Dune clones started the genre though, therefore RTS is synonymous with "dune clones". Anything newer that is fundamentally different belongs in a different genre altogether.
At the end of the...
Type: Posts; User: EA_Agm
Dune clones started the genre though, therefore RTS is synonymous with "dune clones". Anything newer that is fundamentally different belongs in a different genre altogether.
At the end of the...
Wargame is not an RTS if it does not have base building. This is not "genre elitism", this is practical application of a label to summarize a complex concept. Genre labels are color codes, not...
I must ask how an apple is supposed to outdo an orange.
First of all, what I said was true. Logically, you just look at the game and you can see that. I can get more people to come in here who run MOBA sections on GR and back me up if you'd like ;)
And...
The balance in MOBA games is closer to a fighting game like Street Fighter or SSB, than an RTS, and gameplay is actually closer to an FPS. There are a number of factors that blur balance problems...
Not true. What I don't want is for them to mislabel those inventions. World in Conflict is mislabeled because when I play it, it's COMPLETELY different from every other RTS I've ever played, even in...
Well all the more to my point :P
Less budget and time for gameplay polish results in worse gameplay. Had they spent even more of that already limited budget on SP, then we would have had even less...
What they're referring to is their incorrect assumption that my stance on "good gameplay or good story" is a false dichotomy. I've repeatedly argued that the main reason why C&C 3, RA3, and C&C 4 had...
In a fantasy world, no of course not. It would be very much a dual axis chart. But in the real world, with finite development bandwidth, finite budget, and finite time, then yes, it is closer to a...
Both. Look at the big picture of the article: it's about the psychological importance of gameplay mechanics. There is tangential reference to non-gameplay things, but it does reinforce my belief that...
Nope. That's the problem. The description is useless. Real Time Strategy also describes World of Warcraft PvP mode, and it describes CoD. You still need strategy to play CoD properly (picking the...
Yes, base building is fundamental to an RTS. The games that pioneered RTS are Dune II, the early C&C games, and the first WC. Those games defined the genre, and many other RTS games copied their...
No, WiC isn't just a bit different. It's very fundamentally different. Yet people who don't see granular details go "Oh, it has units, and a top-down perspective, therefore it's an RTS!", which is...
This is a good, objective list between the two franchises. What I like most is that it really shows that there is real, meaningful, granular difference between different games within a franchise....
Yep, minimap is all the more reason we don't need strategic zoom.
I definitely agree with this post. But the same can be said for "game ADD" (playing a little of this game, a little of that game). I have a close friend who does indeed have a video game addiction....
You're stretching on that one. You know full well what I mean when I reference narrative... a spoon fed story and singleplayer campaign. Sure, if you want to broaden the definition to include a...
Its not good enough. See this image as a frame of reference:
http://www.gamereplays.org/community/uploads/post-3-1324551332.jpg
Note that you can comfortably see all revealed areas of the map,...
Well I would argue that narravists are arguing from a far weaker position because games are fundamentally about problem solving, and as that article indicated, humans are hardwired to play as a way...
It doesn't mean they don't necessarily work together, but you have to deliberately tune them to work together.
For example, just slapping squads into the game doesn't make any sense. Squad...
No, that won't lead to burn out. Burn out occurs when there is no apparent use for a learned skill, or the skill itself is never learned in the first place, affecting dependent skills down the line. ...
http://www.gamasutra.com/view/feature/129948/the_chemistry_of_game_design.php
Pretty interesting stuff. Basically it talks about how humans are hardwired for play, and how enjoy the learning of a...
The good news is that in the free to play model, that "success = retention of players" metric also happens to perfectly coincide with EA ability to make money from the game. Finally something of...
Crap, sorry. I mean to say Victory, not End of Nations. I had the two mixed up. Still, the feedback for End of Nations was largely negative anyway. Not surprising considering it's just a giant dumbed...
Reverse move failures weren't due to hotkey reverse move, it was just bugs. Plain and simple.
Fix the bugs so it works reliably, and then you have yet another way to control tanks.