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  1. Replies
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    Sticky: Congrats.

    Congrats.
  2. ra2, but not yr Can't be too serious, it needs...

    ra2, but not yr

    Can't be too serious, it needs to set itself apart from the tiberian universe. Ra3 took it too far.
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    Great read and great artworks. :)

    Great read and great artworks. :)
  4. 54 differences between c&c (franchise) and craft (franchise)

    Both are basebuilding RTS games with ressource gathering, but how much do they really have in common?

    A list of 54 gameplay differences between the oldschool c&c formula and star/warcraft, trying...
  5. The minimap we do not have once we sell our...

    The minimap we do not have once we sell our commandcenter or do not buy a radar?
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    But you are aware that your post reads as "it was...

    But you are aware that your post reads as "it was in cnc3, so it MUST be awesome"?

    If you order a bunch of tanks to drive backwards and one third of them is facing a different direction all hell...
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    I would like the following setup default move...

    I would like the following setup

    default move command
    get there in the fastest time possible (not shortest way).
    So the calculation is rotate + accelerate + topspeed vs no-rotate + accelerate +...
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    Yes players would be put off by tanks not...

    Yes players would be put off by tanks not pivoting. Both from a gameplay and a "expected realism" perspective.

    And no deliberatly making units stupid doesn't add skill. It adds frustration.
    ...
  9. Talk about set sail for fail. You can a)...

    Talk about set sail for fail.

    You can
    a) create a c&c based on the best selling rts series of all time
    b) copy another rts and hope those players do switch

    Problem with b) is, why would a...
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    Link please. :)

    Link please. :)
  11. lol That is like saying: - The demand for...

    lol

    That is like saying:
    - The demand for the nascar series is covered by formula 1.
    - The demand for baseball is covered by basketball.
    - The demand for american football is covered...
  12. Missions were hard. Oh gosh how much i do miss...

    Missions were hard. Oh gosh how much i do miss singleplayer games which are actually hard. They were frustrating at times, but you never get any kick out of walking over the tw campaign.

    But i...
  13. Blind basis buying (or whatever the correct...

    Blind basis buying (or whatever the correct english term is). Many players didn't even know generals had no story.
    In addition the first decade probably upped the ccg/zh sales figure quite a lot.
    ...
  14. It is a free2play game. The closed beta will not...

    It is a free2play game. The closed beta will not be a demo like the ra3 beta was. They will not go into open beta unless they are sure the monetarization is working. They can't.

    That is why you...
  15. They are a critical mass unit. What exactly would...

    They are a critical mass unit. What exactly would a energy bar change? Once you have enough you roflstomp your opponent - doesn't really matter if you kill half his base instead everything, then wait...
  16. What i fear the most is them including sc2 ideas...

    What i fear the most is them including sc2 ideas just because sc2 does it that way, without checking what it does to the c&c formula.

    Even mechanics which work extremly well in sc2 are just not...
  17. Thread: New unit names

    by Mooff
    Replies
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    6,290

    Placeholders.

    Placeholders.
  18. Thread: New unit names

    by Mooff
    Replies
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    6,290

    Is there a Kamow which is as fat as the ingame...

    Is there a Kamow which is as fat as the ingame version?
  19. Thread: New unit names

    by Mooff
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    helix:...

    helix:
    http://www.cnc-inside.de/command-and-conquer/helix-828

    nuke cannon:
    http://www.cnc-inside.de/command-and-conquer/artilleriefahrzeug-827
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    Poll: http://i0.kym-cdn.com/photos/images/newsfeed/000/2...

    http://i0.kym-cdn.com/photos/images/newsfeed/000/218/530/wtf_is_this_****_Very_Disturbing_Childrens_Book_RE_We_dont_say_ampquotGermanampquot_in_America-s400x297-59009.jpg?1324142033
    above: picard...
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    Thanks. We'll wait for feedback on a...

    Thanks.

    We'll wait for feedback on a translation.

    If the general consensus via google translator reading is that "there is not much new information" then a translation is not necessary. =)
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    Second part is up:...

    Second part is up:
    http://www.cnc-inside.de/command-and-conquer/exklusivinterview-mit-eacire-heute-die-harten-fragen-823

    We asked about:
    Closed betakeys for fansites?
    definitely something they...
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    EA_CIRE Interview - first part (german)

    http://www.cnc-inside.de/command-and-conquer/exklusivinterview-mit-dem-global-community-manager-eacire-820

    We had the great opportunity to ask EA_CIRE some questions. First part went live today,...
  24. EA was always good at saying the right thing......

    EA was always good at saying the right thing... as for doing the right thing, not so much.

    But they actually do not say all the right things right now. I fear they will force an always online drm...
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    Poll: There is something wrong with throwing away the...

    There is something wrong with throwing away the marketing potential a flashy videogame/ movie/ corporate logo has.

    Especially since they want to sell additional generals which have advertisement...
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Victory Games is Electronic Arts' dedicated Strategy Gaming studio. Formed in 2010 under the leadership of Jon Van Caneghem, Victory Games has offices in Los Angeles, CA; Austin, TX; and Shanghai, China and is currently focused on the Command & Conquer franchise.