Search:

Type: Posts; User: EA_Agm

Page 1 of 20 1 2 3 4

Search: Search took 0.04 seconds.

  1. Replies
    14
    Views
    800

    Dune clones started the genre though, therefore...

    Dune clones started the genre though, therefore RTS is synonymous with "dune clones". Anything newer that is fundamentally different belongs in a different genre altogether.

    At the end of the...
  2. Replies
    14
    Views
    800

    Wargame is not an RTS if it does not have base...

    Wargame is not an RTS if it does not have base building. This is not "genre elitism", this is practical application of a label to summarize a complex concept. Genre labels are color codes, not...
  3. Replies
    14
    Views
    800

    I must ask how an apple is supposed to outdo an...

    I must ask how an apple is supposed to outdo an orange.
  4. Replies
    36
    Views
    2,094

    First of all, what I said was true. Logically,...

    First of all, what I said was true. Logically, you just look at the game and you can see that. I can get more people to come in here who run MOBA sections on GR and back me up if you'd like ;)

    And...
  5. Replies
    36
    Views
    2,094

    The balance in MOBA games is closer to a fighting...

    The balance in MOBA games is closer to a fighting game like Street Fighter or SSB, than an RTS, and gameplay is actually closer to an FPS. There are a number of factors that blur balance problems...
  6. Replies
    110
    Views
    3,071

    Not true. What I don't want is for them to...

    Not true. What I don't want is for them to mislabel those inventions. World in Conflict is mislabeled because when I play it, it's COMPLETELY different from every other RTS I've ever played, even in...
  7. Replies
    110
    Views
    3,071

    Well all the more to my point :P Less budget...

    Well all the more to my point :P

    Less budget and time for gameplay polish results in worse gameplay. Had they spent even more of that already limited budget on SP, then we would have had even less...
  8. Replies
    110
    Views
    3,071

    What they're referring to is their incorrect...

    What they're referring to is their incorrect assumption that my stance on "good gameplay or good story" is a false dichotomy. I've repeatedly argued that the main reason why C&C 3, RA3, and C&C 4 had...
  9. Replies
    110
    Views
    3,071

    In a fantasy world, no of course not. It would be...

    In a fantasy world, no of course not. It would be very much a dual axis chart. But in the real world, with finite development bandwidth, finite budget, and finite time, then yes, it is closer to a...
  10. Both. Look at the big picture of the article:...

    Both. Look at the big picture of the article: it's about the psychological importance of gameplay mechanics. There is tangential reference to non-gameplay things, but it does reinforce my belief that...
  11. Nope. That's the problem. The description is...

    Nope. That's the problem. The description is useless. Real Time Strategy also describes World of Warcraft PvP mode, and it describes CoD. You still need strategy to play CoD properly (picking the...
  12. Yes, base building is fundamental to an RTS. The...

    Yes, base building is fundamental to an RTS. The games that pioneered RTS are Dune II, the early C&C games, and the first WC. Those games defined the genre, and many other RTS games copied their...
  13. No, WiC isn't just a bit different. It's very...

    No, WiC isn't just a bit different. It's very fundamentally different. Yet people who don't see granular details go "Oh, it has units, and a top-down perspective, therefore it's an RTS!", which is...
  14. This is a good, objective list between the two...

    This is a good, objective list between the two franchises. What I like most is that it really shows that there is real, meaningful, granular difference between different games within a franchise....
  15. Yep, minimap is all the more reason we don't need...

    Yep, minimap is all the more reason we don't need strategic zoom.
  16. Replies
    131
    Views
    5,121

    I definitely agree with this post. But the same...

    I definitely agree with this post. But the same can be said for "game ADD" (playing a little of this game, a little of that game). I have a close friend who does indeed have a video game addiction....
  17. You're stretching on that one. You know full well...

    You're stretching on that one. You know full well what I mean when I reference narrative... a spoon fed story and singleplayer campaign. Sure, if you want to broaden the definition to include a...
  18. Its not good enough. See this image as a frame of...

    Its not good enough. See this image as a frame of reference:

    http://www.gamereplays.org/community/uploads/post-3-1324551332.jpg

    Note that you can comfortably see all revealed areas of the map,...
  19. Well I would argue that narravists are arguing...

    Well I would argue that narravists are arguing from a far weaker position because games are fundamentally about problem solving, and as that article indicated, humans are hardwired to play as a way...
  20. It doesn't mean they don't necessarily work...

    It doesn't mean they don't necessarily work together, but you have to deliberately tune them to work together.

    For example, just slapping squads into the game doesn't make any sense. Squad...
  21. No, that won't lead to burn out. Burn out occurs...

    No, that won't lead to burn out. Burn out occurs when there is no apparent use for a learned skill, or the skill itself is never learned in the first place, affecting dependent skills down the line. ...
  22. Found this really great / simple framework for talking about game design

    http://www.gamasutra.com/view/feature/129948/the_chemistry_of_game_design.php

    Pretty interesting stuff. Basically it talks about how humans are hardwired for play, and how enjoy the learning of a...
  23. The good news is that in the free to play model,...

    The good news is that in the free to play model, that "success = retention of players" metric also happens to perfectly coincide with EA ability to make money from the game. Finally something of...
  24. Crap, sorry. I mean to say Victory, not End of...

    Crap, sorry. I mean to say Victory, not End of Nations. I had the two mixed up. Still, the feedback for End of Nations was largely negative anyway. Not surprising considering it's just a giant dumbed...
  25. Replies
    110
    Views
    3,071

    Reverse move failures weren't due to hotkey...

    Reverse move failures weren't due to hotkey reverse move, it was just bugs. Plain and simple.

    Fix the bugs so it works reliably, and then you have yet another way to control tanks.
Results 1 to 25 of 500
Page 1 of 20 1 2 3 4

Victory Games is Electronic Arts' dedicated Strategy Gaming studio. Formed in 2010 under the leadership of Jon Van Caneghem, Victory Games has offices in Los Angeles, CA; Austin, TX; and Shanghai, China and is currently focused on the Command & Conquer franchise.