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  1. Yes.

    Yes.
  2. Yeah, cause the General Manager and Co-Founder of...

    Yeah, cause the General Manager and Co-Founder of a Studio which created RTS as we know it, probably had nothing to do with C&C. Well, nothing more than additional voices.
    Sure...

    Spot on as...
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    It's Horses, not Ponies!

    It's Horses, not Ponies!
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    Regarding the Mod pages. I don't mind mine not...

    Regarding the Mod pages.

    I don't mind mine not being locked from the outset. If it becomes an issue, then sure.
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    AGM, there's a slight problem with your point...

    AGM, there's a slight problem with your point about Dustin having ample time to hone the gameplay mechanics.

    Westwood Pacific began work on Generals when they were removed from Westwood and turned...
  6. ne pisat zdes!

    ne pisat zdes!
  7. AGM, if you've posted this article and your...

    AGM, if you've posted this article and your summation of it for the purpose of actually discussing various gameplay aspects in the Chemical form described in the article, that's great.

    If you've...
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    Indeed, that would be helpful.

    Indeed, that would be helpful.
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    Let's come down from the long quote lists and try...

    Let's come down from the long quote lists and try to boil it back down to basics.

    Let's treat AGM as Ebert.
    Just like Ebert's flaming articles against Gaming as Art brought forth meaningful...
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    That right there is your whole problem, summed up...

    That right there is your whole problem, summed up by you yourself.
    There is NO problem solving without imagination. Those are just your facts of life.

    What is problem solving?
    The ability to see...
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    lol I think he's aiming at you being fooled by a...

    lol
    I think he's aiming at you being fooled by a bunch of Zeroes and Ones into believing there's some mechanics in there.
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    Yes, you're the Vulcan. AGM, I think you know...

    Yes, you're the Vulcan.
    AGM, I think you know better than trying to provoke me into a childish "I'm not a fool, but everyone else are dumb" argument. We've broken Garlic Bread together, along with...
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    You made it relevant, counselor, when you made...

    You made it relevant, counselor, when you made the previous statement, about some apparent inabilities.

    However, again, as I've explained in the first (or second) post, the visual perception is a...
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    AGM, please refer to my previous post explaining....

    AGM, please refer to my previous post explaining.



    Wow...
    So, trackers can't extrapolate weight or mass based on footprints?
    Hunters can't gauge the approximate speed or translation of a...
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    That's nice, sxpp, to edit my post of all the...

    That's nice, sxpp, to edit my post of all the actual important content....
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    No Jon, that's bad design. Remember the talk...

    No Jon, that's bad design.

    Remember the talk we had about Crushing infantry with Jeremy?
    A major point of Game Design is the combination of the Audio/Visual experience along with the...
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    First of all, the Title is talking about Weight,...

    First of all, the Title is talking about Weight, yet I see no mention of weight in the OP's post. Weird.

    Secondly, you can't express weight through texturing.

    Thirdly, AGM, no, it's not like...
  18. Jon, you are right that some such games feel...

    Jon, you are right that some such games feel disjointed.
    But just cause the pinnacle of RTS storytelling hasn't been reached, doesn't mean it can't be done.
    It can.

    If you do it the TS/SC2 (WoL...
  19. I too smell a troll, but for different reasons....

    I too smell a troll, but for different reasons.
    I can't believe he said the only good thing about SC2 was the campaign structure and SP in general.

    Sure, there are a few missions, here and there...
  20. True, however if the model is demand driven, the...

    True, however if the model is demand driven, the demand can get curtailed if the community gets organized well enough to demand the wanted fixes.

    Just like the "new" trend of car cameras has led...
  21. No, that's not the point. The point is that...

    No, that's not the point.

    The point is that since this is a Service (I don't mean to buzz when I capital the S), and the whole idea is for the next game, say a Tiberian iteration or a Red Alert...
  22. Wow, you do realize that a single experience is...

    Wow, you do realize that a single experience is not evidence of a rule, don't you?

    If a game is set, from the get go, to be a an online service, with the core being that the simulation takes place...
  23. Please explain and elaborate on your statements...

    Please explain and elaborate on your statements of "the client-server mechanics have low priority in alpha state" and "we have probably > 6 months until gen2 goes gold state".

    The second statement...
  24. Well, apparently you do have a crystal ball. So...

    Well, apparently you do have a crystal ball. So why don't you tell us?
    Oh right, it's a broken crystal ball.
  25. Would what make sense? The assertion "this spring...

    Would what make sense? The assertion "this spring but before June"?
    No, that doesn't make sense, because the "but" doesn't fit there. June is, officially, a Summer month, not a Spring month.
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Victory Games is Electronic Arts' dedicated Strategy Gaming studio. Formed in 2010 under the leadership of Jon Van Caneghem, Victory Games has offices in Los Angeles, CA; Austin, TX; and Shanghai, China and is currently focused on the Command & Conquer franchise.