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    Is the worldbuilder.manifest supposed to be in...

    Is the worldbuilder.manifest supposed to be in the CNC3xml folder in builtmods? Also, I ran the buildmod.bat as an admin and the .bat file just flashes really quick.

    EDIT: It started working...
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    Okay, I started using EALAModStudio.exe instead...

    Okay, I started using EALAModStudio.exe instead and now I"m getting a really weird "Map Fix" crash. I have all the requirements to run the builder (Windows 7 comes with Net Frame 2.0) and all the...
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    Yes, I extracted everything to the buildmods...

    Yes, I extracted everything to the buildmods folder and the main folder

    Right now the files in the buildmod folder are CNC3Xml, mods, Global.manifest, and Static.manifest
    Inside the CNC3Xml...
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    Manifest Crash Fix

    I recently moved into a new computer and I installed SDK, along with Bibber's exspansion. However, when I build the mod it says "missing worldbuild.manifest," and the builder crashes with nothing in...
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    I will consider all of your opinions and I'll...

    I will consider all of your opinions and I'll what I can do about the size (might change camera angle or something). I'll keep having GeneralJist post news articles here for feedback and next time I...
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    I apologize, I did act aggressive towards...

    I apologize, I did act aggressive towards everyone here and I'm sorry. I've just put a lot of work into the mod and it's been very stressful lately with life and the mod, I guess I over reacted.
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    I was trying to get some feedback, at least some...

    I was trying to get some feedback, at least some decent feedback and not blunt comments saying for example toti's really rude comment/s. Not only I took offense to comments like his, but the rest of...
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    I'll take opinions after I finish the mod, that...

    I'll take opinions after I finish the mod, that way playing a version where all factions are together will be easier to judge.
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    No you don't get our point, we didn't ask for...

    No you don't get our point, we didn't ask for criticism, therefore we're not listening...

    Anyways, I just love how quickly all of you judge something at such an early stage and haven't even played...
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    Take the Opacity Min and Max to 100% and...

    Take the Opacity Min and Max to 100% and updateperiod="2.0"

    Hopefully that will work :)

    <InvisibilityUpdate
    id="ModuleTag_Invisibility_Intrinsic"
    UpdatePeriod="0.1s"...
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    I'm not familiar with Red Alert 3 scripts, but...

    I'm not familiar with Red Alert 3 scripts, but try this attach update:

    <AttachUpdate
    id="ModuleTag_Attach"
    Range="500"
    CloseEnoughRange="20.0"...
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    Indeed, it gets kinda of frustrating to search...

    Indeed, it gets kinda of frustrating to search for helpful information or tutorials...maybe there needs to be a "Tutorial" or "Archive," thread? I'm not new at modding, but I will sometimes look up...
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    Thank you Madin for pointing that out, I searched...

    Thank you Madin for pointing that out, I searched everywhere for the answer to this. Although I never thought it would be here. XD

    Anyways it works great and it was a lot more simpler than I...
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    Creating Sequenced Lights?

    Hi, I was wondering if anyone knows how to create flashing lights that go in a certain order. I looked at the GDI Powerplant w3x code; however, it gave me nothing...Although, the red lights on the...
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    That changed my model vertex count by a mile, the...

    That changed my model vertex count by a mile, the mesh went from 6,643 to 2,887 by applying a smooth group and welding some UVW maps together. Thank you Golan. :)
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    W3X Vertex count problem

    Hi, I recently came across a very strange issue dealing with vertex count when exporting a model. I have a model from one faction that is:
    Poly: 2,516
    Triangle:4,706
    Vertex: 2,483

    The exporter...
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    March Colony Update

    March 2012 Update:
    http://img163.imageshack.us/img163/5301/modlogow.png
    Tiberium Secrets update 3-9-12
    welcome back , commander, although it's been a longtime since our last update we assure you,...
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    Tiberium Secrets Colony Update

    January 2012 Update:

    http://img163.imageshack.us/img163/5301/modlogow.png

    Today, as all can see we have a major
    mod update with the overall progress of production for The Colony.
    Over the...
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    GeneralJist, I'll handle it, I know you're trying...

    GeneralJist, I'll handle it, I know you're trying to help, but this requires experience of coding.

    I'm the one that started this thread, why would I send him? Also I'm very busy during the day and...
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    Yeah Here is the rest of the code, maybe there...

    Yeah

    Here is the rest of the code, maybe there is something missing from it:


    <ModelConditionEvent Name="OnDockingEnter">
    <Conditions>+DOCKING_ACTIVE</Conditions>
    ...
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    I kept the harvester code completely the same. (I...

    I kept the harvester code completely the same. (I used the NOD harvester)

    The OCL weapon kept firing non-stop, I was using buzzers for a place holder and 500 of them spawn. xD
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    I attempted the codes above, but when the...

    I attempted the codes above, but when the refinery spawns the harvester the OCL is activated, also the harvester docks but doesn't dump any tiberium into the refinery. I double checked everything to...
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    Okay, I've have edited the .lua file and added...

    Okay, I've have edited the .lua file and added this line, I'm just making sure I've done this right so far:


    function OnISRefineryCreated(self)
    ObjectGrantUpgrade( self, "DOCKING_ACTIVE" )...
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    Model Trigger OCL

    I was wondering if there is a way to have a OCL activated by a model condition state? For example when a harvester docks at a refinery, the refinery will spawn tiberium around it using the OCL method.
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    Thank you, also if you don't mind me asking, what...

    Thank you, also if you don't mind me asking, what does the PlyrCreeps exactly do?
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Victory Games is Electronic Arts' dedicated Strategy Gaming studio. Formed in 2010 under the leadership of Jon Van Caneghem, Victory Games has offices in Los Angeles, CA; Austin, TX; and Shanghai, China and is currently focused on the Command & Conquer franchise.