oh im sure they will, im just hoping for production types, using it as an example would be having americna and chinese warfactories or others on the maps as leftovers from G1/ZH of course not having...
Type: Posts; User: ZESPY46
oh im sure they will, im just hoping for production types, using it as an example would be having americna and chinese warfactories or others on the maps as leftovers from G1/ZH of course not having...
what i would like to see:
1: no cost to powers, if you have to pay to use an airstrike or what not, why dont you have to pay just to use a SW or a unit ability?
2:biological weapons should NOT...
its not because of how many factions you have, its how much time and money you have to make the game, if you rush it, dont expect much of it, if the developer takes their time and has the money to do...
I havent been very active on the forums for a while, has any thing been said about Tech buildings and or units yet?
because im really hoping that there will be some tech production buildings,...
not talking about the factions them self, but what buildings and units do you like VS the other by the looks and feel of them?
eg: Tsunami tank, Guardian, Hammer.
i like the Guardian because it...
would any one like to give me feedback on my choice of buildings and units?
i dont want it to just be a copy of what ever faction.
stats dont matter, im just thinking about over all looks, what...
having more than one project keeps me from getting frustrated with just one, working only on it, maybe running into a problme that i cant fix, i step away, work on some thing else, come back later...
lol well see thats the thing, the more i work on my projects, the more excited that i get about them, infact ive been sitting here laughing to my self at some of the ideas that ive been having.
...
I have to be able to, not only do i spend 60% of my day at the computers working on my projects, its also part of the career path that ive decided to follow.
http://leer3dmodeling.blogspot.ca/
...
what kind of file types are the models?
i want to convert some of them for TW/KW
oh i have no problem with it being time consuming, i have to be able to sit there and work on projects that take time, i have lots on my hands any ways.
I not only just want to have some fun with...
well i kind of got the idea because of you Commander32 ..... sort of, when you gave me the link to the KW SDK and i saw these.
http://www.moddb.com/mods/kanes-wrath-mod-sdk/images/model-test
...
would this be easy enough to do?
what i mean is, in official maps, the ground where the crater is, its blank and you can see the .... inner? crystals.
how do you do that in the WB.
i had to use another program to extract the map files, bibbers *sp*
also, how do you .... delete? the ground texture so that the Tib fields are visible?
im wanting to take units and buildings from RA3 and put them into TW/KW.
how had would it be to make .... half of the RA3 effects work? IE unit abilities, general powers etc.
no navy, im mostly...
i do, im dsylexic, reading things that arnt some what step by step i can not understand, or i get lost, most of all if there are 2+ folders called X, what one do i go to?
how ever ive looked in...
why are none stealth detection units able to detect the mines?
im looking for a good red zone map for KW.
one thats got lots of Tib, city ruins and what not.
are there any good sites i could get some maps?
KW SkuDef? im not sure i understand what you mean
do you need to register to download it?
so i'm sure we have all noticed that the mines used by nod vs AH are normally pointless, that most units can detect them even if they dont have stealth detection.
how would i make the mines not...
can any one give me a link to the current version of the KW SDK?
where do i go to extract the KW mission maps?
ok but if i wanted to keep the actual textures of the unit, lets say the allied tank, maybe a logo change from the allied to UN or some thing.
what would i have to do for that? make a new folder...