Red Alert 1 was developed when conspiracy theories weren't widely spread online... it used an alternative timeline of history in which the stories about the Philadelphia experiment produced technology that could be used to chronoshift.
Red Alert 2 covered a broad range of black projects - mind control, weather control, extremely high voltage weaponry, and even bio-engineered / electronically controlled giant squids.
Adding gravity controlling units in Yuri's Revenge still worked, but it was pushing the limits on technology.
No black projects exist concerning the additional "tech" that was added in red alert 3. (I somehow know this)
However, it was based on some of the silliest looking designed vehicles in soviet history.
Somewhat like this
I'd rather see another serious game like red alert based on black projects... and mine layers and significant naval combat.
I'd love to see proper physics implemented with cruisers blasting shells through buildings =)
It would be very serious and very cool looking.
No announcement yet.
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Just like a missile sub. Keep up the grand work!
I played this and had a bunch of fun. Ah, the good ol' days =)
I like nukes
Never make tanks. Tons of tanks vs tons of tanks ain't that interesting.
But seriously, don't ever stop messing with your enemy. Units move slowly, especially if they're soviet, and if you constantly harass a guy, he'll have trouble ever mounting an assault. 4 tanks can kill a cy in seconds.
Also, do make nukes. Most people don't get how to use them, but I can kill up to 4 buildings with each one.
Never go all land when you can make naval and air options. Keep them defending, not attacking.
this would be fun
I'd love to see more rubbish, fires, smoke, junk on the battle field, and unlike units, this stuff could be made with very few polygons, and potentially even be destroyed, at which point, it would turn into a heap of scrap and fade away into the ground ... OR ... stamp itself into the ground texture using normal mapping and other tricks like that.
No huge resource hog, but definitely a possibility for fun here.
If you killed units infantry with a nuke, they'd probably be vaporized, and if you blew up a unit powerfully enough, it would end up as shrapnel instead of needing a wasted model.
But everything instantly vanishing isn't that exciting.
what defines C&C
-I appreciate the applause - I haven't been able to log into these forums, but can get here through the tib alliances forum link once I've made a failed attempt to submit a beta code.
if you want to categorize something, you need to define it. I'm just jumping in here to say that C&C games began a the leader in gameplay innovation, but when generals appeared, it was no longer based on the core unique gameplay that was original to C&C instead, it appeared to be an attempt to gain market share. This was probably a decision guided by the business interests of electronic arts after the final westwood game was canned after Emperor wasn't successful. My guess is that everyone was still playing renegade and red alert 2, since they were released far too closely together, and because Emperor wasn't C&C, people didn't instantly realize it was a C&C title.
Generals was no longer unique or imo true to it's roots, since it dropped original C&C mechanics in favor of becoming easier for mainstream players to jump into.
I'm not saying it didn't have tanks and super weapons and bases and stuff. I'm saying that it lacked the simple battle tested gameplay that I enjoy far more than any other game. I purchased 5 copies of the first decade from EALA at the cnc3 community summit, and have my more of the single games, because I like my construction yards.
I have played generals multiplayer games ~20 times, and the unit balance feels far more like what I believe is the "command & conquer" balance than the newer C&C titled games.. but that's not this thread =)
I feel that Generals could have been sold under a different title and nobody would have ever thought to call it a Command & Conquer game.
I think that Command & Conquer was defined by the resource mechanic, the sidebar, the black shroud, the con yard/ instant build, walls, engineers, the multiple ways to win and change a game, the strength of the infantry, and the ability to run over infantry with tanks.
I don't consider the dune series to be really cnc, but a great way to experience the cnc mechanic in another universe. Emperor was the most advanced C&C feeling game.
Generals to me wasn't a cnc game because it was just like starcraft. Fog of war, no shroud, builder units like starcraft, no sidebar, etc.
The unit balance felt largely the same, but the core gameplay was not like a command & conquer game. Thus, I count my vote as 1000 votes against generals as being a C&C game.
Also, the best key is Q. It's a secret waypoint key. You select a tank, hold q and click it to attack a tank, and then move somewhere, and it will drive by shooting. Also works for sending units on waypoints on the minimap =)
This was in Yuri's revenge, and was eventually disbanded because you couldn't see how many people wanted to do a coop and few people tried to do this... so you could end up waiting a lot for nothing.
