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Friend Splinters CD but has KeyA friend of mine who attempted to install his old copy of Generals and Zero Hour found his disk literally in 100s of pieces after it disintegrated in his CD drive. To play mods, you can't use the Origin version of the game. So, does anyone know where we can download the install files of the game then use his own legitimate CD key? If not, I don't suppose torrenting the files is frowned upon given the circumstances?
Flopjack started a topic ShockWave: C&C Generals ZH Mod - Glimpse into the new C&C!
ShockWave: C&C Generals ZH Mod - Glimpse into the new C&C!For those of you unaware, ShockWave is an awesome community made mod which rebalances all Zero Hour factions and adds 3 new Generals. (USA Armor General, China Special Weapons General, and GLA Scrap General) They have gone to great lengths to see tons of faction diversity and cool powers/abilities. The teams really do feel unique, even the vanilla teams. There is even a taunt system! Some older C&C fans will recognize some of the vanilla faction taunts.
I bring this up for two reasons.
1.) It may offer a glimpse into what the new C&C may be, in that we'll have a lot of teams.
2.) It would be awesome to play the mod with people!
The link provided is to version 11.1, which I believe is the latest version. Unless someone knows otherwise, I think the official site's version is actually dated. What I think you need to play:
-Generals & Zero Hour install and updated to 1.04
-(Optional) ShockWave map pack, there are a few good maps, so I say it's worth it!
Bugs you can expect to find
-No music plays on 8 person maps OR with no computers players
-On Zero Hour official maps, new General's AI does not work.
I'm debating if I should put my Skype name here or not... Anyway, it's totally worth the download and playing online is a blast!
Victory Games QuestionsHey everyone, I'm not new but I don't visit these forums often. I was wondering a few questions about EA's new division for strategy games.
1.) Will Victory Games be handling all of EA's strategy games from now on? (aside from mobile or other casual endeavors)
2.) Will Victory Games have a presence at GDC this year (San Francisco?)
3.) Is there a way to get some face time with some of the developers or some hands on time with the game? (I'm just an individual, so this isn't about articles or exclusives. I'm also very interested in RTS and looking for game design work. Suddenly Victory Games became an unexpected but welcomed high priority for me.)
4.) Is there any information on the payment model?
5.) Does Victory Games consider League of Legends and Starcraft 2 direct competition? Will Generals 2 be built with e-sports as a focal point or one of the main focal points?
Thanks!Last edited by Flopjack; 01-15-2013, 05:23 AM.
Reverse Move, Turn Rates, Directional ArmorSubject:
C&C 3 reverse move and directional armor (w/ higher vulnerabilities depending on vehicle) + Generals style tank behavior = god tier.
C&C 3 introduced a potentially awesome mechanic with reverse move. Unfortunately, most tanks behaved in a similar manner and tank fights became slap fights with someone backing off when the battle looked iffy and due to the reaction time of units being so fast (or rather how quick they spun around), flanking tanks successfully was super rare outside of Elite Stealth Tanks essentially.
Generals on the other hand did big tanks right. The Overlord was slow in its turn rate, turret turn rate and speed, but was really powerful. It was the most cost effective tank in the game by a long shot, however there were also cost effective options to dispatch it. One of these options was flanking...
I assume reverse move is still in the game and with it the directional armor. If so, please keep this in mind when designing tank behaviors:
USA tanks in Generals had quick chassis and turret speed. This is the kind of behavior that works well on reactionary vehicles used for covering multiple routes, cover larger/slower units or 'jack of all trades, master of none' type units such as the Paladin.
The GLA Scoprion had fast chassis turn rate, high speed but slow turret turn rate. Combined with the Scorpion Rocket "damage up front" mechanic (bad in prolonged battles) meant a special finesse of micro was needed to maximize the damage output because you could lose DPS while the turret was spinning. If you were on top of it, these tanks were super lethal.
China Overlords (arguably the Emperor Overlords are a better example) are slow in their speed and chassis/turret turn speed. However, they were super cost effective so long as the battle stayed in their sights. The more cost effective a unit is the more counterable it is, which in turn demands that means to defend it and the countering mechanics (in this case flanking) are that much more profound.
None, unless executed wrong in development.Last edited by Flopjack; 12-26-2011, 07:25 PM.