I like either option, I feel like squads would be better if they (the devs) wanted to keep unit scale realistic since they could make small soldiers but in a squad so that they'd still be easily selected and spotted in the battlefield.
Also Squads make the idea of a tank not killing Inf units in one shot more plausible since a squad could lose a few troops per shot.
Individual units are good as well, would probably work better for micro situations depending on how versatile they are..
So for scale consistency and suspension of disbelief I'd pick squads, for balance and micro I'd go with individual units.
No announcement yet.
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I must be one of the few people that is pretty happy with what I've seen from the design team so far. Like the orcas, the toxin choppers, buggys and even the EU dozer looks sweet even though it's just a crane.
The only thing that I'm meh about is probably the EU barracks, but that's the trademark cnc barracks design since forever.
Hope Bioware stick to their guns when it comes to their design choices and keep the look of the factions coherent.
CnC Generals gives the player freedom to improvise and has depth like no other cnc game I've ever played.
I'm a fan of freedom.
Off-topic don't like unit caps, and e-sports so I dislike sc2. Also wish people would understand that popularity doesn't reflect quality. Think some people only play games like SC and mw because it's "a g4m3r thing".