It's easy to just host a coop game and wait for players =)
puzzabug started a topic looking for some creative C&C fans =) 2D/3D/Traditional
looking for some creative C&C fans =) 2D/3D/TraditionalHey!! I'm looking on putting together a cool C&C related video project. I haven't done any C&C videos for a long time, but have been working in the professional world of film 'n' a lot.
Anyways, I'm a pro now, and I'm putting together a tribute to C&C that's gonna c4 your socks off.
I was curious if there were any folks out there who'd like to do some 2D and 3D graphic art and possibly animations.
If you've already made / can get your hands on 3D models of C&C stuff, that works too, and would save me loads of time modeling.
I'm going to do everything mostly all by myself, but I'm definitely up for working with anyone who is interested in creating a high profile project that will look great on any demo reel =)
I'm not ready to release any specifics yet, but I'll be happy to answer as many of your questions as I can!
Here's a little picture of a fire test to help you understand how serious I am. =)
I remember when ra2 came out. I was pretty unhappy with the lasers and mainly how all the allied stuff was now soviet - and soviet stuff was allied (the chinook went to allies, the planes went to allies, the missile aa went to alies, etc)
I still remember the day I was playing ra3, and my mcv looked more like a playschool toy than a real vehicle... and lost all interest. I might be able to have the biggest army, but if it was all going to look like it came out of a happy meal, it wasn't worth it.
I do like it when there's separation between units and the battlefield, and it's not all grey brown mush - but a red ra1 mammoth pwns a ra3 apoc in any paint job you could come up with.
I'm pretty sure westwood went under because they made emperor battle for dune (still one of my favorite games)
#1. It wasn't C&C, and C&C fans wanted C&C, not Dune.
#2. It required 16mb of graphics card memory (warcraft 3 only needed 8)
#3. Red Alert 1 and Ra2 and Renegade were hugely popular and players weren't ready to jump ship yet.
#4. Warcraft 3 was huge.
I'd sorta like to see another dune game, or somethin' -- but emperor still holds the gold for being the most advanced westwood style rts game in existance.
puzzabug started a topic Who played on westwood online in the ladders way back when ?
Who played on westwood online in the ladders way back when ?I did as puzzabug. I got up to the top 500 players in aftermath, and #47 aftermath ally.
I know that's not super amazing, but for bein' only 13, that's kinda sweet.
I'd drop mines which would clear out the tanks, and then use my own tanks or chrono tanks to clean up their bases. The feeling you get when the enemies send a massive tank force and don't know they're going to lose everything in a mine field is the best feeling I've ever had in a computer game ever. It's amazing - second only to seeing all their tanks blow up on my super huge micro managed minefield.
I loved the mine layers... Nothing in gaming has ever ever come close to matching the feeling you get when your opponent thinks he's a pro because he can build lots of tanks - and then he looses them ALL on your mine field because you're awesome.
Anyways, I would pay $50 for a 3D clone of this game with proper hotkeys and online play and ladders. It was the best game ever. =)
Hey!! I'm puzzabug, your worst nightmare, or best ally, depending if you're on my team or if we're secretly teaming up on our allies =)
I do films, games and stuff like that. I rock the web from bricklightstudios.com it's pretty cool, check it out some day.
I think that this would be awesome - I'd love to play rts cnc style with my friends playing on ground level... Not just have an FPS game where somebody builds stuff with a sissy tech tree, and players are OP and noobs ruin everything every game.
I doubt any game company (aka, business trying to make money by selling games) would dare do a crossover title this new and original.
I've heard that there is a global open world mmo/rts/fps/rpg being created by hard core cnc fans, but there doesn't seem to be much info online yet. It's a dangerous move, but if nobody else is going to make that game, then whatever they make will probably rock.
Post your fun C&C videos - not replays - here!So, I'm thinking y'all might enjoy me and my brother's videos about C&C - clips from two of the videos were released with The First Decade.
You can check 'em all out on http://youtube.com/cncjohnwe !
We're also maybe working on another video =)
It's obviously going to be epic, because I've spent a lot of time learning how to do video stuff since I made these films.