on garrisonable buildings

    Started by privatejfx141, 11-26-2012 12:09 AM
    • Replies: 2
    • Views: 443
    12-01-2012, 05:25 PM Go to last post
  4. Poll Poll: Game Feature "redirecting power"

    Started by GeneralSGJist, 05-18-2011 12:29 AM
    2 Pages
    1 2
    • Replies: 15
    • Views: 2,598
    07-21-2011, 06:53 AM Go to last post
  5. Game Feature "Stealth-less" Cloaking and "Semi-Detectors"

    Started by Quadhelix, 02-14-2013 02:52 PM
    • Replies: 4
    • Views: 402
    02-20-2013, 03:44 AM Go to last post
  6. Poll Poll: Game Feature A Crew Veterancy system

    Started by GeneralSGJist, 06-21-2011 09:49 PM
    • Replies: 9
    • Views: 1,735
    06-23-2011, 02:44 PM Go to last post
  7. Poll Poll: Engine A Dynamic and Persistent Battlefield Experience

    Started by GeneralSGJist, 06-15-2011 11:27 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 35
    • Views: 4,688
    12-05-2012, 05:21 PM Go to last post
  8. Poll Poll: Game Mode A Fuel based game mechanic mode?

    Started by GeneralSGJist, 09-10-2011 08:14 AM
    2 Pages
    1 2
    • Replies: 17
    • Views: 3,162
    07-05-2012, 01:58 AM Go to last post
  9. Other A map you can draw on

    Started by IVI4tt, 08-24-2011 05:10 PM
    3 Pages
    1 2 3
    • Replies: 22
    • Views: 3,227
    06-28-2012, 10:54 PM Go to last post
  10. Poll Poll: Game Feature A more Strategic capture Mechanic

    Started by GeneralSGJist, 12-09-2011 09:37 AM
    2 Pages
    1 2
    • Replies: 12
    • Views: 1,130
    12-10-2011, 04:46 AM Go to last post
  11. Other A New Dark C&C Universe

    Started by DerangedGenius, 11-03-2011 09:36 PM
    • Replies: 9
    • Views: 1,117
    11-05-2011, 08:37 PM Go to last post
  12. Game Feature A new idea about the management of army

    Started by licot, 06-10-2011 02:46 PM
    • Replies: 5
    • Views: 1,658
    06-11-2011, 12:48 PM Go to last post
  13. Story A New Supervillain

    Started by paddl, 05-24-2011 06:24 AM
    2 Pages
    1 2
    • Replies: 14
    • Views: 2,767
    05-25-2011, 08:56 AM Go to last post
  14. Units A real Sniper

    Started by paddl, 05-19-2011 08:04 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 38
    • Views: 5,070
    05-21-2011, 07:33 AM Go to last post
  15. Story A Real Story

    Started by paddl, 05-17-2011 07:00 PM
    2 Pages
    1 2
    • Replies: 11
    • Views: 2,661
    07-12-2011, 07:53 PM Go to last post
  16. Game Mode A Return To Classic Gameplay

    Started by Aubron, 05-17-2011 05:02 PM
    4 Pages
    1 2 3 ... 4
    • Replies: 32
    • Views: 5,745
    07-26-2011, 04:24 PM Go to last post
  17. Art A serious and grim style for the next C&C

    Started by Commander_McNash, 05-20-2011 06:56 PM
    5 Pages
    1 2 3 ... 5
    • Replies: 47
    • Views: 5,572
    08-10-2011, 04:38 AM Go to last post
  18. Story A Serious Red Alert

    Started by RedShocktrooper, 10-08-2011 08:45 PM
    10 Pages
    1 2 3 ... 10
    • Replies: 98
    • Views: 10,711
    01-16-2012, 03:35 PM Go to last post
    • Replies: 0
    • Views: 286
    11-07-2012, 12:06 PM Go to last post
  19. Game Feature a use of a bicycle in C&C

    Started by RKTGX95, 08-22-2011 04:10 PM
    7 Pages
    1 2 3 ... 7
    • Replies: 69
    • Views: 5,002
    09-08-2011, 05:07 AM Go to last post

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Victory Games is Electronic Arts' dedicated Strategy Gaming studio. Formed in 2010 under the leadership of Jon Van Caneghem, Victory Games has offices in Los Angeles, CA; Austin, TX; and Shanghai, China and is currently focused on the Command & Conquer franchise.