Am I the only one that thinks Russia would be meh? They would have outdated military hardware, and play a lot a lot like the GLA except capable of waging conventional warfare and with more air units. And dont gimme that "the game is set in 2030 maybe they're completely different" bull. 2030 is a mere 18 years from now, the Soviet Union collapsed almost 21 years ago and the Russian military is STILL heavily outdated (though formidable, I'm not trying to PO any russians.)
I guess my point is, what could Russia really bring to the Generals universe? I know generals is still a cnc game and is kind of a "parody" of the real world but still, what could Russia offer that hasn't already been covered by China and GLA? The Soviet Union is for RA and modern russia is kind of redundant, leave it for CoD.
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I could care less tbh, whatever works. I will say though, in Gen1 the ingame cutscenes were pretty cool, and way better than the half-assed live action news feeds they threw together in ZH.
Would actually be cool to have the best of both worlds.
Originally posted by Adridos View PostIf you look closely on the series,you play as the USA commander only in three games: Red Alert 2, Generals and Tiberium Wars.
A quick rundown of others:
C&C: Tiberian Dawn -> GDI fighting for the preserving of EU and Africa, leadership in Hammerfest.
C&C: Tiberian Sun -> GDI fighting all over the globe, led by people in Hammerfest and GDCC Philadelphia (I am not sure with the GDCC sign).
C&C: Tiberian junk -> Never played it, I don't consider it an C&C, move along.
C&C: Red Alert -> EU Allies of Germany, France and GB.
C&C: Red Alert 3 -> Allies and while the Americans are part of them (as in RA 2), the commander himself is from England, as he takes orders from an Englishman, he starts in England and has no problems with killing USA president.
Tiberian Dawn: After TS came out it's heavily implied General Soloman was the player's commander during TD, and I'm pretty sure he's american.
Tiberian Sun: The player's commander is Commander McNeil, again pretty darn sure he's american.
Tiberium Wars: The player's character COULD be of any nationality, but the commander receives his/her orders from the North Eastern US Blue Zone from exclusively american personnel, so again.. more than likely american.
You got the RA games right though.
I'm not against art styles, but gritty fits Generals. Generals is semi-realistic representation of modern/very-near future warfare compacted into a nice, fast-paced, fun to play, RTS-styled game. Real warfare is gritty, moving the art style into a heavily stylized direction is just an out of place betrayal of the source material.Last edited by Stephanovich; 04-10-2012, 12:49 PM.
Might as well give the GLA a giant bipedal mech made of cobbled scrap metal and wielding a giant scimitar because it's "just a game" and "not what I think Generals should be."
But I'm sure they're saving that for Generals 3, the community hasn't been dumbed down quite enough for THAT yet.Last edited by Whoopu2; 04-10-2012, 12:01 AM.
Originally posted by RealWar View PostIf something is too unrealistic for your tastes, why in the world are you playing a video game? Video games were made to be forms of entertainment. If you prevent yourself from having fun because one little thing is a tad unrealistic, please, stop playing video games.
2030 isn't really all that far away from now, and is only a meager 10 years after the first Generals. That VTOL doesn't look like an even half-serious prediction of real military hardware available in 2030, it looks like it just flew out of a bad syfy original movie set in 2030.
Originally posted by Kyang View PostWell of course littering the landscape with Tiberium would make it look eerily familiar. At that point it would look familiar even if it was a Cybernetic Zombie shark shooting lasers in place of the VTOL.
But forget about my "green crystals" comment and I think my point still stands.
It's been said but that VTOL looks way too high-tech, and the missles are right out of star wars. I'm not against VTOL's being in the game, VTOL is a very proven real-world concept but that thing is just rediculus. Seriously, slap a Bird of Prey logo on the side of it and sprinkle that desert with green crystals and it looks eerily familiar...
It's been a while, but I also recall a mission where china specifically tries to appear more noble than they really are while the press is watching.
Everyone keeps clinging to the year 2030 as if it's some far-off time period where a lot could have changed between Gen1 and Gen2, if I recall correctly, doesn't Generals 1 take place in like 2015 or 2020? So we're talking a mere 10-15 years for an entire continent to recover from a horrific GLA invasion followed by a brutal "liberation" by china...
All I'm saying is if the EU has had time to rise to a superpower after all of that, then the USA has certainly had time to let it's scrapes and bruises heal.
I couldn't care less if the US is a faction or not in this game (though I wouldn't mind them being DLC, as long as they play different than EU) but I love the people who whine about the US being present in every modern war game. Gee, who would've thought the *modern* world's economic, technological, and military superpower may have a hand in any serious *modern* war, fictional or not, that may be used as the setting for a video game...
If the GLA learned they had a female general they would defile her, stone her to death BECAUSE they defiled her, behead her, upload the beheading to the internet, denounce any military victories they won under her command as blasphemy, and blame any military defeats they suffered under her command on her womanly blasphemy. The only female units for the GLA belong in mobs and possibly suicide bombers.
As for the other factions, I see no issues with having female units in any role OTHER than grunts. For realism's sake.
No.. just no. I love me some mechs in the Tiberium universe but this is Generals. I am aware we have created small mech prototypes in real life and this game is set in 2030 but still.. no. By 2030 we MAY have walking machines that work far better than that of today but the fact is it's just a flawed and impractical concept for the battlefield. Walkers would be very vulnerable, very expensive, overly-complicated, and unable to handle several different types of terrain and/or obstacles. Real world military machines must be practical and anything that can walk on robotic legs is anything BUT practical.
Wheels and treads simply WORK.