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  1. Generals 2 specific game ideas

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    • Threads: 61
    • Posts: 871

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  1. Sticky Thread Sticky: Thread Template

    Started by EA_CIRE, 05-17-2011 03:04 PM
    • Replies: 0
    • Views: 5,444
    05-17-2011, 03:04 PM Go to last post
  2. Sticky Thread Sticky: Read first

    Started by EA_CIRE, 05-17-2011 02:04 PM
    • Replies: 0
    • Views: 6,016
    05-17-2011, 02:04 PM Go to last post
  1. Game Feature The good, the bad and the Tiberium

    Started by TorsoPants, 07-24-2012 06:57 AM
    • Replies: 6
    • Views: 1,539
    10-21-2012, 11:29 PM Go to last post
    • Replies: 0
    • Views: 443
    09-07-2012, 08:10 AM Go to last post
  2. Units EMP vs. Hacking

    Started by Quadhelix, 06-24-2012 04:58 PM
    • Replies: 3
    • Views: 1,273
    08-30-2012, 11:18 AM Go to last post
  3. Smile Game Feature C&C Generals 2: Varying Gameplay Modes

    Started by ACuteGirlWithHIV, 08-26-2012 05:37 AM
    c&c, command and conquer, development, generals 2, ideas
    • Replies: 1
    • Views: 859
    08-26-2012, 09:24 PM Go to last post
  4. Poll Poll: Game Feature Uprising Multiplayer

    Started by Evilkitty6, 08-16-2012 06:56 AM
    • Replies: 0
    • Views: 609
    08-16-2012, 06:56 AM Go to last post
  5. Game Feature Small Population Bonus/Population Quasi-Cap

    Started by Quadhelix, 08-07-2012 12:07 AM
    • Replies: 0
    • Views: 550
    08-07-2012, 12:07 AM Go to last post
  6. Poll Poll: Game Feature Sensors that see into the fog of war

    Started by Quadhelix, 07-26-2012 01:22 PM
    2 Pages
    1 2
    • Replies: 13
    • Views: 1,892
    07-27-2012, 07:09 PM Go to last post
  7. Game Mode Unsteady Alliance

    Started by Quadhelix, 07-13-2012 12:25 PM
    3 Pages
    1 2 3
    • Replies: 28
    • Views: 3,323
    07-26-2012, 12:47 PM Go to last post
  8. Lightbulb Game Feature THE END of the RUSH(ING) ? More Strategy ?

    Started by SirApokalypse, 07-11-2012 12:54 AM
    • Replies: 4
    • Views: 959
    07-21-2012, 05:05 PM Go to last post
    • Replies: 3
    • Views: 1,162
    07-16-2012, 08:02 PM Go to last post
  9. Poll Poll: Units Better unit controlling especially airplanes

    Started by Nervmich, 09-19-2011 11:28 AM
    3 Pages
    1 2 3
    • Replies: 29
    • Views: 4,701
    07-13-2012, 03:28 AM Go to last post
  10. Poll Poll: Game Feature Should infantry use cover

    Started by Filipoo, 05-18-2011 08:51 PM
    5 Pages
    1 2 3 ... 5
    • Replies: 47
    • Views: 7,203
    07-09-2012, 03:22 PM Go to last post
  11. Game Feature Long time RTS player. Ideas that I have always wished for.

    Started by KickAHobo, 01-01-2012 12:47 AM
    2 Pages
    1 2
    • Replies: 11
    • Views: 2,683
    07-08-2012, 03:00 PM Go to last post
    • Replies: 0
    • Views: 507
    07-07-2012, 08:00 PM Go to last post
  12. Poll Poll: Game Mode A Fuel based game mechanic mode?

    Started by GeneralSGJist, 09-10-2011 08:14 AM
    2 Pages
    1 2
    • Replies: 17
    • Views: 3,163
    07-05-2012, 01:58 AM Go to last post
  13. Game Feature Less micro and more macro.

    Started by Voiru, 07-05-2012 01:43 AM
    • Replies: 0
    • Views: 548
    07-05-2012, 01:43 AM Go to last post
  14. Other A map you can draw on

    Started by IVI4tt, 08-24-2011 05:10 PM
    3 Pages
    1 2 3
    • Replies: 22
    • Views: 3,227
    06-28-2012, 10:54 PM Go to last post
  15. Lightbulb Game Feature Better Upgrade Features and Evolution Sensation

    Started by mithophir, 06-26-2012 06:05 PM
    change, choice, evolution, mechanics, units
    • Replies: 0
    • Views: 406
    06-26-2012, 06:05 PM Go to last post
  16. Game Feature Controlling Damaged/Promoted Units

    Started by joresnik55, 05-22-2012 08:18 PM
    2 Pages
    1 2
    • Replies: 10
    • Views: 1,264
    06-16-2012, 10:49 AM Go to last post
  17. Units gla infantry idea

    Started by hellodean, 04-09-2012 06:04 PM
    • Replies: 9
    • Views: 1,186
    06-16-2012, 04:39 AM Go to last post

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Victory Games is Electronic Arts' dedicated Strategy Gaming studio. Formed in 2010 under the leadership of Jon Van Caneghem, Victory Games has offices in Los Angeles, CA; Austin, TX; and Shanghai, China and is currently focused on the Command & Conquer franchise.